i30817 Posted November 14, 2011 Share Posted November 14, 2011 DLG V1 Transition table (player dialog options) 0x0000 4 (dword) Flags: bit 0: 1=Associated text, 0=no associated text bit 1: 1=Trigger, 0=no trigger bit 2: 1=Action, 0=no action bit 3: 1=Terminates dialog, 0=has "next node" information bit 4: 1=Journal entry, 0=no journal entry bit 5: Unknown bit 6: 1=Add Quest Journal entry (BG2) bit 7: 1=Remove Quest Journal entry (BG2) bit 8: 1=Add Done Quest Journal entry (BG2) Unknown... but used right? I was actually looking for a way to disable the player input in the dialog like so that it works more like a real state machine instead of a "stop" machine. I'd like this hack because of the inadequacies of BGscript to deal with arithmetic, but thats another story... just got curious why a dword for such a small bitfield and what does that unknown bit in the middle of the (9!, seem pretty unsual) others do. Link to comment
Avenger Posted November 14, 2011 Share Posted November 14, 2011 Yes, that bit has some function, but i couldn't figure it out. Link to comment
i30817 Posted November 14, 2011 Author Share Posted November 14, 2011 I fiddled with it a bit with Weidu. I didn't see nothing changing in game. All the others seem to activate indexes - doesn't have nothing to do with the rest of the upper word? Link to comment
Avenger Posted November 14, 2011 Share Posted November 14, 2011 Sometimes it duplicates an answer line, how is that useful? I don't know. Link to comment
i30817 Posted November 14, 2011 Author Share Posted November 14, 2011 Sometimes it duplicates an answer line, how is that useful? I don't know. Sounds like something buggy they gave up on. Link to comment
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