plainab Posted November 25, 2011 Share Posted November 25, 2011 there is a thread on this buried in the recesses of time somewhere.... which forum and subsection I can no longer remember... the data on the scrlvl.ids file in the iesdp is accurate to the file. however, there should be a note that for IWD and it's expansions the numerical values are off. You can test this by doing ChangeAIScript on a party member using the given text labels and look at what happens in the save game. IF Global("assignscripts","GLOBAL",0) THEN RESPONSE #100 ChangeAIScript("class",CLASS) ChangeAIScript("race",RACE) ChangeAIScript("general",GENERAL) ChangeAIScript("default",DEFAULT) SetGlobal("assignscripts","GLOBAL",1) END as far as i know this only affects IWD and it's expansions. correct numerical values for text labels in scrlvl.ids to match creature script slots in IWD and expansions are: 0 OVERRIDE 1 AREA 2 SPECIFICS 3 CLASS 4 RACE 5 GENERAL 6 DEFAULT Link to comment
igi Posted December 18, 2011 Share Posted December 18, 2011 Added to local copy, thanks. I've noted the incorrect and correct values, as with BG2 kit.ids. Link to comment
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