Jump to content
berelinde

v15: Material for inclusion

Recommended Posts

Thanks for all the work you are putting into this new version! I look forward to it :)

Edited by Sergio

Share this post


Link to post

Github version created at https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II

 

---

05.21.2014

 

Initial Upload (Release v14) Master Branch: https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commits/master

 

Test Branch Established: https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commits/Testing

Edit committed to Test Branch: post #129 http://forums.gibberlings3.net/index.php?showtopic=23641&p=219316

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/c2f34624e0d6009d23c8327d37aa6d68a3f51473

 

Edit committed to Test Branch: Post #124 http://forums.gibberlings3.net/index.php?showtopic=23641&p=213861

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/ad0300a650bda1a1335d0d2fb953f8dc3fd2b185

 

Edit committed to Test Branch: Post #123 http://forums.gibberlings3.net/index.php?showtopic=23641&p=213835

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/119fb3d93f734fbe72ff99aa97645aa08241032e

 

Edit committed to Test Branch: Post #121 http://forums.gibberlings3.net/index.php?showtopic=23641&p=211654

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/7a65c14b725beb9acf973f9a7d0a366c0f804c8c

 

Edit committed to Test Branch: Post #115 http://forums.gibberlings3.net/index.php?showtopic=23641&p=210407

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/a75849a8d8fc0212a23dd6bc82b8268880eafc09

 

-----

05.22.2014

 

Edit committed to Test Branch: Post #114 http://forums.gibberlings3.net/index.php?showtopic=23641&p=210406

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/15f79b1f2390bb631baa42bc7467d79aaadca8b1

 

----

05.28.2014

 

Edit committed to Test Branch: Post #107 http://forums.gibberlings3.net/index.php?showtopic=23641&p=208021

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/608ebdc212a4e994f8c1387725a0dfb00df4e869

 

----

05.30.2014

 

Edit committed to Test Branch: Post #106 http://forums.gibberlings3.net/index.php?showtopic=23641&p=207808

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/27249be15aba5fa8c1ff6f185e072a3823489fca

 

Edit committed to Test Branch: Post #104 http://forums.gibberlings3.net/index.php?showtopic=23641&p=207767

>>> https://github.com/cmorganbg/Crossmod_Banter_Pack_for_Baldurs_Gate_II/commit/fba063883960388c4eb66743e8ea1ad06661acd9

 

 

 

HELD FOR EVALUATION AND RE-SCRIPTING/FORMATTING:

Post #132 http://forums.gibberlings3.net/index.php?showtopic=23641&p=220623 Held pending coding adjustments

Edited by cmorgan

Share this post


Link to post

Cool. How would I add corrections (can I do that?)

 

In "rc_o#xans.baf", the OR(10) should be OR(12):

 

/* EXTEND_TOP of O#XanS.bcs and O#Xan25S.bcs */
IF
!Global("O#XanRomanceActive","GLOBAL",0)
!Global("O#XanRomanceActive","GLOBAL",3)
OR(10)
Global("C#AjantisRomanceActive","GLOBAL",2) //Ajantis
Global("ADAngelRomanceActive","GLOBAL",2) //Angelo
Global("ChloeRomanceActiveCR","GLOBAL",2) //Chloe
Global("T1DarRomanceActive","GLOBAL",2) //Darian
Global("B!GavRA","GLOBAL",2) //Gavin
Global("ImoenRomanceActive","GLOBAL",2) //Mirabo's Imoen
Global("B!KeldornRA","GLOBAL",2) //Keldorn
Global("J#KelseyRomanceActive","GLOBAL",2) //Kelsey
Global("SarahRomanceActive","GLOBAL",2) //Sarah
Global("SK#NehtRomanceActive","GLOBAL",2) //Neh'taniel
GlobalGT("SolaTalk","GLOBAL",14) //Solaufein
Global("TsujathaRomanceActive","GLOBAL",2) //Tsujatha
THEN
RESPONSE #100
SetGlobal("O#XanRomanceActive","GLOBAL",3)
END
should be:

 

/* EXTEND_TOP of O#XanS.bcs and O#Xan25S.bcs */
IF
!Global("O#XanRomanceActive","GLOBAL",0)
!Global("O#XanRomanceActive","GLOBAL",3)
OR(12)
Global("C#AjantisRomanceActive","GLOBAL",2) //Ajantis
Global("ADAngelRomanceActive","GLOBAL",2) //Angelo
Global("ChloeRomanceActiveCR","GLOBAL",2) //Chloe
Global("T1DarRomanceActive","GLOBAL",2) //Darian
Global("B!GavRA","GLOBAL",2) //Gavin
Global("ImoenRomanceActive","GLOBAL",2) //Mirabo's Imoen
Global("B!KeldornRA","GLOBAL",2) //Keldorn
Global("J#KelseyRomanceActive","GLOBAL",2) //Kelsey
Global("SarahRomanceActive","GLOBAL",2) //Sarah
Global("SK#NehtRomanceActive","GLOBAL",2) //Neh'taniel
GlobalGT("SolaTalk","GLOBAL",14) //Solaufein
Global("TsujathaRomanceActive","GLOBAL",2) //Tsujatha
THEN
RESPONSE #100
SetGlobal("O#XanRomanceActive","GLOBAL",3)
END

 

Share this post


Link to post

I don't get it - is this mod usable and relatively bug free, and if so, then why isn't it updated here? And which NPCs are supported?

 

Sorry if my question is stupid, but I pretty much stumbled on this thread by accident, thinking the Crossmod Banterpack hadn't been updated at all. I think most regular Joe's are in the dark about the good work you're doing here :)

Share this post


Link to post

This thread is temporarily closed while I tear my hair out evaluate what can and can't be dropped directly into the mod.

Share this post


Link to post
Guest
This topic is now closed to further replies.

×
×
  • Create New...