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Doppelganger animations


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Posted

Not sure if this should be in BG2 fixpack (maybe tutufix?) given the number of actual doppelgangers in BG2, but anyway, in certain sequences the doppelganger appears to slap your character with the back of his hand rather than claw at them (as you'd expect, their claws are coded as slashing weapons).

 

Re-arranging the frames (already done) in MDOPG2.BAM and MDOPG2E.BAM gives them a better looking attack animation.

Posted

Test.

 

 

Ok I can download this from my User CP, from preview post and also from the actual post (although, I'm pretty sure I tried that with my other attachment too). Let me know how it goes.

Posted

Eh, still the same error. Though when I wasn't logged in, it was a really nasty error, something about theacefes (seriously). Must be a forum issue, odd.

Posted

Oh well. :( I'll pop a PM to the powers that be.

 

FWIW the links in the OP to Mediafire is not full of ads and nasty malware - it's a very clean download (possibly premium service).

Posted

Well, I got them finally :p. Guess they're still on mediafire.

 

I'll add them to the next Infinity Animations, whenever that is. Any reason these should not be the default animations - i.e. should I make them optional? (Which would make yet another component but oh well.)

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