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Vampyre mist form invincible


SFJake

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Posted

I apologize if I don't care to participate in the bugs topic, since the issue was kind of pointed out already but nobody answered.

 

I'm in the old crypt, where you fight a so called Vampyre. He turns to mist, and then he's invincible.

 

SImple, uh? No magic will ever touch him, and he's invincible to +5 weapons (which I had to cheat to even try them). He stays like this forever.

 

Quite game breaking. I have no intention of reinstalling everything and taking 2 hours of my time for that. How would I fix that or whats the issue? I'm ready to use NearInfinity or anything to fix it if I must, I don't care, I just want to know how to fix it. I tried, but I have no idea how to change his immunity in his mist form.

Posted

- what other mods do you have installed?

- what does he actually do once he's changed into mist form?

- what is your party?

 

(You should be able to "fix it" just by using the cheat console, incidentally - I don't think he's flagged as unkillable. But obviously I'm interested to know what the cause is.)

Posted

In my rage I forgot to tell.

 

Installed in this order:

 

BG2 Fix Pack V9

Unfinished Business v19

Ascension 1.4.24

NPC Flirt Pack

IEP Extended Banters v4

Imoen Friendship v2

Mazzy Friendship v2

Viconia Friendship v3

Yoshimo Friendship v3

BG2 Tweaks v9

SCS II v20

Fog of War Remover

 

Do I need a more specific list than that? I know some people post a complete list of every single option, not sure how to do this if its necessary.

 

In mist form, he still attacks, he seems to "teleport" behind my caster at least once, and he keeps trying to charm my team, as well.

Posted

No need to rage about a bug in a optional to install mod downloaded for free made by an author in his spare time. :) Just keep your cool and DavidW will help you track down the cause - and, incidentally, try to fix it so it won't happen other players.

 

To post your entire list of installed components, open up the file WeiDU.txt in your game directory and copy/paste the content within

[spoiler] [/spoiler]

tags.

 

 

Like so

 

Posted

No need to rage about a bug in a optional to install mod downloaded for free made by an author in his spare time. :)

 

I'm sorry, I meant no disrespect, just that I was mad. I understand bug slips through especially when lots of different mods are included. I was just frustrated at the situation and my inability to fix it.

 

Here is my WeiDu.log.

 

 

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01

~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19

~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19

~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19

~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19

~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19

~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19

~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19

~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19

~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19

~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19

~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA

~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB

~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA

~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB

~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA

~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #10 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 45 Minutes: 4

~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship for SoA: 2

~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 2

~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 3

~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v20

~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v20

~SCSII/SETUP-SCSII.TP2~ #0 #2019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v20

~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v20

~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4003 // Increase the price asked by Gaylan Baele -> Gaylan wants 100,000 gold pieces: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: v20

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7032 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7127 // Improved Irenicus in Hell (Tactics remix) -> Faithful adaptation of the Tactics version: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v20

~UCFOW/SETUP-UCFOW.TP2~ #0 #0 // UCFOW v1.0: v1.0

 

 

Posted

Odd.

 

The intended behaviour is that he should turn into gaseous form, disappear (with a message like "fades into mist"), reappear behind you, and return to human (well, bipedal) form. It looks as if the spell to turn him back isn't being applied for some reason. I can't immediately see how this could have arisen (your set of mods looks harmless).

 

Is it reproducible? i.e. if you reload and come back to the area, does it persist?

 

I'll have to do some tests. In the meantime, unless something is very wrong you should just be able to kill him with the CTRL-Y console cheat. I should do that in order to carry on with your game.

 

(No offence taken, incidentally. Critical bugs are going to happen every now and again in a mod like this, but it's fair enough to be frustrated by them.)

Posted

Is it reproducible? i.e. if you reload and come back to the area, does it persist?

Yes, every single time, even from a save before entering this area.

 

I managed to find out that he does not transform if I only bring one character to him, so I dealt with him so. I'm always wary of cheating through an opponent, you never know what could go wrong.

 

I was also afraid that this would occur again with other vampires, though I'm not there yet. I'm hoping this isn't the case :p

Posted

I was also afraid that this would occur again with other vampires, though I'm not there yet. I'm hoping this isn't the case :p

 

It's not something I've had reported (as far as I know) elsewhere, so I'm guessing it's something specific. (Though, it could be that the "something specific" is something about your party in particular.

 

If it happens again, then unless you're feeling very patient and want to help me debug it, I'd uninstall the component. You can do that mid-game without incident.

Posted

I just kept playing, for now. Some possibly relevant issues:

 

-A vampire under Windspear (either Elder or Ancient Vampire, I forgot which sadly, but there was only 1 of them) had the same problem as above occur. However, I found out that you can just CTRL + R on them to bring them back to their normal state and kill them. He didn't transform again.

 

-I just got out from the boat at that Spellhold island, Saemon is a traitor blabla, sends vampires after me. Those vampires were in bat form, their circle remained blue, and they disappeared. No fighting occurred, the game proceeded as if they were killed.

 

I've had no other anomalies at all in my game otherwise. Vampires are always the one acting strangely.

Posted

I had the same bug with the vampire at the crypt - he turned to mist and then became invincible. But when I reloaded an earlier game and restarted the battle, it was fine, he didn't turn into mist.

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