Fallen_Demon Posted December 10, 2004 Share Posted December 10, 2004 I remember Grim explaining how more dual class options could be opened up in a fw thread here. Any chance of a tweak? I know some combonations couldn't possibly work right. (sorcerer to mage;same class) but some would probably go smoothly, any chance of a component? Link to comment
SimDing0 Posted December 10, 2004 Share Posted December 10, 2004 I coded dual-classing of Wild Mages for a version of my tweak pack that I never got around to releasing. APPEND ~dualclas.2da~ ~WILDMAGE 1 1 0 1 0 0~ UNLESS ~WILDMAGE~ APPEND ~abdcdsrq.2da~ ~WILDMAGE 0 0 0 17 0 0~ UNLESS ~WILDMAGE~ APPEND ~abdcscrq.2da~ ~WILDMAGE 0 0 0 15 0 0~ UNLESS ~WILDMAGE~ I'm sure that's amazingly interesting to everyone. Um, don't let it stop anyone else doing something similar though. Link to comment
Grim Squeaker Posted December 10, 2004 Share Posted December 10, 2004 I remember Grim explaining how more dual class options could be opened up in a fw thread here. Any chance of a tweak? I know some combonations couldn't possibly work right. (sorcerer to mage;same class) but some would probably go smoothly, any chance of a component? Apparently the game crashes if you try to levelup after an illegal dual-class or something. I imagine it could suffer some sort of heartattack when it has no idea what GUI to give you at the bottom of the screen for a new dual-class. Link to comment
SimDing0 Posted December 10, 2004 Share Posted December 10, 2004 Dunno if I tested levelling up with Wild Mages or not. Link to comment
Grim Squeaker Posted December 10, 2004 Share Posted December 10, 2004 Dunno if I tested levelling up with Wild Mages or not. I don't think it'll be a problem for Wildmages as they are just a kit of Mage so the game should treat it like dualclassing any specialist mage. Its where you make a previously unduallable class (like Paladins) duallable that I imagine problems will arise. Link to comment
SimDing0 Posted December 10, 2004 Share Posted December 10, 2004 Just did a couple of tests for fun. A barbarian/mage works, although you get "Fighter/Mage" displayed as the main class. A thief/ranger crashes the game, as does a fighter/sorcerer and a mage/monk. So yeh, kits only, it seems. Link to comment
Andyr Posted December 10, 2004 Share Posted December 10, 2004 I did some testing of this too, and yeh, that's what I found. It can only be things which you can multiclass as, with the Barbarian and Wild Mage working I guess as they're kits. Link to comment
hlidskialf Posted December 10, 2004 Share Posted December 10, 2004 Didn't we have this stuff all figured out years ago? I could've told you the results of your tests without taking the time to do it. Link to comment
SimDing0 Posted December 10, 2004 Share Posted December 10, 2004 I find half the stuff that's been known for years turns out not to be true anyway. Although yeh, it's fairly rare for me to bother doing something when somebody else can do it for me. Link to comment
hlidskialf Posted December 10, 2004 Share Posted December 10, 2004 I find half the stuff that's been known for years turns out not to be true anyway. Although yeh, it's fairly rare for me to bother doing something when somebody else can do it for me. I understand the "never assume" part. However in this case I was one of the ones who did all the testing-to-crash on the new dual combos way back when. Link to comment
Andyr Posted December 11, 2004 Share Posted December 11, 2004 Didn't we have this stuff all figured out years ago? I could've told you the results of your tests without taking the time to do it. Yeh, I tested it about a year and a bit ago, when I had just started modding. Link to comment
CamDawg Posted December 19, 2004 Share Posted December 19, 2004 And this is coded; wild mages and barbarians are now dual-classable. Fixing the barbarian dual-class titles will be easy once we determine how to find them via script with a fixed kit.ids but for now I'm letting them default to Fighter/*. Link to comment
SimDing0 Posted December 19, 2004 Share Posted December 19, 2004 Class(Myself,FIGHTER_ALL) and Kit(Myself,0) will detect a barbarian. Link to comment
CamDawg Posted December 20, 2004 Share Posted December 20, 2004 And with that last bit of info, the titles are sorted as well. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.