plainab Posted January 31, 2012 Share Posted January 31, 2012 now that the IESDP has been update... a few typos found: http://iesdp.gibberl.../iwd/scrlev.htm Note that the original file provided with the game is incorrect, and contains incorrect values. The updated version presented on tihs page is confirmed to work. The original (incorrect) kit.ids file is available here. the bolded parts should be: this & scrlev.ids and on the linked page with the original shipped values kit.ids should be changed to scrlev.ids as well. minor things but they jumped out at me when i looked at the IESDP Link to comment
aVENGER_(RR) Posted January 31, 2012 Share Posted January 31, 2012 Also, some of the updated opcodes which list stats that they modify (i.e. such as this one) incorrectly link stat numbers to opcode numbers. For clarity, the stat numbers are taken from STATS.IDS and have no correlation to opcode numbers. Link to comment
Avenger Posted January 31, 2012 Share Posted January 31, 2012 Also, some of the updated opcodes which list stats that they modify (i.e. such as this one) incorrectly link stat numbers to opcode numbers. For clarity, the stat numbers are taken from STATS.IDS and have no correlation to opcode numbers. What's wrong with that one? Link to comment
aVENGER_(RR) Posted February 1, 2012 Share Posted February 1, 2012 The stat numbers themselves are fine but they incorrectly hyperlink to opcodes instead of STAT.IDS entries. #66 (0x042) Graphics: Transparency Fade [66]Parameter #1: Fade Amount Parameter #2: Irrelevant Description: Fades the targeted creature(s) by the value in the amount specified by the 'Fade Amount' field. Known values for 'Fade Amount' are: 1 Fully visible .. 255 Almost invisible This effect sets stat #60 <- wrong hyperlink to param #1 <- wrong hyperlink I.e. if you click on #60 it takes you to opcode #60. Link to comment
plainab Posted February 4, 2012 Author Share Posted February 4, 2012 Since i started the thread.... area file structure, container section the IESDP currently has the following which is kinda confusing to those not in the know: 0x0038 8 (rect) Minimum bounding box of container polygon Perhaps it would be better to break it down as NearInfinity does. Not only would it make better sense, it would also coincide with seeing four fields in NI & DLTCEP 0x0038 2 (word) Bounding box: Left0x003a 2 (word) Bounding box: Top 0x003c 2 (word) Bounding box: Right 0x003e 2 (word) Bounding box: Bottom Link to comment
Avenger Posted February 5, 2012 Share Posted February 5, 2012 Yeah, i guess 'point' is the most complex field type that modders should be aware of. Rectangles are not trivial (ie itself has different representations for it). Link to comment
igi Posted April 21, 2012 Share Posted April 21, 2012 a few typos found: I've updated the typo's. If someone can provide the IWD scrlev file I'll replace the text in old_scrlev. I don't have IWD installed at the moment. Also, some of the updated opcodes which list stats that they modify (i.e. such as this one) incorrectly link stat numbers to opcode numbers. Not going to get updated in this release, perhaps in the next one. area file structure, container section The specific text is updated, though there are probably other areas within the IESDP where it's referenced as a point, rect, bounding box, etc. Point them out and I'll update them. Link to comment
plainab Posted April 21, 2012 Author Share Posted April 21, 2012 I've updated the typo's. If someone can provide the IWD scrlev file I'll replace the text in old_scrlev. I don't have IWD installed at the moment. No I didn't mean that the link was pointing to kit.ids, but that the original scrlev.ids being linked to also had the description with kit.ids instead of scrlev.ids. so it's just a matter of changing this This is the original, incorrect kit.ids file provided with the game. An updated version can be found here. into this This is the original, incorrect scrlev.ids file provided with the game. An updated version can be found here. Link to comment
igi Posted April 21, 2012 Share Posted April 21, 2012 In that case, everything's peachy Link to comment
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