Avenger Posted February 13, 2012 Share Posted February 13, 2012 Set Bored Timeout to 0 to NEVER hear about it again. Link to comment
Erilldor Posted February 13, 2012 Share Posted February 13, 2012 Got it to work now. Had to flip my phone upside down before starting a game. If not the app crashes. Toutch controls work now aswell as flipping to landscape mode. But the picture is still small and located in the lower left part of the screen. Only tested pst gog version (640*480 and 800*600) without widesreen mod. Link to comment
dvbuljan Posted February 13, 2012 Share Posted February 13, 2012 Just when I thought my problems are solved I'm looking at my Baldur.ini and there is no Bored Timeout nor Auto pause settings?! Some weird installation? Can I add it manually? If yes, do I need to reinstall the game? Link to comment
lynx Posted February 13, 2012 Share Posted February 13, 2012 no, just add them manually. Maybe the separate config program added them when run (in the original). Link to comment
Kulta Posted February 13, 2012 Share Posted February 13, 2012 Got it to work now. Had to flip my phone upside down before starting a game. If not the app crashes. Toutch controls work now aswell as flipping to landscape mode. But the picture is still small and located in the lower left part of the screen. Only tested pst gog version (640*480 and 800*600) without widesreen mod. Are you have the same thing as I posted here http://forums.gibber...ndpost&p=197710 ?? Now i'm running ios 5.0.1. instaled bg1 through the renamed zip, so cfg is ok. still same problem. my log below http://paste.debian.net/156163 Link to comment
dvbuljan Posted February 13, 2012 Share Posted February 13, 2012 Sorry to bother you but what exactly to put in Baldur.ini? Autopause_state=0 and, Bored_Timeout=0. I think even a caps are important here? Link to comment
SyntaxError Posted February 13, 2012 Author Share Posted February 13, 2012 Got it to work now. Had to flip my phone upside down before starting a game. If not the app crashes. Toutch controls work now aswell as flipping to landscape mode. But the picture is still small and located in the lower left part of the screen. Only tested pst gog version (640*480 and 800*600) without widesreen mod. thats kinda funny. the vido being in the corner will be fixed with the addition of the new SDL 2 driver im working on. I believe the flipping upside-down that it is doing will also be fixed. Sorry to bother you but what exactly to put in Baldur.ini? Autopause_state=0 and, Bored_Timeout=0. I think even a caps are important here? those values look very wrong. they should be put under [Game Options] in baldur.ini (i think) and they should be like this: Autopause State=0 and Bored Timeout=0 I just redid the baldur.ini importing and i think i left Bored Timeout off the whitelist so that will have to be added back in for it to have any effect.h Both should work fine currently Link to comment
dvbuljan Posted February 14, 2012 Share Posted February 14, 2012 Yuhuu! I managed to solve all my problems. I have looked at my install on PC and in there Baldur.ini have all that included?! Perhaps during installation to iPad something have dropped out? Anyway I have placed in Baldur.ini these two lines: Auto Pause State=0 Bored Timeout=3000 Bored timeout to 0 does nothing. I have just noticed that I can adjust auto pause from inside game's setup. Maybe it was adjustable from the beginning since I understood wrong that the options without golden badge are in fact ones that are active. Anyway, thank you all guys for your help! I'm enjoying the game right now from the comfort of my sofa! Link to comment
dvbuljan Posted February 14, 2012 Share Posted February 14, 2012 I thought I should take a note of the Auto pause options in Baldur.ini since I have just noticed that in game options are valid only for started game but every time you start GemRB again options are back at what is stated in Baldur.ini. So for Auto pause: 0 - everything is off 1 - character hit is on 2 - character injured is on 3 - character hit and character injured are on 4 - character death is on 5 - character hit and character death are on 6 - character injured and character death are on 7 - character hit, character injured and character death are on 8 - character attacked is on 9 - character hit and character attacked are on 10 - character injured and character attacked are on 11 - character hit, character injured and character attacked are on 12 - character death and character attacked are on 13 - character hit, character death and character attacked are on 14 - character injured, character death and character attacked are on 15 - character hit, character injured, character death and character attacked are on . . . You got the picture. P.S. I'm using number 146: character injured, weapon unusable and enemy spotted are on. Link to comment
dvbuljan Posted February 14, 2012 Share Posted February 14, 2012 Ah. Seems I overjoyed too soon. Auto pause still pause game when character is attacked?! But 0 definitely stop all auto pause. Link to comment
lynx Posted February 14, 2012 Share Posted February 14, 2012 it's a bitfield and here are all the seed values before exponentiation: #define AP_UNUSABLE 0 #define AP_ATTACKED 1 #define AP_HIT 2 #define AP_WOUNDED 3 #define AP_DEAD 4 #define AP_NOTARGET 5 #define AP_ENDROUND 6 #define AP_ENEMY 7 #define AP_TRAP 8 #define AP_SPELLCAST 9 #define AP_GENERIC 10 146 & 1<<1 = 2, so that's why you have it enabled. Link to comment
Avenger Posted February 14, 2012 Share Posted February 14, 2012 Yeah, someone implemented ResetComment, without fully knowing the stuff So bored timeout set to 0 really doesn't work, gotta fix it. Link to comment
dvbuljan Posted February 14, 2012 Share Posted February 14, 2012 it's a bitfield and here are all the seed values before exponentiation: #define AP_UNUSABLE 0 #define AP_ATTACKED 1 #define AP_HIT 2 #define AP_WOUNDED 3 #define AP_DEAD 4 #define AP_NOTARGET 5 #define AP_ENDROUND 6 #define AP_ENEMY 7 #define AP_TRAP 8 #define AP_SPELLCAST 9 #define AP_GENERIC 10 146 & 1<<1 = 2, so that's why you have it enabled. I must admit I'm not a computer language wizard so if I want to enable auto pause for just enemy spoted what value should that be? Thanks. Link to comment
SyntaxError Posted February 14, 2012 Author Share Posted February 14, 2012 for jsut that one instance it would be AP_ENEMY so put 7. to auto-pause for multiple instances you have to OR the flags. since you dont speak binary you can just google up a website (if you are on a mac the built in calculator has binary operations built-in) that will to binary operations for you and just plug in the values in that list lynx posted. Link to comment
dvbuljan Posted February 14, 2012 Share Posted February 14, 2012 I have changed to 7 but it still auto pause when attacked. I don't think that is ok. I have put to 148 and it pause when enemy spoted or when characters get hit (that is what I noticed so far). Link to comment
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