lynx Posted August 16, 2012 Share Posted August 16, 2012 take a look at the guides in the gemrb subforum, this is unrelated. Link to comment
Kulyok Posted August 17, 2012 Share Posted August 17, 2012 Yep, GemRB subforum is right here: http://forums.gibberlings3.net/index.php?showforum=91 Welcome to G3, by the way. Link to comment
Miloch Posted August 19, 2012 Share Posted August 19, 2012 A big part of the frustration is that it can be difficult to figure out when the engine itself is doing something stupid at a low level, or if Bioware's scripters are doing something stupid at a higher level because they couldn't figure out how the engine worked. Either explanation is completely plausible.Reminds me of one of my favourite quotes:One of the major difficulties Trillian experienced in her relationship with Zaphod was learning to distinguish between him pretending to be stupid just to get people off their guard, pretending to be stupid because he couldn’t be bothered to think and wanted someone else to do it for him, pretending to be outrageously stupid to hide the fact that he actually didn’t understand what was going on, and really being genuinely stupid. So when's that public release of the TBH scripting engine coming out, anyway? Link to comment
amanasleep Posted August 20, 2012 Share Posted August 20, 2012 Reminds me of one of my favourite quotes: I used to have lots of favorite quotes before I read Adams. Now they are all his. Link to comment
jcompton Posted August 24, 2012 Share Posted August 24, 2012 Reminds me of one of my favourite quotes: I did read Douglas Adams at a young, impressionable age, that's probably got a lot to do with it. So when's that public release of the TBH scripting engine coming out, anyway? When I figure out the right combination of licenses I can and want to release it under (so many open source licenses, so many hidden implications) and whether I can/want to keep PWG on the books indefinitely. (I've said before and I'll say again--I'm not very good at game producing.) And, who knows, a disgruntled TBH contributor might let you have a bootleg copy of the work-in-progress if you ask nicely. Link to comment
EiriktheScald Posted November 23, 2012 Share Posted November 23, 2012 I'm looking forward to the new mac release (iPad too). Haven't played in a while and the original will not run on Lion.Crikey, where the hell have you been, mate? Does this mean you might be motivated to finish your NPC mod? :D/> Btw, for you naysayers, BG:EE is not a mass-corporate Atari release. It might've required some negotiation with them as far as licenses but it is a smaller developer handling this, which is a good thing IMO. To spare everyone the details: moved to the southeast and went to work at NASA on Constellation (i.e. Bush-era mission to Mars); after joining the project the President decided to cancel it (my timing usually stinks); now I'm working on a masters degree. I still have the mod and tweak it from time to time, but my IE programming skills have waned. And Lion does not support the "classic environment" (i.e. PowerPC-based) anymore. I have to dual boot my macbook into Snow Leopard to run it. Looking forward going through the game again on the retina display iPad (assuming new app supports the higher resolution). How might mods work in the ios environment? Link to comment
lynx Posted November 25, 2012 Share Posted November 25, 2012 They do, it's just hard to get them installed. Link to comment
Kaeloree Posted November 25, 2012 Share Posted November 25, 2012 Apple have traditionally been very anti that sort of thing, because they need to check everything that goes onto the platform to make sure it fits their TOS/doesn't brick the device/etc -- so I can't see it happening. To clarify my above comment: they don't currently work and won't unless Overhaul handpick a few mods to make into 'free DLC'. Link to comment
lynx Posted November 25, 2012 Share Posted November 25, 2012 Or you do the sane thing and jailbreak your device / generate a fake package. Link to comment
Kaeloree Posted November 25, 2012 Share Posted November 25, 2012 Or that, if you're so inclined! Link to comment
EiriktheScald Posted November 30, 2012 Share Posted November 30, 2012 I found out today that the ios version had been rejected by Apple due to bug. It wont be in the app store until next week. Link to comment
Grunker Posted December 2, 2012 Share Posted December 2, 2012 This edition is shameful, sadly: http://www.shsforums.net/topic/54271-comments-on-bgee-news/page__view__findpost__p__550652 Link to comment
Feyd of the Faded Posted December 2, 2012 Share Posted December 2, 2012 I've tried to stay out of the loops and discussions until it was released, but it doesn't seem like they've done anything at all, and what they have done strains the definition of "professional." I sincerely hope this is the end of Beamdog as a development house unless they decide to do original stuff. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.