Enkida Posted March 21, 2012 Share Posted March 21, 2012 If you start Garrick's Ulcaster quest, visit Ulcaster while he is singing bardsong, leave again quickly when you realize Ulcaster ghosts can kick your party's butt, and then come back much later, levelled up, and without Garrick in the party, his bardsong will still persistently affect the party, including in the Ulcaster dungeon. more installation details here, first post http://www.shsforums.net/topic/54341-bwp-v11-custom-install-bug-list/ ...that was a run on sentence worthy of German! Link to comment
Miloch Posted March 22, 2012 Share Posted March 22, 2012 Eh... not sure how this is even possible or what the fix is. You sure it's actually Garrick and not his bardic enemy invoking the bardsong? Don't know if it's even related to BG1 NPC at all, but we could move the first block in x#garwyl.baf down to be the fourth block (after the !Allegiance(Myself,ENEMY)/NoAction() block. Link to comment
Enkida Posted March 24, 2012 Author Share Posted March 24, 2012 Well, since we never ran into his quest-enemy yet, and the song interrupts when the party breaks to do something, like attack, and then comes back afterward, and since it's actually labelled "bardsong" as an effect with a white note symbol, I figured it was Garrick's song. I will have to see what happens when we come back WITH Garrick in the party, but that would require remembering where we dropped him off first. ;-) I just thought of something, though. It may be related to aTweaks "Simple Bard Script -> always sing bardsong when idle" thing, rather than BG1NPCs. Or a combination of both. I was using that on Garrick when he was in the party. Link to comment
Miloch Posted March 24, 2012 Share Posted March 24, 2012 If Garrick's not in your party and you're seeing bardsong, particularly in Ulcaster, then it's his quest enemy. Changing his script as I indicated should fix it, in theory (he shouldn't be using bardsong until he at least sees the party and probably not until he goes hostile). Edit: eh, but if you're hearing it in the dungeon, it's gotta be something else, as his bardic enemy is above ground in Ulcaster. Link to comment
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