Xaneth123 Posted March 23, 2012 Share Posted March 23, 2012 Hi guys, So, I guess this is a case of curiosity killed the cat. I have a mega-modification installed with BGT. Everything has been running smoothly, until I made a stupid mistake. I started the player-initiated dialogue and used the PID string fixer when nothing was wrong on Imoen. Now when I select her or if she starts fighting, her voice set is a mix between BG1 and BG2, and I'm not 100% sure how to restore it to a BG1 voice set. I confirmed it was the Player initiated dialogue option (#8), as I tested it on Minsc and it mixed up his voice set as well. I do have a previous game save where all the voice sets are working fine, but it is quite far back and I was wondering if there is some way for me to transfer that voice set from that save game, to my current one. Any help would be great! Link to comment
Miloch Posted March 24, 2012 Share Posted March 24, 2012 Post your WeiDU.log in tags that look like this: Yes, spoiler tags. I don't know why BG1 NPC would mix up the strings, but there is an obscure component of DSotSC that lets you do this (intentionally); however, it has several options and I don't think this one is installed by default in a megamod/BWP install. Link to comment
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