Smoketest Posted October 3, 2006 Share Posted October 3, 2006 Yes. I added it to the list above. Link to comment
Smoketest Posted March 16, 2007 Share Posted March 16, 2007 Update for Icewind Dale. Icewind Dale has the <singleclass>_ALL class masks in its CLASS.IDS file, but they don't work. Instead use the script trigger ClassEx() with a single class designation: ClassEx(Myself,FIGHTER) = all fighters ClassEx(Myself,CLERIC) = all clerics ClassEx(Myself,DRUID) = all druids ClassEx(Myself,THIEF) = all thieves ClassEx(Myself,BARD) = all bards ClassEx(Myself,MAGE) = all magi Some multi/dual-class characters can satisfy multiple tests (Fighter/Thief = all fighters, all thieves), so you need to use the ! (not) operator to rule out classes you don't want, if any. Icewind Dale uses ClassEx() in dialogs the same way BG2 uses Class() with class masks. Keep in mind that dual-class characters who have not grown enough in their new class to regain the abilities of their old class will only be detectable by means of their new class. IWD lacks BG2's kits and special classes so there is less to test for. This is the case regardless of whether HoW/TLM are installed; they don't add a modified CLASS.IDS into the override folder so the original (BIFed) IWD version is used. Link to comment
devSin Posted March 16, 2007 Share Posted March 16, 2007 For BG2, it may be worthwhile to note that SORCERER is also caught by MAGE (1), and MONK is also caught by FIGHTER (2). Link to comment
Smoketest Posted March 16, 2007 Share Posted March 16, 2007 Those are noted in my BG2 breakdown several posts back. Link to comment
devSin Posted March 17, 2007 Share Posted March 17, 2007 I only see mention of the _ALL masks? Link to comment
Smoketest Posted March 17, 2007 Share Posted March 17, 2007 Oh, I hadn't thought to test single-class references because the thread topic was about the _ALL masks (or one of them anyway) and that has been my focus. Sorry for missing your point. Your discovery makes sense though, since a monk is a type of fighter, and a sorcerer is a type of mage. This likely saved Bioware from having to recode any dialogs they'd written prior to adding the two (sub)classes. Link to comment
devSin Posted March 17, 2007 Share Posted March 17, 2007 Yeah, I thought it was pretty cool and saves some work. I think credit goes to Kulyok for already knowing that MAGE includes SORCERER, and I think Nythrun tested FIGHTER before I did. Link to comment
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