glivter Posted June 16, 2012 Share Posted June 16, 2012 Here's log from startup.. GemRB Core Version v0.7.0 Loading... [Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK] [Config]: Trying to open /home/dw/.gemrb/GemRB.cfg.sample [OK] [Core]: Starting Plugin Manager... [PluginMgr]: Loading Plugins from /usr/local/lib/gemrb/plugins/ [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/MVEPlayer.so... MVE Video Player...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/TISImporter.so... TIS File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/AREImporter.so... ARE File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/BAMImporter.so... BAM File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/GUIScript.so... GUI Script Engine (Python)...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/STOImporter.so... STO File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/GAMImporter.so... GAM File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/EFFImporter.so... EFF File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/DirectoryImporter.so... Directory Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/CHUImporter.so... CHU File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/CREImporter.so... CRE File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/BIFImporter.so... BIF File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/SDLVideo.so... SDL Video Driver...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/MUSImporter.so... MUS File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/PROImporter.so... PRO File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/WAVReader.so... WAV File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/BIKPlayer.so... BIK Video Player...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/PLTImporter.so... PLT File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/FXOpcodes.so... Effect opcodes for core games...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/INIImporter.so... INI File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/BMPImporter.so... BMP File Reader...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/SPLImporter.so... SPL File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/NullSound.so... Null Sound Driver...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/WMPImporter.so... WMP File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/ITMImporter.so... ITM File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/2DAImporter.so... 2DA File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/BMPWriter.so... BMP File Writer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/TLKImporter.so... TLK File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/ACMReader.so... ACM File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/WEDImporter.so... WED File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/KEYImporter.so... KEY File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/MOSImporter.so... MOS File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/DLGImporter.so... DLG File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/SAVImporter.so... SAV File Importer...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/ZLibManager.so... ZLib Compression Manager...[OK] [PluginMgr]: Loading: /usr/local/lib/gemrb/plugins/IDSImporter.so... IDS File Importer...[OK] [Core]: Plugin Loading Complete...[OK] [Core]: GemRB Core Initialization... [OK] [Core]: Initializing Video Driver...[OK] [Core]: Initializing Search Path...[ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/portraits (Portraits) [ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/CD1/data (CD1/data) [ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/CD2/data (CD2/data) [ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/CD3/data (CD3/data) [ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/CD4/data (CD4/data) [ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/CD5/data (CD5/data) [ResourceManager]: Invalid path given: /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/CD6/data (CD6/data) [OK] [Core]: Initializing KEY Importer...[KEYImporter]: Opening /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/Chitin.key...[OK] [KEYImporter]: Checking file type...[OK] [KEYImporter]: Reading Resources... [KEYImporter]: BIF Files Count: 159 (Starting at 24 Bytes) [KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes) [KEYImporter]: Resources Loaded...[OK] [OK] [Core]: Initializing GUI Script Engine...[OK] [Core]: Reading Game Options... [ResourceManager]: Searching for gemrb.ini...[GemRB Override] [Core]: Loading game type-specific GemRB setup... /usr/local/share/gemrb/override/bg1/gemrb.ini[OK] [Core]: Creating Projectile Server... [ResourceManager]: Searching for gemprjtl.ids...[GemRB Override] [ResourceManager]: Searching for projectl.ids...[ERROR] [Core]: Checking for Dialogue Manager...[OK] [ResourceManager]: Searching for gender.2da...[ERROR] [Core]: Loading Dialog.tlk file...[OK] [Core]: Loading Palettes... [ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key] [ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key] [ResourceManager]: Searching for MPAL256... MPAL256.bmp...[GemRB Override] [Core]: Palettes Loaded [Core]: Initializing stock sounds... [ResourceManager]: Searching for defsound.2da...[GemRB Override] [OK] [Core]: Broadcasting Event Manager...[OK] [Core]: Initializing Window Manager...[OK] [ResourceManager]: Searching for cursors.bam...[chitin.key] [Core]: Loading Cursors...[OK] [ResourceManager]: Searching for fogowar.bam...[chitin.key] [Core]: Loading Fog-Of-War bitmaps...[OK] [Core]: Loading Ground circle bitmaps...[OK] [Core]: Loading Fonts... [ResourceManager]: Searching for fonts.2da...[GemRB Override] [ResourceManager]: Searching for NORMAL... NORMAL.bam...[Override] [bAMImporter]: Constructing BAM font: 223 characters... [ResourceManager]: Searching for TOOLFONT... TOOLFONT.bam...[Override] [bAMImporter]: Constructing BAM font: 223 characters... [ResourceManager]: Searching for NUMBER... NUMBER.bam...[chitin.key] [bAMImporter]: Constructing BAM font: 11 characters... [ResourceManager]: Searching for INITIALS... INITIALS.bam...[Override] [bAMImporter]: Constructing BAM font: 223 characters... [ResourceManager]: Searching for NUMBER2... NUMBER2.bam...[chitin.key] [bAMImporter]: Constructing BAM font: 11 characters... [ResourceManager]: Searching for NUMBER3... NUMBER3.bam...[chitin.key] [bAMImporter]: Constructing BAM font: 11 characters... [ResourceManager]: Searching for REALMS... REALMS.bam...[Override] [bAMImporter]: Constructing BAM font: 223 characters... [ResourceManager]: Searching for STONEBIG... STONEBIG.bam...[Override] [bAMImporter]: Constructing BAM font: 223 characters... [ResourceManager]: Searching for STONESML... STONESML.bam...[Override] [bAMImporter]: Constructing BAM font: 223 characters... [ResourceManager]: Searching for STATES... STATES.bam...[chitin.key] [bAMImporter]: Constructing BAM font: 255 characters... [ResourceManager]: Searching for STATES2... STATES2.bam...[chitin.key] [bAMImporter]: Constructing BAM font: 255 characters... [Core]: Fonts Loaded...[OK] [ResourceManager]: Searching for tooltip.bam...[chitin.key] [Core]: Initializing Tooltips...[OK] [Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key] [OK] [Core]: Starting up the Sound Driver...[OK] [Core]: Allocating SaveGameIterator...[OK] [Core]: Initializing Token Dictionary...[OK] [Core]: Initializing Music Manager...[OK] [Core]: Loading music list... [ResourceManager]: Searching for music.2da...[GemRB Override] [OK] [Core]: Bringing up the Global Timer...[OK] [ResourceManager]: Searching for efftext.2da...[GemRB Override] [ResourceManager]: Searching for effects.ids...[GemRB Override] [Core]: Initializing effects...[OK] [ResourceManager]: Searching for itemtype.2da...[GemRB Override] [ResourceManager]: Searching for slottype.2da...[GemRB Override] [Core]: Initializing Inventory Management...[OK] [ResourceManager]: Searching for strings.2da...[GemRB Override] [Core]: Initializing string constants...[OK] [ResourceManager]: Searching for randitem.2da...[GemRB Override] [ResourceManager]: Searching for rndtreas.2da...[chitin.key] [ResourceManager]: Searching for rndscrol.2da...[Override] [ResourceManager]: Searching for rndmagic.2da...[chitin.key] [ResourceManager]: Searching for rndequip.2da...[chitin.key] [Core]: Initializing random treasure...[OK] [ResourceManager]: Searching for strmod.2da...[chitin.key] [ResourceManager]: Searching for strmodex.2da...[chitin.key] [ResourceManager]: Searching for intmod.2da...[chitin.key] [ResourceManager]: Searching for hpconbon.2da...[chitin.key] [ResourceManager]: Searching for lorebon.2da...[chitin.key] [ResourceManager]: Searching for dexmod.2da...[chitin.key] [ResourceManager]: Searching for chrmodst.2da...[chitin.key] [Core]: Initializing ability tables...[OK] [ResourceManager]: Searching for reputati.2da...[chitin.key] [Core]: Reading reputation mod table...[OK] [ResourceManager]: Searching for WMAPLAY.2da...[NOT FOUND] [ResourceManager]: Searching for gametime.2da...[GemRB Override] [Core]: Reading game time table...[OK] [ResourceManager]: Searching for splspec.2da...[GemRB Override] [ResourceManager]: Searching for wildmag.2da...[ERROR] [Core]: Reading special spells table...[NOT FOUND] [ResourceManager]: Searching for itemexcl.2da...[chitin.key] [ResourceManager]: Searching for itemdial.2da...[ERROR] [ResourceManager]: Searching for tooltip.2da...[chitin.key] [Core]: Reading item tables...[OK] [ResourceManager]: Searching for dmgtypes.2da...[shared GemRB Override] [ResourceManager]: Searching for stats.ids...[shared GemRB Override] [Core]: Reading damage type table...[OK] [ResourceManager]: Searching for modal.2da...[shared GemRB Override] [Core]: Reading modal states table...[OK] [Core]: Reading game script tables...[ResourceManager]: Searching for happy.2da...[chitin.key] [ResourceManager]: Searching for rmodrep.2da...[chitin.key] [ResourceManager]: Searching for rmodchr.2da...[chitin.key] [ResourceManager]: Searching for trigger.ids...[chitin.key] [ResourceManager]: Searching for action.ids...[chitin.key] [ResourceManager]: Searching for object.ids...[chitin.key] [ResourceManager]: Searching for gemact.ids...[shared GemRB Override] [ResourceManager]: Searching for gemtrig.ids...[shared GemRB Override] [ResourceManager]: Searching for script.2da...[GemRB Override] [GameScript]: Couldn't assign function to trigger: 85 reset [GameScript]: Couldn't assign function to trigger: 84 detected [GameScript]: Couldn't assign function to trigger: 7 said [GameScript]: bashdoor(o:object) overrides existing action 148 bashdoor [GameScript]: interact(o:object*) overrides existing action 168 interact [GameScript]: trigger 16639 (usedexit(s:resref*,o:actor*)) is too high, ignoring [GameScript]: Couldn't assign function to action: 183 multiplayersync [GameScript]: Couldn't assign function to action: 94 groupattack [GameScript]: Couldn't assign function to action: 81 nidspecial12 [GameScript]: Couldn't assign function to action: 80 nidspecial11 [GameScript]: Couldn't assign function to action: 79 nidspecial10 [GameScript]: Couldn't assign function to action: 77 nidspecial8 [GameScript]: Couldn't assign function to action: 37 followpath [GameScript]: Couldn't assign function to action: 20 layhands [ResourceManager]: Searching for instant.ids...[chitin.key] [GameScript]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring [ResourceManager]: Searching for svtriobj.ids...[chitin.key] [GameScript]: saved trigger 85 (reset(o:object*)) doesn't exist, ignoring [GameScript]: saved trigger 84 (detected(o:object*)) doesn't exist, ignoring [GameScript]: saved trigger 7 (said(o:object*,i:dialog) doesn't exist, ignoring [OK] [Core]: Initializing keymap tables...[ResourceManager]: Searching for keymap.2da...[shared GemRB Override] Adding key 7 with function GUICommon::ResolveKey Adding key 8 with function GUICommon::ResolveKey Adding key 9 with function GUICommon::ResolveKey Adding key 0 with function GUICommon::ResolveKey Adding key - with function GUICommon::ResolveKey Adding key = with function GUICommon::ResolveKey [OK] [Core]: Core Initialization Complete! [sDLVideo]: Creating display [sDLVideo]: SDL_SetVideoMode...[OK] [sDLVideo]: Checking for HardWare Acceleration...[OK] [sDLVideo]: Creating Main Surface...[OK] [sDLVideo]: Creating Back Buffer...[OK] [sDLVideo]: Creating Extra Buffer...[OK] [sDLVideo]: CreateDisplay...[OK] [GUIScript]: Loading Script Start...[OK] [ResourceManager]: Searching for BG4LOGO... BG4LOGO.mve...[chitin.key] Warning: Had to drop 1 video frame(s). [ResourceManager]: Searching for TSRLOGO... TSRLOGO.mve...[chitin.key] [ResourceManager]: Searching for BILOGO... BILOGO.mve...[chitin.key] [ResourceManager]: Searching for INFELOGO... INFELOGO.mve...[chitin.key] [ResourceManager]: Searching for INTRO... INTRO.mve...[chitin.key] [ResourceManager]: Searching for START.chu...[chitin.key] [ResourceManager]: Searching for guierr2b... guierr2b.mos...[chitin.key] [ResourceManager]: Searching for guistmsc.bam...[chitin.key] [ResourceManager]: Searching for start... start.mos...[chitin.key] [ResourceManager]: Searching for gmpconnc.bam...[chitin.key] [MUSImporter]: Loading /media/A2AC7EF9AC7EC6F7/games/Baldur's Gate/Music/Theme.mus...[FOUND] [ResourceManager]: Searching for THEME/THEMEA... THEME/THEMEA.acm...[Music] Playing: THEME/THEMEA Sorry but i dont have any idea why i cant hear anything :/ thx for any answers. Link to comment
SyntaxError Posted June 16, 2012 Share Posted June 16, 2012 you cant hear anything because you are using the null sound driver. Link to comment
Avenger Posted June 17, 2012 Share Posted June 17, 2012 Interesting. I just had a similar experience Sadly, when I removed nullsound, i still got no sound, damn... Looks like some misconfiguration in my openal setup (just upgraded Ubuntu). Original poster, add DelayPlugin=NullSound.so in your GemRB.cfg Also, if you prefer Openal, add one for SDL sound. Or you can just completely delete the unwanted plugins. Actually, you might not even installed the sound plugins? I see only nullsound on your list. Link to comment
glivter Posted June 17, 2012 Author Share Posted June 17, 2012 Strange, i though i rebuild from source and install openAl, To say the true im still a newbie on linux, how to check if openAl is installed and how to remove nullsound ? or how to check openAl config. Link to comment
Avenger Posted June 17, 2012 Share Posted June 17, 2012 I already wrote how to ignore nullsound. You can also use SkipPlugin=NullSound.so But if it was your only sound driver, gemrb won't work without it. The openal config is in .alsoftrc in your home dir. There is a gui config tool for it named 'alsoft-conf' You might need to install that package. I did the same, and tried everything to configure openal, but it didn't work for me. Link to comment
SyntaxError Posted June 17, 2012 Share Posted June 17, 2012 when you build GemRB cmake will output warnings if it doesnt find openal. if you have it installed in a non-standard plce cmake may fail so check that output even if you are sure you have openal. Link to comment
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