Andrea C. Posted July 9, 2012 Posted July 9, 2012 This information also comes from the BG:EE devs. I thought I'd post it since CamDawg hasn't done so yet. To me, it's tantamount to reading Chinese Item_Header_st DWORD nFileType; DWORD nFileVersion; STRREF genericName; STRREF identifiedName; RESREF usedUpItemID; DWORD itemFlags; WORD itemType; DWORD notUsableBy; BYTE animationType[2]; //WORD animationType; WORD minLevelRequired; WORD minSTRRequired; BYTE minSTRBonusRequired; BYTE notUsableBy2a; //Uppermost byte of a DWORD BYTE minINTRequired; BYTE notUsableBy2b; BYTE minDEXRequired; BYTE notUsableBy2c; BYTE minWISRequired; BYTE notUsableBy2d; BYTE minCONRequired; BYTE proficiencyType; WORD minCHRRequired; DWORD baseValue; WORD maxStackable; RESREF itemIcon; WORD loreValue; RESREF groundIcon; DWORD baseWeight; STRREF genericDescription; STRREF identifiedDescription; RESREF descriptionPicture; DWORD attributes; DWORD abilityOffset; WORD abilityCount; DWORD effectsOffset; WORD equipedStartingEffect; WORD equipedEffectCount; }; Item_ability_st WORD type; BYTE quickSlotType; BYTE largeDamageDice; //NEW! RESREF quickSlotIcon; BYTE actionType; BYTE actionCount; WORD range; BYTE launcherType; BYTE largeDamageDiceCount; //New! BYTE speedFactor; BYTE largeDamageDiceBonus; //New! SHORT thac0Bonus; BYTE damageDice; BYTE school; BYTE damageDiceCount; BYTE secondaryType; WORD damageDiceBonus; WORD damageType; WORD effectCount; WORD startingEffect; WORD maxUsageCount; WORD usageFlags; DWORD abilityFlags; WORD missileType; WORD attackProbability[iTEM_ABILITY_NUM_ATTACK_TYPES]; Item_effect_st WORD effectID; BYTE targetType; BYTE spellLevel; int effectAmount; DWORD dwFlags; WORD durationType; DWORD duration; BYTE probabilityUpper; BYTE probabilityLower; RESREF res; DWORD numDice; DWORD diceSize; DWORD savingThrow; LONG saveMod; DWORD special;
Avenger Posted July 9, 2012 Posted July 9, 2012 No, "largedamage" fields are not entirely new, Ascension64 already reported them 0x0011 1 (byte) Alternative dice thrown 0x0013 1 (byte) Alternative damage bonus etc. What is more interesting, there is no confirmation about these: 0x0017 1 (byte) Primary type 0x0019 1 (byte) Secondary type
devSin Posted July 9, 2012 Posted July 9, 2012 They're there (school and secondaryType). Taimon was the first to reverse these fields IIRC.
Avenger Posted July 10, 2012 Posted July 10, 2012 They're there (school and secondaryType). Taimon was the first to reverse these fields IIRC. Where they are then, in the original source??? Of course they could hack the values out of the field, what i found interesting: there is no dedicated field for them. [edit] Now i see them! Odd, i couldn't see them earlier.
Ishad Nha Posted July 20, 2012 Posted July 20, 2012 "To me, it's tantamount to reading Chinese" If you have a copy of IESDP, check the reference: iesdp/file_formats/ie_formats/itm_v1.htm
igi Posted January 8, 2013 Posted January 8, 2013 No, "largedamage" fields are not entirely new, Ascension64 already reported them The comments reflect the original developers hacking the code, rather than an interpretation by us. Anyway, local copy updated. I've kept some fields separate (e.g. in places we have a dword split into 2 words, with info on how the engine interprets each word).
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