Avenger Posted July 12, 2012 Share Posted July 12, 2012 WED_WedHeader_st DWORD nFileType; DWORD nFileVersion; DWORD nLayers; DWORD nTiledObjects; DWORD nOffsetToLayerHeaders; DWORD nOffsetToPolyHeader; DWORD nOffsetToTiledObjects; DWORD nOffsetToObjectTileList; WORD nVisiblityRange; WORD nChanceOfRain; WORD nChanceOfFog; WORD nChanceOfSnow; DWORD dwFlags; WED_LayerHeader_st WORD nTilesAcross; WORD nTilesDown; RESREF rrTileSet; WORD nNumUniqueTiles; WORD nMovementType; DWORD nOffsetToTileData; DWORD nOffsetToTileList; WED_PolyHeader_st DWORD nPolys; DWORD nOffsetToPolyList; DWORD nOffsetToPointList; DWORD nOffsetToScreenSectionList; DWORD nOffsetToScreenPolyList; WED_TiledObject_st RESREF resID; WORD bType; WORD nStartingTile; WORD nNumTiles; WORD nNumPrimaryPolys; WORD nNumSecondaryPolys; DWORD nOffsetToPrimaryPolys; DWORD nOffsetToSecondaryPolys; WED_TileData_st WORD nStartingTile; WORD nNumTiles; short nSecondary; BYTE bFlags; BYTE bAnimSpeed; WORD wFlags; WED_ScreenSectionList WORD nStartingPoly; WORD nNumPolys; WED_PolyList_st DWORD nStartingPoint; DWORD nNumPoints; BYTE nType; BYTE nHeight; WORD nLeft; WORD nRight; WORD nTop; WORD nBottom; // BYTE wFlags; WED_PolyPoint_st WORD x; WORD y; WED_DAYNIGHT_ENABLED 0x00000001 WED_WEATHER_ENABLED 0x00000002 WED_MAINCLEAR 0x01 WED_SUBLAYER1ENABLED 0x02 WED_SUBLAYER2ENABLED 0x04 WED_SUBLAYER3ENABLED 0x08 WED_SUBLAYER4ENABLED 0x10 WED_SUBLAYERSENABLED 0x1E WED_POLYTYPE_HORIZONTAL 0x00 WED_POLYTYPE_VERTICAL 0x01 WED_POLYTYPE_NORMAL 0x00 WED_POLYTYPE_TILED 0x80 WED_TILEDOBJECT_TYPE_NORMAL 0x00; WED_TILEDOBJECT_TYPE_DOOR 0x01; WED_GETMAINCLEAR(a) ((a) & WED_MAINCLEAR) WED_GETSUBLAYER1ENABLED(a) ((a) & WED_SUBLAYER1ENABLED) WED_GETSUBLAYER2ENABLED(a) ((a) & WED_SUBLAYER2ENABLED) WED_GETSUBLAYER3ENABLED(a) ((a) & WED_SUBLAYER3ENABLED) WED_GETSUBLAYER4ENABLED(a) ((a) & WED_SUBLAYER4ENABLED) WED_GETSUBLAYERSENABLED(a) ((a) & WED_SUBLAYERSENABLED) Link to comment
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