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BG2 demo and GemRB in FreeBSD


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Maybe, but it seems arbitrary, no .MUS, no .MVE, for me it's looking as saving space on part of demo authors or android port one.

 

Crashing GUIScript upon accessing character page is more worrying. Could be very well artefact of my crude mounting, and

hope it is.

 

the mves are stored in bifs along with practically everything. you need to fix your gemrb.cfg

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Yes, but my phone installation is only one I have ATM.

 

Anyway, phones GemRB.cfg is simply pointing to current directory,

in all cases (./), and my GemRB.cfg is pointing to where phone

install is mounted. (That is, the same place in the end, there is 3MB music/,

21MB movies/ etc)

 

It was only a test, and so far results are favourable, I will start to worry when

I will have DVD edition (it will be my third bought BG..).

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CannotDualClass: current class' stat limitations are too big

 

[ResourceManager]: Searching for man2M... Tried man2M.bmp man2M.mos man2M.png [ERROR]

[ResourceManager]: Searching for NOPORTMD... Tried NOPORTMD.bmp NOPORTMD.mos NOPORTMD.png [ERROR]

[GUIScript]: Runtime Error:

Traceback (most recent call last):

File "/usr/local/share/gemrb/GUIScripts/GUICommonWindows.py", line 1112, in PortraitButtonOnPress

RunSelectionChangeHandler ()

File "/usr/local/share/gemrb/GUIScripts/GUICommonWindows.py", line 907, in RunSelectionChangeHandler

SelectionChangeHandler ()

File "/usr/local/share/gemrb/GUIScripts/GUIREC.py", line 190, in UpdateRecordsWindow

Button.SetPicture (GemRB.GetPlayerPortrait (pc,0), "NOPORTMD")

File "/usr/local/share/gemrb/GUIScripts/MetaClasses.py", line 60, in <lambda>

return lambda self, *args: M(self.WinID, self.ID, *args)

RuntimeError: Picture resource not found!

 

CannotDualClass: current class' stat limitations are too big

[streams]: Invalid seek position 1853735872 in file dialog.tlk (limit: 7372099)

Single classed

Class (Level): RANGER ( 7 )

[streams]: Invalid seek position 1736885440 in file dialog.tlk (limit: 7372099)

 

or variation of it after trying to access main character chart.

 

Crash or lock at least.

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CannotDualClass: current class' stat limitations are too big

[ResourceManager]: Searching for man2m... Tried man2m.bmp man2m.mos man2m.png [ERROR]

[ResourceManager]: Searching for NOPORTMD... Tried NOPORTMD.bmp NOPORTMD.mos NOPORTMD.png [ERROR]

[GUIScript]: Runtime Error:

Traceback (most recent call last):

File "/usr/local/share/gemrb/GUIScripts/GUIREC.py", line 130, in OpenRecordsWindow

UpdateRecordsWindow ()

File "/usr/local/share/gemrb/GUIScripts/GUIREC.py", line 190, in UpdateRecordsWindow

Button.SetPicture (GemRB.GetPlayerPortrait (pc,0), "NOPORTMD")

File "/usr/local/share/gemrb/GUIScripts/MetaClasses.py", line 60, in <lambda>

return lambda self, *args: M(self.WinID, self.ID, *args)

RuntimeError: Picture resource not found!

 

in it's pure form, so looks like another side effect of missing files?

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[ResourceManager]: Searching for tracking.2da...[ERROR]

[ResourceManager]: Searching for ar0406.wed...Cannot find data/AREA040A.bif... Resource unavailable.

[ERROR]

[AREImporter]: No Tile Map Available.

Segmentation fault (core dumped)

 

New one... Although I think I should refrain from reporting 'bugs' till l have proper up to date install in place.

 

(this .bif is indeed missing from data/, but should it coredump?)

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well we generally arent too worried about crashing in cases like this. a lot of the loading code ought to be refactored a bit (to make it more flexible and self-configuring) so i dont think anybody is looking to patch issue like this.

 

did you update your guiscripts and override to the ones from git and still get errors?

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