Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 And to explain a bit more, using WINE would require grossly altering my system configuration, not worth it + a lot more effort that I was willing to spent. Link to comment
SyntaxError Posted July 13, 2012 Share Posted July 13, 2012 Maybe, but it seems arbitrary, no .MUS, no .MVE, for me it's looking as saving space on part of demo authors or android port one. Crashing GUIScript upon accessing character page is more worrying. Could be very well artefact of my crude mounting, and hope it is. the mves are stored in bifs along with practically everything. you need to fix your gemrb.cfg Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 I still didn't receive authorisation, maybe that's why I can't edit my post... Anyway, the problems I had experienced with gameplay are the same on my phone, so they are inherent do this (hopefully lacking) dataset. Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 OK, there is indeed movies .BIFF, so that would mean that android's GemRB is/was distributed with lacking gemrb.cfg also. Thanks. Link to comment
SyntaxError Posted July 13, 2012 Share Posted July 13, 2012 unless you have an incomplete demo install then that is not your problem. also just because its the same on your phone doesnt mean its not just a simple matter of updating gemrb.cfg Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 Yes, but my phone installation is only one I have ATM. Anyway, phones GemRB.cfg is simply pointing to current directory, in all cases (./), and my GemRB.cfg is pointing to where phone install is mounted. (That is, the same place in the end, there is 3MB music/, 21MB movies/ etc) It was only a test, and so far results are favourable, I will start to worry when I will have DVD edition (it will be my third bought BG..). Link to comment
lynx Posted July 13, 2012 Share Posted July 13, 2012 What's that guiscript crash you mention? An actual crash or something else? Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 CannotDualClass: current class' stat limitations are too big [ResourceManager]: Searching for man2M... Tried man2M.bmp man2M.mos man2M.png [ERROR] [ResourceManager]: Searching for NOPORTMD... Tried NOPORTMD.bmp NOPORTMD.mos NOPORTMD.png [ERROR] [GUIScript]: Runtime Error: Traceback (most recent call last): File "/usr/local/share/gemrb/GUIScripts/GUICommonWindows.py", line 1112, in PortraitButtonOnPress RunSelectionChangeHandler () File "/usr/local/share/gemrb/GUIScripts/GUICommonWindows.py", line 907, in RunSelectionChangeHandler SelectionChangeHandler () File "/usr/local/share/gemrb/GUIScripts/GUIREC.py", line 190, in UpdateRecordsWindow Button.SetPicture (GemRB.GetPlayerPortrait (pc,0), "NOPORTMD") File "/usr/local/share/gemrb/GUIScripts/MetaClasses.py", line 60, in <lambda> return lambda self, *args: M(self.WinID, self.ID, *args) RuntimeError: Picture resource not found! CannotDualClass: current class' stat limitations are too big [streams]: Invalid seek position 1853735872 in file dialog.tlk (limit: 7372099) Single classed Class (Level): RANGER ( 7 ) [streams]: Invalid seek position 1736885440 in file dialog.tlk (limit: 7372099) or variation of it after trying to access main character chart. Crash or lock at least. Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 CannotDualClass: current class' stat limitations are too big [ResourceManager]: Searching for man2m... Tried man2m.bmp man2m.mos man2m.png [ERROR] [ResourceManager]: Searching for NOPORTMD... Tried NOPORTMD.bmp NOPORTMD.mos NOPORTMD.png [ERROR] [GUIScript]: Runtime Error: Traceback (most recent call last): File "/usr/local/share/gemrb/GUIScripts/GUIREC.py", line 130, in OpenRecordsWindow UpdateRecordsWindow () File "/usr/local/share/gemrb/GUIScripts/GUIREC.py", line 190, in UpdateRecordsWindow Button.SetPicture (GemRB.GetPlayerPortrait (pc,0), "NOPORTMD") File "/usr/local/share/gemrb/GUIScripts/MetaClasses.py", line 60, in <lambda> return lambda self, *args: M(self.WinID, self.ID, *args) RuntimeError: Picture resource not found! in it's pure form, so looks like another side effect of missing files? Link to comment
SyntaxError Posted July 13, 2012 Share Posted July 13, 2012 are you using the gemrb override and guiscripts from the android release? that would be wrong of you... the android release is very much out of date compared to git. Link to comment
lynx Posted July 13, 2012 Share Posted July 13, 2012 the invalid seeks is what is problematic, though it is the missing data that halts the script. I can reproduce both, will check it out. ... and it's gone. Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 Yes, it was from android, and as I was saying it's just ugly hack on my side to try GemRB. Thanks for all help! Link to comment
Traveler Posted July 13, 2012 Author Share Posted July 13, 2012 [ResourceManager]: Searching for tracking.2da...[ERROR] [ResourceManager]: Searching for ar0406.wed...Cannot find data/AREA040A.bif... Resource unavailable. [ERROR] [AREImporter]: No Tile Map Available. Segmentation fault (core dumped) New one... Although I think I should refrain from reporting 'bugs' till l have proper up to date install in place. (this .bif is indeed missing from data/, but should it coredump?) Link to comment
SyntaxError Posted July 13, 2012 Share Posted July 13, 2012 well we generally arent too worried about crashing in cases like this. a lot of the loading code ought to be refactored a bit (to make it more flexible and self-configuring) so i dont think anybody is looking to patch issue like this. did you update your guiscripts and override to the ones from git and still get errors? Link to comment
Avenger Posted July 14, 2012 Share Posted July 14, 2012 This wouldn't run much further anyway. It would give a nice blue screen if it didn't crash. I'm not sure why it wouldn't, and it is truly not the highest priority crasher. Link to comment
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