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Can not summon monsters!


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It was all going fine and dandy in my Mega mod-BGT game, just accepted Aster's quest to eliminate Aran Linvail (alternates mod) and did it after a very difficult battle. I tried summoning a fire elemental by Jaheira, but it botched in the combat, saying I can not control more than 5 monsters at any time. I had only one ghast raised by Viconia at that time.

 

I prevailed the battle and now I can not summon creatures. At most I can summon one and then the game thinks the limit has been reached. No amount of rest helps.

 

I did some googleing and saw a few people experiencing this problem. They say when you leave some areas your summons are left behind, and they don't dissapear until you revisit the area. Well I revisited old areas I've been, and a Pit Fiend (gated in by Viccy), an Aerial Servant and 2 fire elementals got unsummoned as soon as I entered the old areas. They were waiting there, allright. But still, I can not summon the game still thinks the limit has been reached.

 

Went back to a previous save, and lost half an hour of game play. Then again, after some time, out of the blue the bug striked again and I can not summon anything at all, the game thinks summon limit has ben reached.

 

No amount of resting, killing rezzing NPCs seem to work. For a quick fix I installed D0tweak's remove summon limit cap component. It still does not work, I think the component requires a new game to work.

 

I went back every area, installed that component but still the game does not allow me to summon. I have many difficulty increasing mods so summons are vital for me, and I can not play the game like this.

 

Any help would be welcome. A helpful member from another board suggested to start a new game with a mage. Save it. Then, summon something. Save again. Compare the two saves in SK, as the only difference at all should be that one summons. I did but there was no difference between globals and affects in SK, and I don't know where to look beyond that. If anyone knows how the game stores summoned creature data and how I can edit it via SK or other program, I would be grateful.

 

Here's weidu log before I added D0tweak's no summon limit limit component to see if it would work. It did not.

 

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01

~1PP_EXT_PAL/1PP_EXT_PAL.TP2~ #0 #0 // 1PP: Extended palette entries

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v5

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [iFB1, IFB2, IFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [iFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]: v3

~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II

~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.12 (12 Jun 2011)

~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music

~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 9 (31 Dec 09)

~SETUP-DARKHORIZONS.TP2~ #0 #0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast, TuTu or BGT): BGT v206

~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2 (BGT): 2.4 (BGT)

~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter: 2.4 (BGT)

~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition

~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.5

~SETUP-BONEHILLV275.TP2~ #0 #0 // Secret of BoneHill (Requires BGT or Tutu): v2.75a

~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)

~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian

~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain

~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v5

~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens

~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)

~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade

~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs

~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #5 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> No

~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen

~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu: v215

~SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v215

~SETUP-DSOTSC.TP2~ #0 #200 // Extended NPC Soundsets -> Additions only: v215

~SETUP-DSOTSC.TP2~ #0 #400 // Alternate Bardo Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #410 // Alternate Bub Snikt Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #420 // Alternate Conchobhair Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #430 // Alternate CuChoinneach Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #440 // Alternate Ferthgil Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #450 // Alternate Jet'laya Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #460 // Alternate Keiria Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #470 // Alternate Skeezer Portrait: v215

~SETUP-DSOTSC.TP2~ #0 #480 // Alternate Thorfinn Portrait: v215

~SETUP-FOODMOD.TP2~ #0 #0 // Chosen of Mystra's Food and Herbal Mod (Requires Throne of Bhaal): v1.03

~RUPERT/SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant (for BG2 or TuTu/BGT): v2.1

~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #8 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 20 Minutes: 4

~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: 4

~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship for SoA: 2

~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v7

~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2

~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18

~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18

~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18

~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18

~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18

~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v18

~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v18

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18

~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18

~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v18

~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v18

~BW_HERBS_BG2/SETUP-BW_HERBS_BG2.TP2~ #0 #0 // Herbs and Potions Add-in for BG2 by Baronius: v1.0.4

~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) by Baronius: v1.0.3

~DQ/SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v1

~DQ/SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v1

~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop

~SETUP-SELUNEARMOURY.TP2~ #0 #0 // Selune's Armoury v1

~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack: v1.7

~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.7

~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.7

~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.7

~SETUP-ITEM_PACK.TP2~ #0 #7 // Pocket Store: v1.7

~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.7

~SETUP-IWDITEMPACK.TP2~ #0 #0 // Black Wolf Talisman

~SETUP-IWDITEMPACK.TP2~ #0 #1 // Chain of Drakkas' Fury

~SETUP-IWDITEMPACK.TP2~ #0 #2 // House of Despana Insignia

~SETUP-IWDITEMPACK.TP2~ #0 #3 // Kegsplitter of Shaengarne Ford

~SETUP-IWDITEMPACK.TP2~ #0 #4 // Kresselack's Full Plate Mail

~SETUP-IWDITEMPACK.TP2~ #0 #5 // Mantle of the Coming Storm

~SETUP-IWDITEMPACK.TP2~ #0 #6 // SkullFlail

~SETUP-IWDITEMPACK.TP2~ #0 #7 // Spear of White Ash

~SETUP-IWDITEMPACK.TP2~ #0 #8 // Twelve Paces

~SETUP-IWDITEMPACK.TP2~ #0 #9 // Belib's Everlasting Torch

~SETUP-IWDITEMPACK.TP2~ #0 #10 // Binding Sash of the Black Raven

~SETUP-IWDITEMPACK.TP2~ #0 #11 // Young Ned's Knucky

~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements

~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements

~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only

~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot

~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence

~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet

~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest

~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement

~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw

~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper

~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns

~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen

~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement

~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich

~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation

~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery

~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.1

~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon

~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet

~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King

~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon

~SETUP-DSOA.TP2~ #0 #5 // Gnome Fighter/Illusionist Encounter

~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon

~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord

~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #0 // Wild Mage Additions: New Wild Magic Spells

~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #4 // Stationary BG1-Rhialto (haughty pansy mode)

~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #1041 // Heavy Armor Encumbrance -> Movement Speed and Speed Factor Penalties: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-Classed Clerics: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.5

~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.5

~1PP_FLAMINGSWORDS/1PP_FLAMINGSWORDS.TP2~ #0 #0 // One Pixel Productions: Flaming Swords v1

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)

~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5

~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5

~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5

~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5

~TRAP_REV/SETUP-TRAP_REV.TP2~ #0 #0 // Trap Revisions

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20

~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20

~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20

~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20

~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20

~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5

~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10

~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)

~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)

~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep

~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City

~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District

~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai

~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter

~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks

~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks

~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King

~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters

~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters

~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems

~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit

~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains

~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove

~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout

~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette

~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18

~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v38

~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v38

~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 7

~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #30 // Portraits for Secret of Bone Hill: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1360 // Portraits for Tales of the Deep Gardens: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1370 // Portraits for Dark Horizons: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1420 // Portraits for Fishing for Trouble: v2.1

~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v2.1

~SETUP-AEON.TP2~ #0 #0 // Aeon - BG2

~SETUP-AEON.TP2~ #0 #3 // Alternative portrait for Aeon

~SETUP-AEON.TP2~ #0 #4 // One Pixel Productions: Flaming Swords v1 - with permission of Erephine, optional install on Aeon Project.

~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)

~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)

~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari: v12

~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items

~SETUP-EBG2.TP2~ #0 #1 // Interjections

~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals

~SETUP-EBG2.TP2~ #0 #3 // Cloak of Balduran

~SETUP-EBG2.TP2~ #0 #4 // Additional portraits

~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions

~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB)

~SETUP-EBG2.TP2~ #0 #8 // New kit (Gladiator)

~SETUP-EBG2.TP2~ #0 #9 // New kit (Knight)

~SETUP-EBG2.TP2~ #0 #10 // New kit (Duelist)

~SETUP-EBG2.TP2~ #0 #11 // New kit (Legionnaire)

~SETUP-EBG2.TP2~ #0 #12 // New kit (Globe-trotter)

~SETUP-EBG2.TP2~ #0 #13 // New kit (Dragon Slayer)

~SETUP-EBG2.TP2~ #0 #14 // New kit (Crusader)

~SETUP-EBG2.TP2~ #0 #15 // New kit (Fright of Liches)

~SETUP-EBG2.TP2~ #0 #16 // New kit (Silent Killer)

~SETUP-EBG2.TP2~ #0 #17 // New kit (Priest of Auril)

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.1

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.1

~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v20

~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v20

~SETUP-SCS.TP2~ #0 #1021 // Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect: v20

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v20

~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v20

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v20

~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v20

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v20

~SETUP-SCS.TP2~ #0 #2030 // Remove Arrows of Dispelling from BG1 stores: v20

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v20

~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v20

~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v20

~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v20

~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v20

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v20

~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v20

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v20

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v20

~SETUP-SCS.TP2~ #0 #5024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v20

~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v20

~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v20

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v20

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v20

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v20

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v20

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v20

~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v20

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v20

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v20

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v20

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v20

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v20

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v20

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v20

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v20

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v20

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v20

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v20

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v20

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v20

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v20

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v20

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v20

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v20

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v20

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v20

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v20

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.47

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.47

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.47

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.47

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.47

~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.47

~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.47

~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.47

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v20

~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v20

~SCSII/SETUP-SCSII.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v20

~SCSII/SETUP-SCSII.TP2~ #0 #3991 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4003 // Increase the price asked by Gaylan Baele -> Gaylan wants 100,000 gold pieces: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v20

~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v20

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7032 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold -> Normal mode (recommended): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v20

~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v20

~SETUP-SEMI_MULTI_CLERICS.TP2~ #0 #0 // Semi-multi-clerics

~SETUP-REVISEDBATTLES.TP2~ #0 #0 // Improved Battles - "erebusant's Patching Version" v6

~SETUP-REVISEDBATTLES.TP2~ #0 #2 // Improved Mencar Pebblecrusher

~SETUP-REVISEDBATTLES.TP2~ #0 #3 // Improved Mad Cleric

~SETUP-REVISEDBATTLES.TP2~ #0 #4 // Improved House Jae'llat

~SETUP-REVISEDBATTLES.TP2~ #0 #5 // Improved Lord Roenall

~SETUP-REVISEDBATTLES.TP2~ #0 #6 // Improved Master Brain

~SETUP-REVISEDBATTLES.TP2~ #0 #7 // Improved Wraith Sarevok

~SETUP-REVISEDBATTLES.TP2~ #0 #8 // Improved Cohrvale, Bregg & Alamas

~SETUP-REVISEDBATTLES.TP2~ #0 #15 // Improved Trademeet Crypt

~SETUP-REVISEDBATTLES.TP2~ #0 #16 // Improved Dungeon

~SETUP-REVISEDBATTLES.TP2~ #0 #17 // Much Improved Temple Sewers Party

~SETUP-REVISEDBATTLES.TP2~ #0 #18 // Improved Kiser Jhaeri (requires ToB)

~SETUP-REVISEDBATTLES.TP2~ #0 #19 // Improved Falahar

~SETUP-REVISEDBATTLES.TP2~ #0 #20 // Improved Drow Pit Fights

~SETUP-REVISEDBATTLES.TP2~ #0 #21 // Improved Chromatic Demon

~SETUP-REVISEDBATTLES.TP2~ #0 #22 // Knights of Dark Renown

~SETUP-REVISEDBATTLES.TP2~ #0 #23 // Arcane Avenger Kit

~SETUP-REVISEDBATTLES.TP2~ #0 #24 // Blademaster Kit

~SETUP-REVISEDBATTLES.TP2~ #0 #27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.

~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.30

~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.47

~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.47

~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6112 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour): v20

~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v20

~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v20

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v20

~DRUIDSOR/SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit: v3

~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA: 1

~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: Version 2

~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: Version 2

~FAREN/SETUP-FAREN.TP2~ #0 #17 // Romantic Encounters Content: Version 2

~FAREN/SETUP-FAREN.TP2~ #0 #24 // Yasraena Content: Version 2

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #323 // Use Icewind Dale's Dimension Door animation -> Use IWD animation for spells, retain BG2 animation for other visuals: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v3.82

~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #520 // Kangaxx further sealed away: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6.6

~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.11

~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.11

~SETUP-BGSPAWN.TP2~ #0 #2 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.11

~SETUP-BGSPAWN.TP2~ #0 #3 // BGSpawn random encounters between areas (NOTE: Baldur's Gate Trilogy - BGT required): 1.11

~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

~PLASMOBG1BG2/PLASMOBG1BG2.TP2~ #0 #0 // Plasmocat's BG1 NPC Portraits in BG2 Style: v2

~PLASMOBG1BG2/PLASMOBG1BG2.TP2~ #0 #2 // Plasmocat's BG1 Imoen Portraits -> Plasmocat's BG1 NPC Choices: Imoen #2, BG1 (pink with necklace): v2

~PLASMOBG1BG2/PLASMOBG1BG2.TP2~ #0 #4 // Plasmocat's BG1 Xzar Portraits -> Plasmocat's BG1 NPC Choices: Xzar #2, BG1 (green): v2

 

 

EDIT:I have discovered the root of the problem. I think.

 

Went back to a previous save when the problem did not exist. Then, I visited each area in Athkatla. Waukeen's Promanade area is the culprit. It took a very long time to load this area (it was not like this previously), longer than 2-3 times of other areas, very slow. Once in the area, the bug kicks in and I can not summon monsters from now on.

 

Loaded and went other areas. Load time normal. Summon monster normal. Went to Waukeen's. HUGE load time again. And then no summoning available. Loaded and tried this three times with all areas. It was always the same. Something is wrong with that area.

 

Checking my mods, only one mod I know plays with the area's script, Deeper shadows of amn's Shadow Lord component spawns shadow enemies there, and maybe is that it? I've battled and killed some before. Maybe some other mod or some other cause bugged up my Waukeen's promanade and now in my game, once I re-visit there I can not summon!

 

Started a new game, CLUAconsoled there, and summoning is okay. Something sinister must have happened in there in some time between but I am at a loss. Is there a way to remove the area scripts there, or some such? I will avoid going there (Can spawn Ribald at some other place, I think) this is such a bummer but at least I have an inkling to the cause of this problem.

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Really? Which bug do you mean? Summon limit bug or Waukeen's Promenade bug?

 

Anyway I thank you. I had an older version of ToBex, I think, because I still had that weird bug of 'poisoned enemies dying get up as untargetable dead bodies and continue to attack'. Anyways, it is too late, my hard disk got wiped clean by some virus or another, so I had to install everything from scratch. This time I avoided Deeper Shadows of Amn. Also got the newest version of SCS II which should have the new, fixed ToBex, right? I sure hope so. Got D0tweak's remove summon limit component just for precaution as well. Hopefully I won't have this game-stopper bug again.

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