Aureol Posted August 10, 2012 Share Posted August 10, 2012 I was thinking about how I am a weird player and don't like resting, but I get annoyed while trying to conserve my spells. So I wondered about maybe a mod that refreshes your spells after each battle? Maybe executed by some sort of perpetual contingency aura that casts wish rest when no enemies are around or something, I dunno. Would this be a good way to eliminate resting, both from a fairness standpoint and a programming standpoint? I don't know much about modding muh less on a Mac but something like this can't be too hard to pull, so I'll do it when I can. Comments? Is there something already like this? Link to comment
Shaitan Posted August 10, 2012 Share Posted August 10, 2012 There is AFAIK allready a mod by Igi doing something like this with spells, but no sleep? I don't Think so... Link to comment
cmorgan Posted August 11, 2012 Share Posted August 11, 2012 I am pretty sure the dreams in BG2 are triggered by actually resting regularly in-game - so you wouldn't be able to advance the game. Banters for many NPCs, too, but some folks don't like the talking anyways - the dream stuff, though. Setting a script or cutscene up that rests each player without triggering the movie is realtively easy; berelinde has a set of cutscenes that do it. With the "resting" movie line cut out, it would go /* stolen from berelinde's b!rest3.baf - DUNGEON - cutscene "rest" that runs after a night talk, preventing dreams or other rest banters from kicking in when the usual RestParty() events aren't wanted */ IF True() THEN RESPONSE #100 CutSceneId(Player1) Rest() ActionOverride(Player2,Rest()) ActionOverride(Player3,Rest()) ActionOverride(Player4,Rest()) ActionOverride(Player5,Rest()) ActionOverride(Player6,Rest()) END and then set it to a hotkey to run. It might need tinkering with removal of the cutscene stuff or addition of StartCutSceneMode() in the hotkey assignment, but its' basically done. But like I said, not resting in the game via the regular button will stall your game, and never let some content play. Link to comment
ericp07 Posted August 11, 2012 Share Posted August 11, 2012 Eliminating the need for rest is grossly contrary to the game rules, mostly due to the magic system. A variant magic system is preferable, IMHO, to modding a work-around to resting. Link to comment
Aureol Posted August 12, 2012 Author Share Posted August 12, 2012 Haha you're right Eric, it's a pretty game-wrecking idea. I should've thought on it more. Thanks all for the input! Link to comment
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