Iceberg Posted August 21, 2012 Posted August 21, 2012 Hi everyone! Ho hum...very recently I have been experimenting on a mod that I created. I was able to fix minor errors that WeiDU pointed out to me. However, I recently stumbled over this message: ERROR locating resource for 'CHAIN3' Resource [iCE#VY.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [Vynn/Dialogues/ICE#VyB.d]: Failure("resource [iCE#VY.DLG] not found for 'CHAIN3'") Stopping installation because of error. ERROR Installing [Vynn NPC Mod for BG2:SoA & ToB], rolling back to previous state Unable to Unlink [Vynn/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "Vynn/backup/0/OTHER.0") [Vynn/backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 8 files for [sETUP-VYNN.TP2] component 0. Restoring backed-up [Vynn/backup/0/ACTION.IDS] Vynn/backup/0/ACTION.IDS copied to override/ACTION.IDS, 13073 bytes Restoring backed-up [Vynn/backup/0/TRIGGER.IDS] Vynn/backup/0/TRIGGER.IDS copied to override/TRIGGER.IDS, 7725 bytes Uninstalled 8 files for [sETUP-VYNN.TP2] component 0. BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD5\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD4\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD3\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD2\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD2\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD1\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\/DATA/25CREATURES.BIF] [C:\Program Files (x86)\Black Isle\BGII - SoA\/DATA/25CREATURES.BIF] 1463444 bytes, 807 files, 0 tilesets Unable to Unlink [Vynn/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "Vynn/backup/0/READLN.0") Unable to Unlink [Vynn/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "Vynn/backup/0/READLN.0.TEXT") ERROR: Failure("resource [iCE#VY.DLG] not found for 'CHAIN3'") I was completely mind boggled and I still am. I have checked my banter file, cre file, my tp2, and I have looked at other mod files and I can't seem to find the problem. I have also looked through my banter file for an "APPEND_EARLY", but none exist. Does anyone have a clue what the problem is?
Jarno Mikkola Posted August 22, 2012 Posted August 22, 2012 BIFF may be in hard-drive CD-path [C:\Program Files (x86)\Black Isle\BGII - SoA\CD5\/DATA/25CREATURES.BIF] Try installing the game into a non-windows7-protected file folder... like C:\Games\BGII - SoA\ ... not saying it's the cause, but eitherway, you should, the tools in use are made with the background in 1990's, not 2010's(well, I am exaggerating, but anyway)... you also might need to either install the G3:BG2Fixpack, or APPEND in the .tp2 file so the game files include the token...Hmm, I'll also ask you to include the .d file and the .tp2 file if the above doesn't help.
Kaeloree Posted August 22, 2012 Posted August 22, 2012 It means you haven't created the dialogue file ICE#VY. It needs to be the first thing that is compiled. You create dialogue files with: BEGIN ~ICE#VY~
Iceberg Posted August 22, 2012 Author Posted August 22, 2012 I installed the G3:BG2Fixpack and used APPEND, but it still gives me the same error. I already created the dialogue file ICE#VY, and it is the first file that is compiled. I will message you the files, Jarno Mikkola, if you do not mind. Ho hum...
Kaeloree Posted August 23, 2012 Posted August 23, 2012 Compiling a.d file doesn't actually create a .DLG file. In order to create a DLG file, you need to use BEGIN ~dlg_name~. Before you do that, the DLG file doesn't exist -- which is why it's throwing an error, saying you're trying to append to a dialogue file that doesn't exist.
Jarno Mikkola Posted August 23, 2012 Posted August 23, 2012 Yeah, the problem is within the .d file... but I hope my help on my PM will get it sorted out... sent the PM already.
Iceberg Posted August 24, 2012 Author Posted August 24, 2012 Sorry for the late reply... But the good news is that Jarno found the error! It works fine now, thank you Jarno and Kaeloree.
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