mattimator Posted August 25, 2012 Share Posted August 25, 2012 Hi, I searched the forum but couldn't find a solution that was presented to this problem. If I missed it somewhere, a simply link would be great. Anyway, I installed GemRB on my Galaxy S2 along with Baldur's Gate 1. I don't have the expansion, so I couldn't install the Widescreen mod. The game starts fine but the display is all messed up. As someone else described it, the screen is divided up into different section. When you tap an area, it kind of "zooms in" or gets larger, while the sections around it all get squashed. It's almost like a funky fish eye effect. I thought maybe it was just that game, so I uninstalled everything, and reinstalled with IceWind Dale. Again, I don't have the expansion for this game, so no Widescreen mod and maybe that makes the difference. I own these games on the original PC discs and installation seems to have gone fine. Has anyone encountered this and found a solution. I've attached a few screenshots below. Thanks in advance! Matt Link to comment
lynx Posted August 25, 2012 Share Posted August 25, 2012 Either set the resolution to a lower one than your screen or install the widescreen mod. Link to comment
mattimator Posted August 25, 2012 Author Share Posted August 25, 2012 Is there any way to install the widescreen mod without having the expansions? Link to comment
lynx Posted August 25, 2012 Share Posted August 25, 2012 I'm not sure, but I don't think so. Check the mod's documentation. Link to comment
Jarno Mikkola Posted August 25, 2012 Share Posted August 25, 2012 Ups... Is there any way to install the widescreen mod without having the expansions? Yes. Readme:The Widescreen Mod allows Planescape... Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Not that it has been checked to be a guaranteed. Erhm... no, the readme also states that:This mod will work on BG TotSC... (BG and IWD without expansions do not work) Link to comment
mattimator Posted August 27, 2012 Author Share Posted August 27, 2012 Yeah, not sure how I missed that in the documentation since it's so plain. This makes me sad, but I'm sure there's a good technical reason why you have to have the expansions. Thanks for your help guys! Link to comment
Jarno Mikkola Posted August 27, 2012 Share Posted August 27, 2012 Yeah, not sure how I missed that in the documentation since it's so plain. This makes me sad, but I'm sure there's a good technical reason why you have to have the expansions. Thanks for your help guys! Well it has to do with the baldur.exe, and counting the exact place the bit's need to be changed on it... the expansion uses updated file... so no one cabable has counted the vanilla one. Link to comment
lynx Posted August 27, 2012 Share Posted August 27, 2012 and also the padding graphics are missing, since both expansionless games only worked on 640x480. Link to comment
Avenger Posted August 28, 2012 Share Posted August 28, 2012 The funny thing is, that if you install widescreen for GemRB, the engine version is irrelevant. So, a mediocre weidu guru could fix the widescreen script to ignore the engine version if it is going to be installed for GemRB. Link to comment
lynx Posted August 28, 2012 Share Posted August 28, 2012 the extra windowpacks would still be missing. Link to comment
Avenger Posted August 31, 2012 Share Posted August 31, 2012 the extra windowpacks would still be missing. True, it would be uglier than usual Link to comment
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