chuckM Posted September 20, 2012 Posted September 20, 2012 So I just started a new game using SCS II and in the first fight with the ogre mage I noticed that if you use polymorph other to turn him into a squirrel that he still casts spells and uses sequencers on your party after he has been turned into a squirrel. I'm not 100% sure, but it looked like he was using his normal attack instead of the squirrel attack as well. To check what the normal scripts were doing for this enemy I uninstalled SCS II and turned him into a squirrel again and he started attacking for lower damages and not casting spells. I sort of thought that the point of polymorph other was to completely incapacitate the opponent at the risk of losing their equipped weapons / armor. It doesn't seem like that is happening however. I had both smarter general AI and smarter mages installed, so I'm not sure which caused the problem here.
DavidW Posted September 21, 2012 Posted September 21, 2012 That ogre mage doesn't use spells on a non-SCS install. If you try with someone who does, you'll find that they still use spells even when , whether or not SCS is installed. This is an original-game oddity that SCS doesn't modify.
Demivrgvs Posted September 21, 2012 Posted September 21, 2012 Spell Revisions heavily tweaks Polymorph Other and among other things it makes the polymorphed target unable to cast spells (using boto 100% spell failure and disable spellcasting button). Old Tactics-like AI would still be able to cast spells by "forcing" them, but afaik SCS never does it. @David, on a side note, considering you're working on a new SCS version, are you still interested in adding specialist Transmuters? I seem to remember you discarded them because of the lack of PfMW-like spells and spell removals, but with SR you should be able to work around both things.
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