rem5 Posted September 23, 2012 Share Posted September 23, 2012 Hello, In the bridge distric when I talk to Am-si who burried a man, he goes to a near house where a cinematic start but after his "friend" kill him, th game stay in the cinematic and noway to recover control and co. I use gemrb 0.7.1, here is the log at this point : [ResourceManager]: Found 'camitis.cre' in 'chitin.key'. [ResourceManager]: Found 'camitis.bcs' in 'chitin.key'. [ResourceManager]: Found 'shld15.itm' in 'chitin.key'. [ResourceManager]: Found 'ax1h01.itm' in 'chitin.key'. [ResourceManager]: Found 'reti.cre' in 'chitin.key'. [ResourceManager]: Found 'reti.bcs' in 'chitin.key'. [ResourceManager]: Found 'boot04.itm' in 'chitin.key'. [unknown]: Loading animations [unknown]: Loading entrances [unknown]: Loading variables [unknown]: Loading ambients [unknown]: Loading automap notes [unknown]: Loading traps [unknown]: Loading tiles [unknown]: Loading explored bitmap [unknown]: Loading wallgroups [GameScript]: MoveBetweenAreas: Korgan to ar0507 [559.307] face: 6 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [GameScript]: MoveBetweenAreas: Nalia to ar0507 [559.307] face: 6 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [GameScript]: MoveBetweenAreas: Aerie to ar0507 [559.307] face: 6 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [GameScript]: MoveBetweenAreas: Jaheira to ar0507 [559.307] face: 6 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [GameScript]: MoveBetweenAreas: Minsc to ar0507 [559.307] face: 6 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [GameScript]: MoveBetweenAreas: Elvire to ar0507 [559.307] face: 6 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [ResourceManager]: Searching for 'gahouse1'... [ResourceManager]: Found 'wqLS1g1.bam' in 'chitin.key'. [ResourceManager]: Found 'gahouse1.wav' in 'chitin.key'. [ResourceManager]: Found 'wqSD4g1.bam' in 'chitin.key'. [ResourceManager]: Found 'CGUI1060.chu' in 'Override'. [GameScript]: MoveBetweenAreas: Am-Si to AR0507 [508.332] face: 0 [ResourceManager]: Found 'defsound.2da' in 'GemRB Override'. [ResourceManager]: Found 'MINSC25J.dlg' in 'chitin.key'. [ResourceManager]: Searching for 'nminscs'... [ResourceManager]: Found 'nminscs.bmp' in 'chitin.key'. [ResourceManager]: Found 'KORGA25J.dlg' in 'chitin.key'. [ResourceManager]: Searching for 'nkorgans'... [ResourceManager]: Found 'nkorgans.bmp' in 'chitin.key'. [ResourceManager]: Found 'AMSI.dlg' in 'chitin.key'. [ResourceManager]: Found 'CGUI1060.chu' in 'Override'. [ResourceManager]: Found 'CGUI1060.chu' in 'Override'. [ResourceManager]: Searching for 'guwbtp38'... [ResourceManager]: Found 'guwbtp38.mos' in 'Override'. [ResourceManager]: Found 'CGUI1060.chu' in 'Override'. [ResourceManager]: Searching for 'guwbtp18'... [ResourceManager]: Found 'guwbtp18.mos' in 'Override'. [ResourceManager]: Found 'CGUI1060.chu' in 'Override'. [ResourceManager]: Found 'camitis.dlg' in 'chitin.key'. [ResourceManager]: Found 'amsi.dlg' in 'chitin.key'. [ResourceManager]: Found 'camitis.dlg' in 'chitin.key'. [ResourceManager]: and here is the save just before talking to Am-si 000000004-Quick-Save-TOB.zip Link to comment
Avenger Posted September 23, 2012 Share Posted September 23, 2012 Interesting, the code that likely mess it up is ar0507.bcs: IF Global("AmsiHouse","GLOBAL",3) !Dead("amsi") // ~Am-Si~ THEN RESPONSE #100 ClearAllActions() StartCutSceneMode() ActionOverride("amsi",StartDialogNoSet(Player1)) END Very odd scripting. But i thought we disable cutscenes in dialog. Link to comment
Avenger Posted September 23, 2012 Share Posted September 23, 2012 If amsi isn't in the same area, this dialog can break, i guess. By the way, you can quit CutSceneMode if you type: EndCutSceneMode() in the console. Link to comment
lynx Posted September 24, 2012 Share Posted September 24, 2012 It also could be related to the activation bug. Link to comment
Avenger Posted September 24, 2012 Share Posted September 24, 2012 It also could be related to the activation bug. In ToB actors are starting active. So, the activation bug shouldn't affect this (if this is the newest gemrb version) Link to comment
lynx Posted September 24, 2012 Share Posted September 24, 2012 I keep mixing bg2 and bg1 up. >< Anyway, this from the red cloth/Ned's cutter quest? I haven't played it in a while, so can't say if it worked before. Link to comment
Avenger Posted September 24, 2012 Share Posted September 24, 2012 Well, it worked for me. I followed am-si into the house. There a dialog started. At the end, one of the guys ran out. The other killed am-si then ran out too. So, I need more info. Yes, Lynx, this is the red cloth quest. You can speed it up by: SetGlobal("TalkedToSethle","global",1) MoveToArea("ar0500") The place is on the bottom of the map. Link to comment
rem5 Posted September 24, 2012 Author Share Posted September 24, 2012 EndCutSceneMode() did the trick. What info can I provide ? Link to comment
rem5 Posted September 24, 2012 Author Share Posted September 24, 2012 I tried this save in windows but doesn't seams to be 100% compatible and no way to test properly Link to comment
Avenger Posted October 11, 2012 Share Posted October 11, 2012 It sucks, i hoped for 100% bg2 compatibility. Link to comment
rem5 Posted October 13, 2012 Author Share Posted October 13, 2012 in fact, when tried this save windows, every time a least one player can't move, it says player is encumbered...even when no near building... Link to comment
SyntaxError Posted October 13, 2012 Share Posted October 13, 2012 in fact, when tried this save windows, every time a least one player can't move, it says player is encumbered...even when no near building... I'm confused. what does being near a building have to do with being encumbered? Link to comment
rem5 Posted October 14, 2012 Author Share Posted October 14, 2012 surely nothing...just in one case after loading gemrb save, just the impression of appearing on building and not near, so confusion... Link to comment
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