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Skeletons buggy


NocturneN

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Hmm, okay, this is what I got:

 

C:\BGII - SoA>setup-NN.exe --change-log FL#SKLSU.BCS

[setup-NN.exe] WeiDU version 23100

[setup-NN.exe] Using scripting style "BG2"

Using Language [AMERICAN ENGLISH]

 

Install Component [gMinion]?

[R]e-Install, [N]o Change or ninstall or [Q]uit? n

 

Skipping [gMinion]

override/fl#sklsu.bcs

override/FL#SKLSU.BCS

override/FL#SKLSU.BCS

 

 

 

Mods affecting FL#SKLSU.BCS:

00000: /* from game biffs */ ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 160 // PnP Undead: v4

.01

00001: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZE

D_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

00002: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZE

D_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

 

Press ENTER to exit.

 

 

C:\BGII - SoA>

 

Seems like it's aTweaks...

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hurray, you've found an update for gMinion!

 

I'm not sure why your setup-NN did not overwrite the AI script assignments on GHASTSU.CRE but it looks like this can be fixed very easily...

 

-- uninstall setup-NN

 

-- edit setup-NN.TP2 - Add this under the Silver Shadow section:

// Scripts used by Summons from...aTweaks mod - Azazello
ACTION_IF FILE_EXISTS_IN_GAME ~setup-atweaks.tp2~ THEN BEGIN
  EXTEND_TOP   ~FL#SKLSU.BCS~ ~gminion\build1.8\baf\melee.baf~
  EXTEND_TOP   ~FL#LOWM.BCS~ ~gminion\build1.8\baf\melee.baf~
END

 

-- re-install setup-NN

 

This should do you right. Please confirm that this works.

 

 

I'm going to investigate a few other aTweaks scripts, and ask on its SHS forum which ones are used by player-party characters.

With that info, I'll then report to the BiG World team to do a gMinion update for next BWP version.

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"The" Silver Shadow-section? There are three of them in my TP2... I've tried my best, but I keep getting parsing errors. Being a complete programming-noob, I am findind this quite tricky! ^^ I'll link the sections here:

 

#1

 

 

/*

* gMinion - version 1.8

* AI scripts for minions summoned by the party

*

* expanded for Mega-Installations by Azazello

*/

 

BACKUP ~NN\build1.8\backup~

 

AUTHOR ~Cirerrek's AI Scripts forum at Gibberlings Three Forums~

 

ALLOW_MISSING

// Silver Shadow from The Darkest Day mod - Azazello

// Scripts used by Summons from...aTweaks mod - Azazello

ACTION_IF FILE_EXISTS_IN_GAME ~setup-atweaks.tp2~ THEN BEGIN

EXTEND_TOP ~FL#SKLSU.BCS~ ~gminion\build1.8\baf\melee.baf~

EXTEND_TOP ~FL#LOWM.BCS~ ~gminion\build1.8\baf\melee.baf~

END

~SILVERSH.CRE~

 

LANGUAGE ~AMERICAN ENGLISH~

~american~

~NN\build1.8\american\gmsetup.tra~

 

 

 

2#

 

 

// Scripts used by Summons from...The Darkest Day mod - Azazello

ACTION_IF FILE_EXISTS_IN_GAME ~SILVERSH.CRE~ THEN BEGIN

// Silver Shadow from The Darkest Day mod

// Scripts used by Summons from...aTweaks mod - Azazello

ACTION_IF FILE_EXISTS_IN_GAME ~setup-atweaks.tp2~ THEN BEGIN

EXTEND_TOP ~FL#SKLSU.BCS~ ~gminion\build1.8\baf\melee.baf~

EXTEND_TOP ~FL#LOWM.BCS~ ~gminion\build1.8\baf\melee.baf~

END

EXTEND_BOTTOM ~SILVERSH.BCS~ ~NN\build1.8\baf\spell.baf~

END

 

/*

* Azazello

* If using Big Picture (BP) or Sword Coast Strategems 2 (SCS II), ensure that summons use gMinion scripting EXCLUSIVELY.

* {Actually, this scripting might be redundant}

*/

ACTION_IF (FILE_EXISTS_IN_GAME ~BPBAG04.ITM~ OR FILE_EXISTS_IN_GAME ~scsII/scsII.tph~) THEN BEGIN

COPY_EXISTING ~BEARBLSU.CRE~ ~override~

~BEARBRSU.CRE~ ~override~

~BEARCASU.CRE~ ~override~

~BEARPOSU.CRE~ ~override~

// ~BERSER02.CRE~ ~override~ [...]

 

 

3#

 

 

// Silver Shadow from TDD - // added by Azazello

// Scripts used by Summons from...aTweaks mod - Azazello

ACTION_IF FILE_EXISTS_IN_GAME ~setup-atweaks.tp2~ THEN BEGIN

EXTEND_TOP ~FL#SKLSU.BCS~ ~gminion\build1.8\baf\melee.baf~

EXTEND_TOP ~FL#LOWM.BCS~ ~gminion\build1.8\baf\melee.baf~

END

~SILVERSH.CRE~ ~override~

PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files

READ_ASCII 0x248 "Override"

READ_ASCII 0x250 "Class"

READ_ASCII 0x258 "Race"

READ_ASCII 0x260 "General"

READ_ASCII 0x268 "Default"

 

 

Would be grand if you could post an example of the added code in context...quite tough to figure out exacly where it should go! :)

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oops, I should have been clearer; it's only needed in one place:

 

see all those 'Scripts used by Summons from...' sections... it should go under the 'The Darkest Day mod' one:

 

// Scripts used by Summons from...The Darkest Day mod - Azazello
ACTION_IF FILE_EXISTS_IN_GAME ~SILVERSH.CRE~ THEN BEGIN
// Silver Shadow from The Darkest Day mod
  EXTEND_BOTTOM ~SILVERSH.BCS~ ~gminion\build1.8\baf\spell.baf~
END

// Scripts used by Summons from...aTweaks mod - Azazello
ACTION_IF FILE_EXISTS_IN_GAME ~fl#dkfa.spl~ THEN BEGIN
  EXTEND_TOP   ~FL#SKLSU.BCS~ ~gminion\build1.8\baf\melee.baf~
  EXTEND_TOP   ~FL#SKWSU.BCS~ ~gminion\build1.8\baf\melee.baf~
END

 

Based on reply from aTweaks team, those are the only aTweaks scripts that need to be accounted for by gMinion.

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Sadly, it's not working... :|

 

EDIT

Hold on...the text you linked in your recent response is different from the one originally posted! Applying the new text...

 

EDIT2

Strange...it appears to be working, but the Skeletons appears "shaded" (they look as if they're in "Hide in Shadows" like a thief) and I do not get a mouse cursor when I select them... I can order them around (by dragging a box around them as if selecting multiple units, this box does not appear on-screen however) and they do no longer stop all the time...

 

I also get no notification when activating or deactivating the gMinion script with D, E. They even follow their summoner around as intended, so the actual scripting is obviously working. Yet no marker, etc. There is something missing...somewhere, I think! :D

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The good news is, it appears the solution for the skeletons issue has been resolved. I'll update the expanded TP2 page, and notify the BWP team.

 

The bad news is, I don't think any of that other stuff is related to gMinion (nor aTweaks, but that's speculation).

 

*IF* you wish to test thoroughly, I could suggest that you create a CLEAN, vanilla game folder, install gMinion and aTweaks, summon some skeletons, see how they and the game and the screen behave...

 

*OR* you can chalk it all up to game/re-installing/test quirks, and continue enjoying the game.

 

 

Either choice you make, thanx for highlighting a needed update for gMinion.

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I'm glad I could help, though I cannot say I'm completely satisfied with the resolution. What if this problem persists even on a new install? Do you really believe that this is only because of all the editing I've done?

 

Perhaps there is no way to correct this problem without a proper re-installation of the entire project indeed. But have you no idea what could be causing this? Just a hint, perhaps?

 

Either way, I'm very grateful for your help Azazello! I guess I can understand if you want to be done with this whole matter. :]

 

EDIT

Heh, it doesn't appear to be working at all. The Skeletons not only looked like they where in "Hide in Shadows", they actually where! They became de-stealthed once they began attacking... The monsters I was attacking didn't fight back, either, but just tried to circumvent them. So I now have access to immortal assassin-skeletons...

 

Sigh, I suppose I will just have to play without Animate Dead.

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If you're not willing to doing the testing I noted, you can go to the Mega Mod Help forum on SHS and first search if anyone has had the same trouble.

 

If you don't find a solution, then post a new thread with a description of the trouble. You should post a link to this thread here to help give some background to the description.

 

Be sure to tag or [TAG] your post bwp or [bWP].

 

Good luck.

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