Ishad Nha Posted June 14, 2013 Author Share Posted June 14, 2013 During the initial cut-scene, the number 3 PC wound up in the cell that the Master of Locks had just vacated. Thank goodness for Ctrl+J. Remorhaz Queen is no big deal, just use those dopey Frosttouches as a bodyguard to protect us from her, then hit her with ranged spells until she succumbs. Then settle with any surviving Frosttouches. Sometimes the Aurilite Holy Symbol vanishes when it opens a door. May have accidentally killed Zach Boosenbury with ranged effect spells, something wen t wrong there... Link to comment
lynx Posted June 14, 2013 Share Posted June 14, 2013 the holy symbol vanishes when you open 10 doors (I guess all of them in the area). the jumping pcs is the usual way iwd2 uncovers fogged areas during cutscenes. The problem is that the pc should've been made invisible and also teleported back. This is right when you enter ar4100, right? Link to comment
Ishad Nha Posted June 14, 2013 Author Share Posted June 14, 2013 Yes, it is the introductory cut scene that occurs immediately upon entry for the first time. It ends with the Master of Locks talking to the party. Link to comment
lynx Posted June 16, 2013 Share Posted June 16, 2013 Can't reproduce the problem, nobody gets stuck in the cell or is even visible there. Link to comment
Ishad Nha Posted June 17, 2013 Author Share Posted June 17, 2013 I am altering the save games on a regular basis to level up the party, could that be the cause of some of the crashes and troubles? Link to comment
lynx Posted June 17, 2013 Share Posted June 17, 2013 There's a slight chance, yes. Just continue when it can't be reproduced from a clean slate. Link to comment
Ishad Nha Posted June 26, 2013 Author Share Posted June 26, 2013 I am repeating areas 4000 and 4100 because the save became buggy. Spider Spawn summons a spider for 5 rounds + 1 round/level. When the party rested for 8 hours the spider was still there at the end of the rest! It appears in Oswald's ship for no apparent reason. I uploaded a new save to the first post in this topic. Link to comment
Ishad Nha Posted July 3, 2013 Author Share Posted July 3, 2013 Basically AR4100 is smooth sailing until you get near Sherincal. Then it is just random crashes. The two sets of stairs don't work properly in blocking movement... Link to comment
Ishad Nha Posted July 5, 2013 Author Share Posted July 5, 2013 Previous lineup was: The Watcher, Aasimar LG Paladin (Helm) Alia Shield-Maiden, Gold Dwarf TN Cleric (Tempus) Harbesh Carver, Human NG Rogue/Barbarian/Ranger Tianya, Half - Elf NG Druid Amraith, Wild Elf LG Sorceror Mirai, Moon Elf LG Wizard Human NG Rogue/Barbarian/Ranger: takes levels in the ratio 2 Rogue, 1 Barbarian and 1 Ranger. Druid damage spells have way too much fine print attached. There are no scrolls for Wizards where the spells are greater than fourth level. Hence the Wizard has a whole lot of unused spell slots for levels 5 thru 8. Meanwhile the Sorceror is hitting enemies hard... This lead to a new line-up: The Watcher, Aasimar LG Paladin (Helm) Alia Shield-Maiden, Gold Dwarf TN Cleric (Tempus) Harbesh Carver, Human NG Rogue/Ranger Tianya, Ghostwise Halfling NG Cleric (Selune) Amraith, Wild Elf LG Sorceror Mirai, Half Elf LG Sorceror. Human NG Rogue/Ranger: takes levels in the ratio 1 Rogue and 1 Ranger. Another possibility is: The Watcher, Aasimar LG Paladin (Helm) Alia Shield-Maiden, Gold Dwarf TN Cleric (Tempus) Harbesh Carver, Human NG Rogue/Ranger Tianya, Ghostwise Halfling NG Cleric (Lathander) Amraith, Wild Elf LG Sorceror Mirai, Moon Elf NG 10 Wizard/20 Druid, or 12Wizard/18Druid Here the Druid loads up with offensive spells only. Healing is handled by the two Clerics. Link to comment
lynx Posted July 6, 2013 Share Posted July 6, 2013 you only lack scrolls because you have such high levels. I couldn't get Sheri to crash, but I can confirm the stair slipping doesn't work. Link to comment
Ishad Nha Posted July 6, 2013 Author Share Posted July 6, 2013 The Stores seem not to have too many scrolls above level 4, I don't know about containers. Lynx, did you play the original IWD2 through to the end? I get hints that there may be a general lack of high level Wizard scrolls, but I am not sure if I am correct. Link to comment
lynx Posted July 6, 2013 Share Posted July 6, 2013 Sure, but only twice. At that point, you were double the level you're supposed to be due to the previous monster duplication (same thing as Odea&Illium). Compared to bg2, there's not that many high level spells either, but some are available at later stores (Kuldahar tower, Malavon). Link to comment
Ishad Nha Posted July 7, 2013 Author Share Posted July 7, 2013 Up till now the plot has been as linear as a railway line, maybe it was designed by someone from Amtrak? All we need is a slow rate of advancement to add to the annoyance of a linear plot. Link to comment
Ishad Nha Posted July 7, 2013 Author Share Posted July 7, 2013 Current area is AR4101. Trying to examine Alia's spell list crashed the game with monotonous regularity. I had just altered the spells in DaleKeeper 2 and Near Infinity, but the party had not since rested in the game. After resting the crashes went away. Frequent crashes when PCs are in inventory screen mode, passing items to each other for example. Error message seems to be: [ResourceManager/WARNING]: 'ANIMS.2da' not found... Link to comment
Avenger Posted July 7, 2013 Share Posted July 7, 2013 Yeah, IWD2 is painfully railroaded. I so much wanted to like it, but i don't. Link to comment
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