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Player gaining control in dream cutscene


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I have found an issue in one of the dream cutscenes where control is given back to the player under certain conditions.

 

The problem crops up in the Imoen/Slayer dream (where you gain the Slayer Change ability) if the auto-pause option 'Character's target destroyed' has been activated. During the scene where the Slayer is about to attack 'Imoen', the auto-pause is triggered because she dies while the attack action is still active. This gives the player full control over the game.

 

I could fix the issue by replacing the Attack() action with a similiar one, something like this:

REPLACE_TRANS_ACTION DREAM4 BEGIN 10 END BEGIN 0 END
 ~ActionOverride(Player1,Attack("Drim02"))~
 ~ActionOverride(Player1,MoveToObject("Drim02"))~

It looks almost the same, because the Slayer never actually gets the chance to attack 'Imoen' in time. Maybe it could be fixed in one of the next fixpack versions.

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