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GemRB 0.8.0 released! (Fork Me edition)


lynx

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it is not possible that 0.7.2 supported anything of the sort unless you mean stretching/squashing the screen (anything else is arbitrary).

That's exactly what I mean. ;-)

 

[...]either live with the black bars or use widescreen mod to alter the graphics to your screens aspect ratio.

As I said, the only working 16:9 resolution is 1280x720, and that's bad both size- and performance-wise on my phone's small 5,6" screen.

 

Scaling is such a way to distort the game is not something that I will be doing and I doubt anybody else is willing to spend time on that [...]We would rather dedicate our time making GemRB run faster ;)

I was only suggesting this as a solution for devices with smaller screens and/or weaker cpu's. But I won't complain, it's your choice of course: after all it's you doing all the work. ;)

 

Anyway, thanks for your anwer!

Cheers

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As I said, the only working 16:9 resolution is 1280x720, and that's bad both size- and performance-wise on my phone's small 5,6" screen.

 

what do the WSmod people say? it would probably be easier for them to support lower res then for us to do anything (just guessing tho)

 

Edit: maybe you could find some middle ground using a ratio between 4:3 and 16:9

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Thought that 0.8 crashed, but found out that it uses a different folder for it's files! Don't know if I missed it, but would be nice if that was pointed out.

 

Non-stretching the games actually make them look better, sharper!

Not having a cursor is no issue for me, when I use my mousepad (TF101 + dock) I will see a pointer anyways. Now I don't see 2 of them.

 

However, some things are a bit annoying. I can't scroll anymore using a mouse (have to use two finger on touch screen) And my dock keys aren't working anymore. Can't use numbers in chat, or letters to open journal etc. which was very convenient!

 

Is there no GUI in this version at all? Now I can't configure anything anymore?

 

Hope this will be addressed in next updates.

 

Keep up the good work!

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I've succeeded . running the game but it freezes after the wizard of the coast logo. Here is my log file:

[Core]: GemRB Core Initialization...

[Core]: Initializing Video Driver...

[Core]: Initializing Search Path...

[ResourceManager/WARNING]: Invalid path given: /sdcard/Android/data/net.sourceforge.gemrb/files/CD6/data (CD6/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/Android/data/net.sourceforge.gemrb/files/data/CD6/data (CD6/data)

[Core]: Initializing KEY Importer...

[KEYImporter]: Opening /sdcard/Android/data/net.sourceforge.gemrb/files/chitin.key...

[KEYImporter]: Checking file type...

[KEYImporter]: Reading Resources...

[KEYImporter]: BIF Files Count: 182 (Starting at 24 Bytes)

[KEYImporter]: RES Count: 41793 (Starting at 5449 Bytes)

[KEYImporter/ERROR]: Cannot find data/progtest.bif...

[KEYImporter/ERROR]: Cannot find data/ProgTes2.bif...

[KEYImporter/ERROR]: Cannot find data/DeSound.bif...

[KEYImporter]: Resources Loaded...

[Core]: Initializing GUI Script Engine...

[ResourceManager/WARNING]: Invalid path given: /usr/share/fonts/TTF (CustomFonts)

[Core]: Reading Game Options...

[ResourceManager]: Found 'gemrb.ini' in 'GemRB Unhardcoded data'.

[Core]: Loading game type-specific GemRB setup '/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/unhardcoded/bg2/gemrb.ini'

[Core]: Loading original game options from /sdcard/Android/data/net.sourceforge.gemrb/files/baldur.ini

[ResourceManager]: Found 'defaults.ini' in 'shared GemRB Unhardcoded data'.

[Core]: Reading Encoding Table...

[ResourceManager]: Found 'default.ini' in 'shared GemRB Unhardcoded data'.

[Core]: Loading encoding definition for default: '/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/unhardcoded/shared/default.ini'

[Core]: Creating Projectile Server...

[ResourceManager]: Found 'gemprjtl.ids' in 'GemRB Unhardcoded data'.

[ResourceManager]: Found 'projectl.ids' in 'chitin.key'.

[Core]: Checking for Dialogue Manager...

[ResourceManager]: Found 'gender.2da' in 'GemRB Unhardcoded data'.

[Core]: Loading Dialog.tlk file...

[Core]: Loading Palettes...

[ResourceManager]: Searching for 'MPALETTE'...

[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.

[ResourceManager]: Searching for 'MPALETTE'...

[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.

[ResourceManager]: Searching for 'MPAL256'...

[ResourceManager]: Found 'MPAL256.bmp' in 'chitin.key'.

[Core]: Palettes Loaded

[Core]: Initializing stock sounds...

[ResourceManager]: Found 'defsound.2da' in 'GemRB Unhardcoded data'.

[Core]: Broadcasting Event Manager...

[Core]: Initializing Window Manager...

[Core]: Loading Cursors...

[ResourceManager]: Found 'cursors.bam' in 'chitin.key'.

[ResourceManager]: Found 'fogowar.bam' in 'chitin.key'.

[Core]: Loading Fog-Of-War bitmaps...

[Core]: Loading Ground circle bitmaps...

[Core]: Loading Fonts...

[ResourceManager]: Found 'fonts.2da' in 'GemRB Unhardcoded data'.

[ResourceManager]: Searching for 'NORMAL'...

[ResourceManager]: Found 'NORMAL.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'FLOATTXT'...

[ResourceManager]: Found 'FLOATTXT.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'NUMBER'...

[ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'INITIALS'...

[ResourceManager]: Found 'INITIALS.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'NUMBER2'...

[ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'NUMBER3'...

[ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'REALMS'...

[ResourceManager]: Found 'REALMS.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'STONEBIG'...

[ResourceManager]: Found 'STONEBIG.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'STONESML'...

[ResourceManager]: Found 'STONESML.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'TOOLFONT'...

[ResourceManager]: Found 'TOOLFONT.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'STONESM2'...

[ResourceManager/WARNING]: Couldn't find 'STONESM2'... Tried STONESM2.bam STONESM2.ttf

[Core/WARNING]: Unable to load font resource: STONESM2

[ResourceManager]: Searching for 'TOOLTIP'...

[ResourceManager]: Found 'TOOLTIP.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'STONSML'...

[ResourceManager]: Found 'STONSML.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'STATES'...

[ResourceManager]: Found 'STATES.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'STATES2'...

[ResourceManager]: Found 'STATES2.bam' in 'chitin.key'.

[Core]: Fonts Loaded...

[ResourceManager]: Found 'toolscrl.bam' in 'chitin.key'.

[Core]: Initializing Tooltips...

[Core]: Setting up the Console...

[ResourceManager]: Found 'carot.bam' in 'chitin.key'.

[Core]: Starting up the Sound Driver...

[OpenAL]: Initializing OpenAL driver:

AL Version:(null)

AL Renderer:(null)

AL Vendor:(null)

[OpenAL]: Allocated 30 streams.

[Core]: Allocating SaveGameIterator...

[Core]: Initializing Token Dictionary...

[Core]: Initializing Music Manager...

[Core]: Loading music list...

[ResourceManager]: Found 'songlist.2da' in 'chitin.key'.

[Core]: Bringing up the Global Timer...

[Core]: Initializing effects...

[ResourceManager]: Found 'efftext.2da' in 'GemRB Override'.

[ResourceManager]: Found 'effects.ids' in 'GemRB Unhardcoded data'.

[Core]: Initializing Inventory Management...

[ResourceManager]: Found 'itemtype.2da' in 'GemRB Unhardcoded data'.

[ResourceManager/ERROR]: Couldn't find 'itemdata.2da'.

[ResourceManager]: Found 'slottype.2da' in 'GemRB Unhardcoded data'.

[Core]: Initializing string constants...

[ResourceManager]: Found 'strings.2da' in 'GemRB Unhardcoded data'.

[Core]: Initializing random treasure...

[ResourceManager]: Found 'randitem.2da' in 'GemRB Unhardcoded data'.

[ResourceManager]: Found 'rndwep.2da' in 'chitin.key'.

[ResourceManager]: Found 'rndtreas.2da' in 'chitin.key'.

[ResourceManager]: Found 'rndscrol.2da' in 'chitin.key'.

[ResourceManager]: Found 'rndmagic.2da' in 'chitin.key'.

[ResourceManager]: Found 'rndequip.2da' in 'chitin.key'.

[Core]: Initializing ability tables...

[ResourceManager]: Found 'strmod.2da' in 'chitin.key'.

[ResourceManager]: Found 'strmodex.2da' in 'chitin.key'.

[ResourceManager]: Found 'intmod.2da' in 'chitin.key'.

[ResourceManager]: Found 'hpconbon.2da' in 'chitin.key'.

[ResourceManager]: Found 'lorebon.2da' in 'chitin.key'.

[ResourceManager]: Found 'dexmod.2da' in 'chitin.key'.

[ResourceManager]: Found 'chrmodst.2da' in 'chitin.key'.

[Core]: Reading reputation mod table...

[ResourceManager]: Found 'reputati.2da' in 'chitin.key'.

[ResourceManager/WARNING]: 'WMAPLAY.2da' not found...

[Core]: Reading game time table...

[ResourceManager]: Found 'gametime.2da' in 'GemRB Unhardcoded data'.

[Core]: Reading special spells table...

[ResourceManager]: Found 'splspec.2da' in 'GemRB Unhardcoded data'.

[ResourceManager]: Found 'wildmag.2da' in 'GemRB Unhardcoded data'.

[Core]: Reading item tables...

[ResourceManager]: Found 'itemexcl.2da' in 'chitin.key'.

[ResourceManager]: Found 'itemdial.2da' in 'chitin.key'.

[ResourceManager]: Found 'tooltip.2da' in 'chitin.key'.

[ResourceManager]: Found 'dmgtypes.2da' in 'shared GemRB Unhardcoded data'.

[ResourceManager]: Found 'stats.ids' in 'shared GemRB Override'.

[Core]: Reading damage type table...

[Core]: Reading modal states table...

[ResourceManager]: Found 'modal.2da' in 'GemRB Unhardcoded data'.

[Core]: Reading game script tables...

[ResourceManager]: Found 'happy.2da' in 'chitin.key'.

[ResourceManager]: Found 'rmodrep.2da' in 'chitin.key'.

[ResourceManager]: Found 'rmodchr.2da' in 'chitin.key'.

[ResourceManager]: Found 'trigger.ids' in 'chitin.key'.

[ResourceManager]: Found 'action.ids' in 'chitin.key'.

[ResourceManager]: Found 'object.ids' in 'chitin.key'.

[ResourceManager]: Found 'gemact.ids' in 'shared GemRB Unhardcoded data'.

[ResourceManager]: Found 'gemtrig.ids' in 'shared GemRB Unhardcoded data'.

[ResourceManager]: Found 'script.2da' in 'GemRB Unhardcoded data'.

[GameScript/WARNING]: Couldn't assign function to trigger: 7 said

[GameScript/WARNING]: Couldn't assign function to trigger: 85 reset

[GameScript/WARNING]: Couldn't assign function to trigger: 151 summoned

[GameScript/WARNING]: Couldn't assign function to action: 20 layhands

[GameScript/WARNING]: Couldn't assign function to action: 37 followpath

[GameScript/WARNING]: Couldn't assign function to action: 77 nidspecial8

[GameScript/WARNING]: Couldn't assign function to action: 79 nidspecial10

[GameScript/WARNING]: Couldn't assign function to action: 80 nidspecial11

[GameScript/WARNING]: Couldn't assign function to action: 81 nidspecial12

[GameScript/WARNING]: Couldn't assign function to action: 94 groupattack

[GameScript/WARNING]: Couldn't assign function to action: 183 multiplayersync

[GameScript/WARNING]: Couldn't assign function to action: 216 addfamiliar

[GameScript/WARNING]: Couldn't assign function to action: 217 removefamiliar

[GameScript/WARNING]: Couldn't assign function to action: 303 deathmatchpositionglobal

[GameScript/WARNING]: Couldn't assign function to action: 304 deathmatchpositionarea

[GameScript/WARNING]: Couldn't assign function to action: 305 deathmatchpositionlocal

[ResourceManager]: Found 'instant.ids' in 'chitin.key'.

[GameScript/WARNING]: instant action 217 (removefamiliar()) doesn't exist, ignoring

[GameScript/WARNING]: instant action 216 (addfamiliar()) doesn't exist, ignoring

[GameScript/WARNING]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring

[ResourceManager]: Found 'actsleep.ids' in 'chitin.key'.

[GameScript/WARNING]: actsleep action 217 (removefamiliar()) doesn't exist, ignoring

[GameScript/WARNING]: actsleep action 216 (addfamiliar()) doesn't exist, ignoring

[GameScript/WARNING]: actsleep action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring

[ResourceManager]: Found 'chase.ids' in 'chitin.key'.

[GameScript/WARNING]: chase action 94 (groupattack(o:target*)) doesn't exist, ignoring

[ResourceManager]: Found 'svtriobj.ids' in 'chitin.key'.

[GameScript/WARNING]: saved trigger 85 (reset(o:object*)) doesn't exist, ignoring

[GameScript/WARNING]: saved trigger 7 (said(o:object*,i:dialog) doesn't exist, ignoring

[Core]: Initializing keymap tables...

[ResourceManager]: Found 'keymap.2da' in 'shared GemRB Unhardcoded data'.

[unknown]: Ignoring key F1

[unknown]: Ignoring key F2

[unknown]: Ignoring key F3

[unknown]: Ignoring key F4

[unknown]: Ignoring key F5

[unknown]: Ignoring key F6

[unknown]: Ignoring key F7

[unknown]: Ignoring key F8

[unknown]: Ignoring key F9

[unknown]: Ignoring key F10

[unknown]: Ignoring key F11

[unknown]: Ignoring key F12

[unknown]: Adding key 1 with function GUICommon::ResolveKey

[unknown]: Adding key 2 with function GUICommon::ResolveKey

[unknown]: Adding key 3 with function GUICommon::ResolveKey

[unknown]: Adding key 4 with function GUICommon::ResolveKey

[unknown]: Adding key 5 with function GUICommon::ResolveKey

[unknown]: Adding key 6 with function GUICommon::ResolveKey

[unknown]: Adding key 7 with function GUICommon::ResolveKey

[unknown]: Adding key 8 with function GUICommon::ResolveKey

[unknown]: Adding key 9 with function GUICommon::ResolveKey

[unknown]: Adding key 0 with function GUICommon::ResolveKey

[unknown]: Adding key - with function GUICommon::ResolveKey

[unknown]: Adding key + with function GUICommon::ResolveKey

[unknown]: Ignoring key Tab

[unknown]: Ignoring key Space

[unknown]: Ignoring key Win1

[unknown]: Ignoring key Win2

[unknown]: Ignoring key Menu

[unknown]: Ignoring key Bksp

[unknown]: Ignoring key Esc

[unknown]: Ignoring key Alt1

[unknown]: Ignoring key Alt2

[unknown]: Adding key { with function GUICommon::ResolveKey

[unknown]: Adding key } with function GUICommon::ResolveKey

[unknown]: Adding key ; with function GUICommon::ResolveKey

[unknown]: Adding key ' with function GUICommon::ResolveKey

[unknown]: Adding key , with function GUICommon::ResolveKey

[unknown]: Adding key . with function GUICommon::ResolveKey

[unknown]: Adding key / with function GUICommon::ResolveKey

[unknown]: Adding key \ with function GUICommon::ResolveKey

[unknown]: Adding key ` with function GUICommon::ResolveKey

[unknown]: Ignoring key Shift1

[unknown]: Ignoring key Shift2

[unknown]: Ignoring key Caps

[unknown]: Ignoring key Enter

[Core]: Core Initialization Complete!

[sDL 2 Driver]: Creating display

[sDL 2 Driver]: Creating Main Surface: w=640 h=480 fmt

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As I said, the only working 16:9 resolution is 1280x720, and that's bad both size- and performance-wise on my phone's small 5,6" screen.

 

what do the WSmod people say? it would probably be easier for them to support lower res then for us to do anything (just guessing tho)

 

Edit: maybe you could find some middle ground using a ratio between 4:3 and 16:9

I've applied the WSMod several more times, until I finally found that 960x540 resolution works (I must have messed something up when I tried it before). Lower resolutions are still garbled, no matter what I do.

 

Now, while 960x540 is quite alright for playing (size and speed are O.K.), anything apart from the main ingame display isn't displayed properly, i.e. the start menu, inventory, map, spellbook screen etc. are displayed in 4:3 (?) with black borders. Nothing gamebreaking, but quite irritating.

I'm torn between the better mouse controls in 0.7.2 (mouse pointer along with Samsung S-Pen) and the multi touch gestures and drag-to-scroll feature in 0.8.0. Still using 0.7.2 because of better speed and some other things (despite buggy auto pause), but I'll probably switch to 0.8.0 once the mouse pointer is back.

 

Thanks for your work!!

 

Cheers

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I've applied the WSMod several more times, until I finally found that 960x540 resolution works (I must have messed something up when I tried it before). Lower resolutions are still garbled, no matter what I do.

 

Now, while 960x540 is quite alright for playing (size and speed are O.K.), anything apart from the main ingame display isn't displayed properly, i.e. the start menu, inventory, map, spellbook screen etc. are displayed in 4:3 (?) with black borders. Nothing gamebreaking, but quite irritating.

I'm torn between the better mouse controls in 0.7.2 (mouse pointer along with Samsung S-Pen) and the multi touch gestures and drag-to-scroll feature in 0.8.0. Still using 0.7.2 because of better speed and some other things (despite buggy auto pause), but I'll probably switch to 0.8.0 once the mouse pointer is back.

 

Thanks for your work!!

 

Cheers

 

From my understanding, they are not putting the mouse-pointer back, but if you can get enough horsepower to run 0.8.0, the gestures work better, IMHO.

 

Like you, though, I am stuck with 0.7.2 until the engine is faster, I get a new tablet, or someone compiles 0.8.0 with peyla’s SDL.

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