DavidW Posted September 11, 2013 Share Posted September 11, 2013 Your point is valid. My point (where this thread started from) is that in almost any imaginable situation (in almost any situation I've been in, anyway) killing a helpless enemy increases the chance of success. At the risk of repetition, this does not match my own in-game experience. Link to comment
Ardanis Posted September 12, 2013 Share Posted September 12, 2013 I think I should add that gameplay design concepts which involve inflicting long-lasting penalties upon the player for minute mistakes have been dying out since the decade ago when the player death as a result of combat had been replaced with unconcsciousness until the end of encounter. Link to comment
April Posted September 12, 2013 Share Posted September 12, 2013 Which is something that doesn't apply to Baldur's Gate and is a practice that should be burned with fire. I can somewhat see that design work if the game only involves fighting in a tournament or something but when fighting wolves? Orcs? Link to comment
DavidW Posted September 12, 2013 Share Posted September 12, 2013 I think I should add that gameplay design concepts which involve inflicting long-lasting penalties upon the player for minute mistakes have been dying out since the decade ago when the player death as a result of combat had been replaced with unconcsciousness until the end of encounter. Quite - as I think I said above somewhere, I'm very convinced that on general enjoyability grounds the SCS behaviour would be better even if it did have a mild tactical disadvantage for the bad guys. The fact that I think it's strategically defensible on its own terms is just gravy. Link to comment
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