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Bearwere

Finishing off the opponents

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Your point is valid. My point (where this thread started from) is that in almost any imaginable situation (in almost any situation I've been in, anyway) killing a helpless enemy increases the chance of success.

 

At the risk of repetition, this does not match my own in-game experience.

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I think I should add that gameplay design concepts which involve inflicting long-lasting penalties upon the player for minute mistakes have been dying out since the decade ago when the player death as a result of combat had been replaced with unconcsciousness until the end of encounter.

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Which is something that doesn't apply to Baldur's Gate and is a practice that should be burned with fire.

 

I can somewhat see that design work if the game only involves fighting in a tournament or something but when fighting wolves? Orcs?

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I think I should add that gameplay design concepts which involve inflicting long-lasting penalties upon the player for minute mistakes have been dying out since the decade ago when the player death as a result of combat had been replaced with unconcsciousness until the end of encounter.

Quite - as I think I said above somewhere, I'm very convinced that on general enjoyability grounds the SCS behaviour would be better even if it did have a mild tactical disadvantage for the bad guys. The fact that I think it's strategically defensible on its own terms is just gravy.

 

 

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