Angelsfury Posted September 8, 2013 Share Posted September 8, 2013 After trying out this component, and opting for the one of the 'cannot see invisible' option, I was somewhat dismayed to see that all the illithids had an effectively permanent non-combat invisibility of their own. Playing primarily a thief, using Detect Illusion or True Sight (T/M or T/C) momentarily (like a flash) dispelled their invisibility, but was then immediately re-enabled the next round. This makes them effectively immune to backstabs. I think for the 'cannot see invisible' options of this component, illithids should not be granted invisibility at will (or at least not for non-combat while they are standing around scheming). Just a suggestion for those of us that would play with the 'easy' option. Thank you for the great mod! -=A=- Link to comment
DavidW Posted October 26, 2013 Share Posted October 26, 2013 I'm not sure about this as general behaviour but I've added a console command to enable it. Link to comment
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