Echon Posted January 2, 2005 Share Posted January 2, 2005 This is another form of communication between scripts, very much like GiveOrder. The range appears to be the same and only one creature can respond to a trigger at a time. The object, LastTrigger, does not get set after having recieved a trigger. The following script resulted in a lot of randomwalk and no dying at all. IF See(LastTrigger) THEN RESPONSE #100 Kill(Myself) END IF Trigger(1) THEN RESPONSE #100 RandomWalk() END IF See(Player1) THEN RESPONSE #100 SendTrigger([ANYONE],1) END -Echon Link to comment
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