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Kulyok

Bugs, typos and other issues for v6

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Please, report your bugs and typos here, so that we won't lose them. All reports are very welcome!

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Should I replace SetLeavePartyDialogFile() with a SetDialog() for BG2EE? I vaguely recall I had a similar issue with Haer'Dalis quest in UB, but I'm not sure.

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Hello @Kulyok and hello everyone!

I don't know if you still read this forum and this topic, I know I'm super late to the party ^^', but I was trying to use your Angelo Mod on my OSX version of BG2EE, and I noticed it didn't have the audio. I thought it could be because of the "oggdec.exe" file in the "Audio" folder, which is useless on OSX. If that's why, where may I find the "oggdec" version compatible with OSX?

Thank you in advance if you'll ever read this message, and thank you for all your bg-mods, I played many of them in the original games, and now I'm trying to play them again on the enhanced edition, I'm nostalgic ;)!

Sofia

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Playing v6 with EE on PC and ran into a bug with the Master Wraith encounter; Shar-Teel appears, Angelo says his voiced reaction, but instead of going to Shar-Teel's lines the dialogue just ends. Clicking on Shar-Teel doesn't get her talking, and clicking the Gorion-wraith just makes him repeat what he's already said (and create another Shar-Teel, which is admittedly an amusing side effect.)

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@scutter Somehow the .cre-file patching for Shar-Teel's dialogue was lost in v6. Put the attached cre-file into your override folder (replacing the old) and load a save before you enter the area where the master wraith is in and it should work.

Will be fixed in v7.

 

EDIT: My bad. The now attached cre should work.

 

adshar.cre

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