DavidW Posted November 16, 2013 Share Posted November 16, 2013 Sorry about the breakneck release schedule, but Weidu v235 turns out to have a bug that prevents SCS from installing on BG2:EE. I've fixed a couple of other things while I was at it: here's the changelog. •Worked around a WEIDU v235 bug that was preventing install of some components on BG2EE. •Fixed a bug with the extend_script function that inter alia was breaking Kaishas' interaction with the PC. •"NPC pairs separate" is more robust. •Temporarily disabled the "Smarter Vampires" component on BG2EE installs, as it's causing (animation-related?) crashes that I don't currently have time to track down. •Vampyre in the Book of Kaza crypt is toned down a bit. Link to comment
Jarin Posted November 17, 2013 Share Posted November 17, 2013 Sorry about the breakneck release schedule, I take it you haven't played BF4 then? It's not nearly as bad as you think . Link to comment
Salk Posted November 18, 2013 Share Posted November 18, 2013 Wisp is on your tail. He's just released v236. Is that workaround still necessary? Said that, I don't mind in the least new versions coming up close one after the other. If there is a valid reason, why not? Link to comment
DavidW Posted November 18, 2013 Author Share Posted November 18, 2013 Wisp is on your tail. He's just released v236. Is that workaround still necessary? Unnecessary but harmless (and there are other, less crucial, bug fixes in v27). Said that, I don't mind in the least new versions coming up close one after the other. If there is a valid reason, why not? Testing, mostly. V25 was install-tested on about six configurations of the game and fairly extensively run through the G3 debugging suite in each case. It would have been unrealistic to do that for v27 - I checked it installed on BGEE and BG2EE and called it a day. Now, I don't think I can have broken anything, else I wouldn't have released, but in general, the quicker a release schedule the more likely I am to break something in the course of mending something else. Link to comment
onerous Posted November 20, 2013 Share Posted November 20, 2013 A quick question: •Fixed a bug with the extend_script function that inter alia was breaking Kaishas' interaction with the PC. Would the extend_script function remove previously added romance timers from gtimes.ids? I have a game bug where the missing timers were ruining my BG1NPC romance. I was using SCS v26 at the time and want to know if it can be fixed by updating to v27. If not, I posted the problem in the BG1NPC forum. Link to comment
onerous Posted November 20, 2013 Share Posted November 20, 2013 I just tested SCS v27 and want to report a bug. The initial component of SCS removes additional modded timers from gtimes.ids. For clarity, this is my gtimes.ids before SCS install. 7200 ONE_DAY 14400 TWO_DAYS 21600 THREE_DAYS 28800 FOUR_DAYS 36000 FIVE_DAYS 43200 SIX_DAYS 50400 SEVEN_DAYS 57600 EIGHT_DAYS 64800 NINE_DAYS 72000 TEN_DAYS 79200 ELEVEN_DAYS 86400 TWELVE_DAYS 93600 THIRTEEN_DAYS 100800 FOURTEEN_DAYS 108000 FIFTEEN_DAYS 216000 THIRTY_DAYS 360000 FIFTY_DAYS 6 ONE_ROUND 12 TWO_ROUNDS 18 THREE_ROUNDS 24 FOUR_ROUNDS 30 FIVE_ROUNDS 36 SIX_ROUNDS 42 SEVEN_ROUNDS 48 EIGHT_ROUNDS 54 NINE_ROUNDS 60 TEN_ROUNDS 60 ONE_TURN 120 TWO_TURNS 180 THREE_TURNS 240 FOUR_TURNS 300 FIVE_TURNS 300 ONE_HOUR 360 SIX_TURNS 420 SEVEN_TURNS 480 EIGHT_TURNS 540 NINE_TURNS 600 TEN_TURNS 600 TWO_HOURS 900 FIFTEEN_TURNS 900 THREE_HOURS 1200 FOUR_HOURS 1500 FIVE_HOURS 1800 SIX_HOURS 2100 SEVEN_HOURS 2400 EIGHT_HOURS 2700 NINE_HOURS 3000 TEN_HOURS 3300 ELEVEN_HOURS 3600 TWELVE_HOURS 5 ONE_MINUTE 10 TWO_MINUTES 15 THREE_MINUTES 20 FOUR_MINUTES 25 FIVE_MINUTES 30 SIX_MINUTES 35 SEVEN_MINUTES 40 EIGHT_MINUTES 45 NINE_MINUTES 50 TEN_MINUTES 55 ELEVEN_MINUTES 60 TWELVE_MINUTES 65 THIRTEEN_MINUTES 70 FOURTEEN_MINUTES 75 FIFTEEN_MINUTES 80 SIXTEEN_MINUTES 85 SEVENTEEN_MINUTES 90 EIGHTEEN_MINUTES 95 NINETEEN_MINUTES 100 TWENTY_MINUTES 150 THIRTY_MINUTES 200 FORTY_MINUTES 250 FIFTY_MINUTES 3900 THIRTEEN_HOURS 4200 FOURTEEN_HOURS 4500 FIFTEEN_HOURS 4800 SIXTEEN_HOURS 5100 SEVENTEEN_HOURS 5400 EIGHTEEN_HOURS 5700 NINETEEN_HOURS 6000 TWENTY_HOURS 6300 TWENTY_ONE_HOURS 6600 TWENTY_TWO_HOURS 6900 TWENTY_THREE_HOURS 5400 AJROM_TIMER 5400 BRROM_TIMER 5400 COROM_TIMER 5400 DYROM_TIMER 5400 SHROM_TIMER 5400 XAROM_TIMER 5400 GARRICK_TIME This is my gtimes.ids after SCS install. 7200 ONE_DAY 14400 TWO_DAYS 21600 THREE_DAYS 28800 FOUR_DAYS 36000 FIVE_DAYS 43200 SIX_DAYS 50400 SEVEN_DAYS 57600 EIGHT_DAYS 64800 NINE_DAYS 72000 TEN_DAYS 79200 ELEVEN_DAYS 86400 TWELVE_DAYS 93600 THIRTEEN_DAYS 100800 FOURTEEN_DAYS 108000 FIFTEEN_DAYS 115200 SIXTEEN_DAYS 122400 SEVENTEEN_DAYS 129600 EIGHTEEN_DAYS 136800 NINETEEN_DAYS 144000 TWENTY_DAYS 216000 THIRTY_DAYS 360000 FIFTY_DAYS 158400 TWENTYTWO_DAYS 180000 TWENTYFIVE_DAYS 288000 FORTY_DAYS 6 ONE_ROUND 12 TWO_ROUNDS 18 THREE_ROUNDS 24 FOUR_ROUNDS 30 FIVE_ROUNDS 36 SIX_ROUNDS 42 SEVEN_ROUNDS 48 EIGHT_ROUNDS 54 NINE_ROUNDS 60 TEN_ROUNDS 120 TWO_TURNS 180 THREE_TURNS 240 FOUR_TURNS 300 FIVE_TURNS 360 SIX_TURNS 420 SEVEN_TURNS 480 EIGHT_TURNS 540 NINE_TURNS 600 TEN_TURNS 660 ELEVEN_TURNS 720 TWELVE_TURNS 780 THIRTEEN_TURNS 840 FOURTEEN_TURNS 900 FIFTEEN_TURNS 1200 FOUR_HOURS 1500 FIVE_HOURS 1800 SIX_HOURS 2100 SEVEN_HOURS 2400 EIGHT_HOURS 2700 NINE_HOURS 3000 TEN_HOURS 3300 ELEVEN_HOURS 3600 TWELVE_HOURS Here is my WeiDU.log. // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025 ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB) ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10 ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13) ~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.4 ~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13) ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 8.1 ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v12 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20 ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20 ~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20 ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v8 ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3 ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 8.1 ~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: 0917 beta ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121 ~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.12 ~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.12 ~SETUP-BGSPAWN.TP2~ #0 #3 // BGSpawn random encounters between areas (NOTE: Baldur's Gate Trilogy - BGT required): 1.12 ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.16 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1 (Hotfix 03) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1 (Hotfix 03) ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5 ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v7 ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v7 ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.64 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.64 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.64 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.64 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.64 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.64 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.64 ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.64 ~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Heavy Armor Encumbrance -> Movement Speed, Dexterity and Speed Factor Penalties: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V3 Beta 1.16 ~ITEM_REV/ITEM_REV.TP2~ #0 #20 // Backstabbing Penalties for Inappropriate Weapons -> All Melee and Ranged Weapons Usable For Backstabbing: V3 Beta 1.16 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v27 I found backups of gtimes.ids in BG1NPC, garrick_flirt and BGT. BG2Fixpack has an ids_entries_gtimes.tph file. So BG2Fixpack, Garrick's Infatuation, and BG1NPCs are the mods in my install that alter gtimes.ids. Link to comment
DavidW Posted November 20, 2013 Author Share Posted November 20, 2013 Yes, that's SCS. And yes, it's a bad idea (for reasons I hadn't entirely understood when I coded it.) Will fix. (It's nothing to do with extend_script, so I stick by my previous answer!) Link to comment
Sick Boy Posted November 20, 2013 Share Posted November 20, 2013 I got a bug in v26 of SCS, I suppose this versión is affected aswell. When I get ambushed by dogs, they are neutral to me (blue circle). Link to comment
Wisp Posted November 22, 2013 Share Posted November 22, 2013 There's a compatibility problem between BP, RR and SCS. BP changes the spell.ids symbol for 2302 into WIZARD_REMOVE_MAGIC. RR knows about this and gets around it by changing a bunch of IDS symbols into numerical constants (the compiler substitutes the number for the current IDS symbol when compiling). But now SCS changes the symbol for 2302 back to WIZARD_DISPEL_MAGIC. The problem is that DLGs are not compiled to bytecode like scripts, but still rely on the IDS translation service at runtime. Consequently, RR (and perhaps other mods) is left with a DLG containing the symbol WIZARD_REMOVE_MAGIC, which no longer exists in spell.ids. There's a similar problem with 2326. Final edit: now with 100 % less stream of consciousness. Link to comment
DavidW Posted November 22, 2013 Author Share Posted November 22, 2013 Actually I change it because BGEE also uses REMOVE_ - I didn't know BP does it too. I'll see if I can do something more compatibility-friendly. (It's a pain, though, because it makes a mess of a lot of scripting automation.) Link to comment
Ardanis Posted November 22, 2013 Share Posted November 22, 2013 BP changes the spell.ids symbol for 2302 into WIZARD_REMOVE_MAGIC. RR knows about this and gets around it by changing a bunch of IDS symbols into numerical constants (the compiler substitutes the number for the current IDS symbol when compiling).I would rather *fix* it within RR by changing it back to WIZARD_DISPEL_MAGIC. The last thing we want to is break the standard designation. Link to comment
DavidW Posted November 22, 2013 Author Share Posted November 22, 2013 I fear that ship has sailed, unfortunately - IIRC BGEE also uses the modified designation. Link to comment
Ardanis Posted November 22, 2013 Share Posted November 22, 2013 Well, I'm looking right at the latest BGEE and it has DISPEL / TRUE_DISPEL. Link to comment
DavidW Posted November 22, 2013 Author Share Posted November 22, 2013 Maybe I mean BG2EE. (Or maybe I'm wrong, which would be great.) Link to comment
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