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DavidW

Version 27 of Sword Coast Stratagems released

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Sorry about the breakneck release schedule, but Weidu v235 turns out to have a bug that prevents SCS from installing on BG2:EE. I've fixed a couple of other things while I was at it: here's the changelog.

 

•Worked around a WEIDU v235 bug that was preventing install of some components on BG2EE.

•Fixed a bug with the extend_script function that inter alia was breaking Kaishas' interaction with the PC.

•"NPC pairs separate" is more robust.

•Temporarily disabled the "Smarter Vampires" component on BG2EE installs, as it's causing (animation-related?) crashes that I don't currently have time to track down.

•Vampyre in the Book of Kaza crypt is toned down a bit.

 

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Sorry about the breakneck release schedule,

 

I take it you haven't played BF4 then? It's not nearly as bad as you think :).

Edited by Jarin

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Wisp is on your tail.

 

He's just released v236. Is that workaround still necessary?

 

Said that, I don't mind in the least new versions coming up close one after the other. If there is a valid reason, why not? :)

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Wisp is on your tail.

 

He's just released v236. Is that workaround still necessary?

Unnecessary but harmless (and there are other, less crucial, bug fixes in v27).

Said that, I don't mind in the least new versions coming up close one after the other. If there is a valid reason, why not? :)

Testing, mostly. V25 was install-tested on about six configurations of the game and fairly extensively run through the G3 debugging suite in each case. It would have been unrealistic to do that for v27 - I checked it installed on BGEE and BG2EE and called it a day. Now, I don't think I can have broken anything, else I wouldn't have released, but in general, the quicker a release schedule the more likely I am to break something in the course of mending something else.

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A quick question:

 

•Fixed a bug with the extend_script function that inter alia was breaking Kaishas' interaction with the PC.

 

Would the extend_script function remove previously added romance timers from gtimes.ids? I have a game bug where the missing timers were ruining my BG1NPC romance. I was using SCS v26 at the time and want to know if it can be fixed by updating to v27.

 

If not, I posted the problem in the BG1NPC forum.

Edited by onerous

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I just tested SCS v27 and want to report a bug.

 

The initial component of SCS removes additional modded timers from gtimes.ids. For clarity, this is my gtimes.ids before SCS install.

 

 

 

7200 ONE_DAY

14400 TWO_DAYS

21600 THREE_DAYS

28800 FOUR_DAYS

36000 FIVE_DAYS

43200 SIX_DAYS

50400 SEVEN_DAYS

57600 EIGHT_DAYS

64800 NINE_DAYS

72000 TEN_DAYS

79200 ELEVEN_DAYS

86400 TWELVE_DAYS

93600 THIRTEEN_DAYS

100800 FOURTEEN_DAYS

108000 FIFTEEN_DAYS

216000 THIRTY_DAYS

360000 FIFTY_DAYS

6 ONE_ROUND

12 TWO_ROUNDS

18 THREE_ROUNDS

24 FOUR_ROUNDS

30 FIVE_ROUNDS

36 SIX_ROUNDS

42 SEVEN_ROUNDS

48 EIGHT_ROUNDS

54 NINE_ROUNDS

60 TEN_ROUNDS

60 ONE_TURN

120 TWO_TURNS

180 THREE_TURNS

240 FOUR_TURNS

300 FIVE_TURNS

300 ONE_HOUR

360 SIX_TURNS

420 SEVEN_TURNS

480 EIGHT_TURNS

540 NINE_TURNS

600 TEN_TURNS

600 TWO_HOURS

900 FIFTEEN_TURNS

900 THREE_HOURS

1200 FOUR_HOURS

1500 FIVE_HOURS

1800 SIX_HOURS

2100 SEVEN_HOURS

2400 EIGHT_HOURS

2700 NINE_HOURS

3000 TEN_HOURS

3300 ELEVEN_HOURS

3600 TWELVE_HOURS

5 ONE_MINUTE

10 TWO_MINUTES

15 THREE_MINUTES

20 FOUR_MINUTES

25 FIVE_MINUTES

30 SIX_MINUTES

35 SEVEN_MINUTES

40 EIGHT_MINUTES

45 NINE_MINUTES

50 TEN_MINUTES

55 ELEVEN_MINUTES

60 TWELVE_MINUTES

65 THIRTEEN_MINUTES

70 FOURTEEN_MINUTES

75 FIFTEEN_MINUTES

80 SIXTEEN_MINUTES

85 SEVENTEEN_MINUTES

90 EIGHTEEN_MINUTES

95 NINETEEN_MINUTES

100 TWENTY_MINUTES

150 THIRTY_MINUTES

200 FORTY_MINUTES

250 FIFTY_MINUTES

3900 THIRTEEN_HOURS

4200 FOURTEEN_HOURS

4500 FIFTEEN_HOURS

4800 SIXTEEN_HOURS

5100 SEVENTEEN_HOURS

5400 EIGHTEEN_HOURS

5700 NINETEEN_HOURS

6000 TWENTY_HOURS

6300 TWENTY_ONE_HOURS

6600 TWENTY_TWO_HOURS

6900 TWENTY_THREE_HOURS

5400 AJROM_TIMER

5400 BRROM_TIMER

5400 COROM_TIMER

5400 DYROM_TIMER

5400 SHROM_TIMER

5400 XAROM_TIMER

5400 GARRICK_TIME

 

 

This is my gtimes.ids after SCS install.

 

 

 

7200 ONE_DAY

14400 TWO_DAYS

21600 THREE_DAYS

28800 FOUR_DAYS

36000 FIVE_DAYS

43200 SIX_DAYS

50400 SEVEN_DAYS

57600 EIGHT_DAYS

64800 NINE_DAYS

72000 TEN_DAYS

79200 ELEVEN_DAYS

86400 TWELVE_DAYS

93600 THIRTEEN_DAYS

100800 FOURTEEN_DAYS

108000 FIFTEEN_DAYS

115200 SIXTEEN_DAYS

122400 SEVENTEEN_DAYS

129600 EIGHTEEN_DAYS

136800 NINETEEN_DAYS

144000 TWENTY_DAYS

216000 THIRTY_DAYS

360000 FIFTY_DAYS

158400 TWENTYTWO_DAYS

180000 TWENTYFIVE_DAYS

288000 FORTY_DAYS

6 ONE_ROUND

12 TWO_ROUNDS

18 THREE_ROUNDS

24 FOUR_ROUNDS

30 FIVE_ROUNDS

36 SIX_ROUNDS

42 SEVEN_ROUNDS

48 EIGHT_ROUNDS

54 NINE_ROUNDS

60 TEN_ROUNDS

120 TWO_TURNS

180 THREE_TURNS

240 FOUR_TURNS

300 FIVE_TURNS

360 SIX_TURNS

420 SEVEN_TURNS

480 EIGHT_TURNS

540 NINE_TURNS

600 TEN_TURNS

660 ELEVEN_TURNS

720 TWELVE_TURNS

780 THIRTEEN_TURNS

840 FOURTEEN_TURNS

900 FIFTEEN_TURNS

1200 FOUR_HOURS

1500 FIVE_HOURS

1800 SIX_HOURS

2100 SEVEN_HOURS

2400 EIGHT_HOURS

2700 NINE_HOURS

3000 TEN_HOURS

3300 ELEVEN_HOURS

3600 TWELVE_HOURS

 

 

Here is my WeiDU.log.

 

 

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10

~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls

~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)

~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches

~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)

~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.4

~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)

~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 8.1

~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v12

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20

~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20

~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20

~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20

~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20

~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20

~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20

~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20

~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20

~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5

~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v8

~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3

~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 8.1

~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: 0917 beta

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121

~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.12

~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.12

~SETUP-BGSPAWN.TP2~ #0 #3 // BGSpawn random encounters between areas (NOTE: Baldur's Gate Trilogy - BGT required): 1.12

~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.16

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1 (Hotfix 03)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1 (Hotfix 03)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1 (Hotfix 03)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1 (Hotfix 03)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3.1 (Hotfix 03)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1 (Hotfix 03)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1 (Hotfix 03)

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5

~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v7

~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v7

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.64

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.64

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.64

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.64

~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.64

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.64

~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.64

~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.64

~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Heavy Armor Encumbrance -> Movement Speed, Dexterity and Speed Factor Penalties: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #0 #20 // Backstabbing Penalties for Inappropriate Weapons -> All Melee and Ranged Weapons Usable For Backstabbing: V3 Beta 1.16

~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v27

 

 

 

I found backups of gtimes.ids in BG1NPC, garrick_flirt and BGT. BG2Fixpack has an ids_entries_gtimes.tph file. So BG2Fixpack, Garrick's Infatuation, and BG1NPCs are the mods in my install that alter gtimes.ids.

Edited by onerous

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Yes, that's SCS. And yes, it's a bad idea (for reasons I hadn't entirely understood when I coded it.) Will fix. (It's nothing to do with extend_script, so I stick by my previous answer!)

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I got a bug in v26 of SCS, I suppose this versión is affected aswell. When I get ambushed by dogs, they are neutral to me (blue circle).

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There's a compatibility problem between BP, RR and SCS. BP changes the spell.ids symbol for 2302 into WIZARD_REMOVE_MAGIC. RR knows about this and gets around it by changing a bunch of IDS symbols into numerical constants (the compiler substitutes the number for the current IDS symbol when compiling). But now SCS changes the symbol for 2302 back to WIZARD_DISPEL_MAGIC. The problem is that DLGs are not compiled to bytecode like scripts, but still rely on the IDS translation service at runtime. Consequently, RR (and perhaps other mods) is left with a DLG containing the symbol WIZARD_REMOVE_MAGIC, which no longer exists in spell.ids. There's a similar problem with 2326.

 

Final edit: now with 100 % less stream of consciousness.

Edited by Wisp

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Actually I change it because BGEE also uses REMOVE_ - I didn't know BP does it too.

 

I'll see if I can do something more compatibility-friendly. (It's a pain, though, because it makes a mess of a lot of scripting automation.)

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BP changes the spell.ids symbol for 2302 into WIZARD_REMOVE_MAGIC. RR knows about this and gets around it by changing a bunch of IDS symbols into numerical constants (the compiler substitutes the number for the current IDS symbol when compiling).
I would rather *fix* it within RR by changing it back to WIZARD_DISPEL_MAGIC. The last thing we want to is break the standard designation. Edited by Ardanis

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Well, I'm looking right at the latest BGEE and it has DISPEL / TRUE_DISPEL.

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