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cmorgan

Epilogues Gone Wild: What Never Ever Ever To Do

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Original BioWare implementation: Scripting

Aerie has two choices - not in romance with godhood chosen, or in romance with godhood not chosen.

IF
 Global("StartEndBios","AR6200",1)
 InParty("Aerie")  // ~Aerie~
 OR(2)
 !Global("AerieRomanceActive","GLOBAL",2)
 Global("PlayerChoseEssence","GLOBAL",1)
 Global("AerieBio","GLOBAL",0)
THEN
 RESPONSE #100
SetGlobal("AerieBio","GLOBAL",1)
TextScreen("AERIEND1")
SmallWait(1)
Continue()
END

IF
 Global("StartEndBios","AR6200",1)
 InParty("Aerie")  // ~Aerie~
 Global("PlayerChoseEssence","GLOBAL",0)
 Global("AerieRomanceActive","GLOBAL",2)
 Global("AerieBio","GLOBAL",0)
THEN
 RESPONSE #100
SetGlobal("AerieBio","GLOBAL",1)
TextScreen("AERIEND2")
SmallWait(1)
Continue()
END

 

Original BioWare implementation: Epilogue.2da

The AERIEND1.2DA references two strings, the important one being the text:

71020  73916
Aerie continued adventuring after leaving <CHARNAME>'s company, driven in her travels to oppose slavery in any form. Her compassion grew tainted by revenge, however: revenge for what had been taken while she was in chains. She might have lost herself entirely had she not stumbled across a group of avariel enslaved in Cormyr. They compelled her to come to Faenya-Dail, the home she was originally stolen from, and she learned much while there. Most importantly, she learned she was no longer one of them and stopped pining for wings she wouldn't use anyway. Aerie eventually became a high priestess in Understone, a gnomish village her mentor, Quayle, had sometimes spoken of. He had been her true family, and it was among his people that she finally found peace.

The AERIEND1.2DA

71020  73917
Aerie and <CHARNAME> would prove inseparable, their adventuring careers becoming secondary to the raising of their son and, eventually, a daughter as well. Their later years would hold one last great trek, however, as Aerie still suffered a sadness from her time enslaved and the loss of her wings. Together she and <CHARNAME> sought the avariel of Faenya-Dail, the winged elves she was stolen from so long ago. They discovered not only her people, but loving parents that had spent years searching for their lost child. With no more mystery or confusion to cloud their lives, it was there, among the clouds, that Aerie and <CHARNAME> would finally be married. Their union, it is said, was blessed by visions of Aerdrie Faenya and Baervan Wildwanderer both.

 

Mod implementation: Copying and Replacing strings in Epilogue.2da

Many other mods use just one, or perhaps two potential endings. A sample of modder choices from the more extensive ones:

  • Theacefes' Sarah uses 4: // No Friendship // Friendship // Friendship with god // Romance // Romance with god
  • Domi's Kivan uses 4 as well.
  • JCompton's Kelsey uses 10, but his includes a Kelsey/Imoen NPC<>NPC Romance.
  • Nethrin and Sillara's Saerileth uses 14. Heh. lots of begetting and begatting and an epilogue for elves - and one without.

OK - we can see that many modders give short shrift to ToB anyways - and among the modders who do, several of them put no epilogues, some put one with just friendship disassociating from PC, some put several possible outcomes, and a very few put several choices including player responses.

 

That would be sane and sensible.

 

But wait - there is more... hidden in those epilogue.2da references are a whole list of potential outcomes, none of which are seen, used, or referenced by the game engine. If they had been, the .2da above could have been only one, with the correct strings run based on what entry was cross indexed. When we glance at the actual .2da files that BioWare created, and we mess with to apply our own text to, we see that the original idea was to have 25 separate string entries per epilogue, divided out by race and class, so that the original idea must have been something like

 

"Aerie and PC eventually settled in a fighter stronghold ruling all of their lands. While dwarves usually retire underground as they age, PC built tower after tower into the sky, revelling in his wife's joy of flight."

 

"Aerie and PC eventually settled in a forest close to Tethyr, where PC's Ranger Cabin could host their growing family of sheep, chickens, and little winged children, all competing for the joy of studying the innermost workings of photosynthesis."

 

Etc. Etc.

 

So BioWare probably intended for some player choice; they thought between 50 (if just two versions of class epilogues set) and 100 (if two versions of both race and class epilogues set) were just way too much work and a huge drain on both cash and programmer/writer time, when two simple catch-alls would do. After all, we are talking about a few seconds of text screen at the end of a very, very, very very very long game.

 

All this sounds sensible and straightforward.

 

1. Two epilogues.

2. Generic catch-all writing that vaguely paints a picture of "What If" after the game is over.

 

...except this is me writing a "do stupid things and push the coding envelope past the point of no return as I laugh manaiacally and whistle an ode to Terry Pratchett..."

Edited by cmorgan

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So when folks posted over here about possible endings based on player choice, i just couldn't resist. It is like eating Doritos, only in writing. Or while writing. Though that gets the keyboard all messy, so scratch that last bit. No Doretos near keyboards when you are over 25 years of age. It is a new rule.

 

This afternoon I played a game of "heck, why not', called on the Great Gods of Alternative History (Turtledove, Ed Greenwood, and anyone who wrote for TRS/WotSC while they merrily undid roleplaying reality not once, not twice, but *four* times). I added a literary nod to Vlad Taltos (you should find it easily enough), some more fun with play within a play within a play, etc., and here is the Epilogues Gone Wild™ result.

 

Don't try this at home, folks. I am an untrained amateur hack. A professional trying this would die. You have to be completely off your rocker to even consider doing something this hair-brainedly stupid. But boy, was it FUN!!!

 

Global("c-aranepiloguefriend","GLOBAL",0) // 0 = alignment check, 1 = friends but part ways, 2 = Adventurers Forever, 3 = City Forever, 4 = Country Forever
vs.
Global("c-aranepiloguemarried","GLOBAL",0) // 0 or 1
Global("c-aranepiloguechildren","GLOBAL",0)  // 0 or 1
Global("c-aranepiloguerelation","GLOBAL",0) // 1 = AranPrince, 2 = PCPrincess, 3 = Equals
Global("c-aranepiloguelifestyle","GLOBAL",0) // 1 = Adventuring, 2 = City, 3 = Country



////////////////////////////////////////////////////////
/////* PC Accepts Godhood Potential Endings : BCS */////
////////////////////////////////////////////////////////

/* PC Accepted Godhood, Friendship, Good/Neutral */
/* TextScreen("C-ARANE1") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)
!GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose good or neutral
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE1") SmallWait(1) Continue() END

/* PC Accepted Godhood, Friendship, Evil */
/* TextScreen("C-ARANE2") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)
GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose evil
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE2") SmallWait(1) Continue() END

/* PC Accepted Godhood, Romance, Good/Neutral */
/* TextScreen("C-ARANE3") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
!GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose good or neutral
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE3") SmallWait(1) Continue() END

/* PC Accepted Godhood, Romance, Evil */
/* TextScreen("C-ARANE4") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose evil
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE4") SmallWait(1) Continue() END

////////////////////////////////////////////////////////
/////* PC Refuses Godhood Potential Endings : BCS */////
////////////////////////////////////////////////////////

/* PC Refused Godhood, All PCs, Friendship, Good/Neutral : Global("c-aranepiloguefriend","GLOBAL",0) */
/* TextScreen("C-ARANE5") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)
!Alignment(Player1,MASK_EVIL)
GlobalLT("c-aranepiloguefriend","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE5") SmallWait(1) Continue() END

/* PC Refused Godhood, All PCs, Friendship, Evil : Global("c-aranepiloguefriend","GLOBAL",0) */
/* TextScreen("C-ARANE6") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)
Alignment(Player1,MASK_EVIL)
GlobalLT("c-aranepiloguefriend","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE6") SmallWait(1) Continue() END

/* PC Refused Godhood, All PCs, Friendship and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */
/* TextScreen("C-ARANE7") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguefriend","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE7") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Friendship with Benefits and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */
/* TextScreen("C-ARANE8") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguefriend","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE8") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: Adventuring Life : Global("c-aranepiloguefriend","GLOBAL",2) */
/* TextScreen("C-ARANE9") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguefriend","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARANE9") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: City Life : Global("c-aranepiloguefriend","GLOBAL",3) */
/* TextScreen("C-ARNE10") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguefriend","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE10") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: Country Life : Global("c-aranepiloguefriend","GLOBAL",4) */
/* TextScreen("C-ARNE11") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguefriend","GLOBAL",4)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE11") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE12") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE12") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE13") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE13") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE14") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE14") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE15") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE15") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE16") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE16") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE17") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE17") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE18") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE18") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE19") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE19") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE20") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE20") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE21") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE21") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE22") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE22") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE23") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE23") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE24") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE24") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE25") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE25") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE26") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE26") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE27") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE27") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE28") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE28") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE29") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE29") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE30") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE30") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE31") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE31") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE32") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE32") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE33") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE33") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE34") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE34") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE35") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE35") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE36") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE36") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE37") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE37") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE38") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE38") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE39") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE39") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE40") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE40") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE41") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE41") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE42") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE42") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE43") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE43") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE44") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE44") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */
/* TextScreen("C-ARNE45") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE45") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */
/* TextScreen("C-ARNE46") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE46") SmallWait(1) Continue() END

/* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */
/* TextScreen("C-ARNE47") */
IF Global("StartEndBios","AR6200",1) Global("c-aranbio","GLOBAL",0) InPartyAllowDead("c-aran")
!Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2)
Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3)
THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1)
TextScreen("C-ARNE47") SmallWait(1) Continue() END

Edited by cmorgan

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////////////////////////////////////////////////////////

/////* PC Accepts Godhood Potential Endings : DLG */////

////////////////////////////////////////////////////////

 

/* PC Accepted Godhood, Friendship, Good/Neutral */

/* TextScreen("C-ARANE1") */

@119 = ~There are few places in history for followers and companions, and Aran was no exception. He traveled the breadth and depth of Toril in service to <CHARNAME>, often dispatched to assist other companions and causes dear to <CHARNAME>'s heart. Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers. As Aran tells it, the greatest moment in Aran's life came when his eldest daughter took up the way of the sword and pledged herself to <CHARNAME>'s protection. The second best moment was when his new wife finally managed to teach him to speak with correct pronunciation (though she never did erase his swearing completely).~

 

/* PC Accepted Godhood, Friendship, Evil */

/* TextScreen("C-ARANE2") */

@118 = ~The years of following in <CHARNAME>'s shadow took their toll on Aran, though not a single instance of him complaining is recorded. After a time, he withdrew from <PRO_HISHER> side, claiming injury, and set out for the wild coast of Maztican. Rejoining the Flaming Fist there gave him one last brush with glory - his name still graces the List of Brotherhood in the Flaming Fist training facilities there. Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers, but their persistence in trying to get Aran to speak of those days went unanswered. Of <CHARNAME> <PRO_HIMHER>self, Aran refused to speak.~

 

/* PC Accepted Godhood, Romance, Good/Neutral */

/* TextScreen("C-ARANE3") */

@122 = ~Aran's depth of devotion to <CHARNAME> continued to grow, serving as Her right hand on Faerun. His constant work furthering her causes helped develop a respectable following, and his willingness to travel anywhere in Her name led others to regard him as some sort of high priest... a notion that often was dispelled in a barrage of blasphemy. As the histories recount, his last days on this mortal plane were spent comfortably on Evermeet, attempting to arrange a joint project between the followers of <CHARNAME> and Hanali Celanil's Order of the Ruby Rose to commemorate what would have been <CHARNAME>'s eightieth mortal birth-day celebration.~

 

/* PC Accepted Godhood, Romance, Evil */

/* TextScreen("C-ARANE4") */

@123 = ~Aran's depth of devotion to <CHARNAME> continued to grow, serving for the following years without question or complaint. His constant work furthering her causes eventually corrupted him completely, though later writings indicate growing fear and desolation as his mortality left him increasingly unable to serve <CHARNAME> in the manner she wished. It is a mark of their love that when a Paladin of Helm finally ended Aran's life, <CHARNAME> Herself personally blasted the woman into nothingness, causing a minor skirmish in the wars of the gods.~

 

////////////////////////////////////////////////////////

/////* PC Refuses Godhood Potential Endings : DLG */////

////////////////////////////////////////////////////////

 

/* PC Refused Godhood, All PCs, Friendship, Good/Neutral : Global("c-aranepiloguefriend","GLOBAL",0) !Alignment(Player1,MASK_EVIL) */

/* TextScreen("C-ARANE5") */

@0 = ~There are few places in history for followers and companions, and Aran was no exception. He traveled the breadth and depth of Toril with <CHARNAME>, and when <PRO_HESHE> was unavailable for adventure he set out on his own escapades. He often chose to bring along a past adventuring companion. When questioned by Alina LightVoice during research for her historical series on the Prophecies of Alaundo, his response was "So's to train th' whelps what think they know somethin'. Hells, that be th' biggest secret to adventurin' - understand you know exactly naught, an' proceed right careful-like." Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers. As Aran tells it in Alina's 'A History of Amn: The Darkest Hour', the greatest moment in Aran's life was when "<CHARNAME> had th' good sense to avoid th' whole godhood thing an' stay out o' that mess. Faerun politics be hard enough, eh?".~

 

/* PC Refused Godhood, All PCs, Friendship, Evil : Global("c-aranepiloguefriend","GLOBAL",0) Alignment(Player1,MASK_EVIL) */

/* TextScreen("C-ARANE6") */

@1 = ~There are few places in history for followers and companions, and Aran was no exception. He traveled the breadth and depth of Toril, but for the most part without <CHARNAME>. He seldom chose to bring along a past adventuring companion. When questioned by Alina LightVoice during research for her historical series on the Prophecies of Alaundo, his response was "So's to train th' whelps watchin' someone's back, regardless o' politics, religion, or whatnot really be like. Call it enlightend self interest, but my days o' not trustin' my companions be over." Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers, but when questioned about the veracity of those tales, Aran kept his silence. As his son once wrote in a letter to a friend, "Father does not like to be asked about those days. He once told me that what keeps him alive is not being a potential problem for <CHARNAME> in any way at any time, and that if I want to have a happy healthy life I should do the same. So I have set off to join <CHARNAME>'s following. I mean, dad just doesn't seem to see the attraction of raw power, does he?"~

 

/* PC Refused Godhood, All PCs, Friendship and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */

/* TextScreen("C-ARANE7") */

@2 = ~There are few places in history for followers and companions, and Aran was no exception. He traveled the breadth and depth of Toril, but for the most part without <CHARNAME>. Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers, but when questioned about the veracity of those tales, Aran kept his silence. As his son once wrote in a letter to a friend, "Father does not like to be asked about those days. He once told me that it was both the best time and the worst time of his life, and that he will never really have anything else that meaningful to do again. I think he just misses <CHARNAME> and being the center of attention. Or perhaps he just doesn't want me to follow in his footsteps and become an adventurer."~

 

/* PC Refused Godhood, Romance, Friendship with Benefits and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */

/* TextScreen("C-ARANE8") */

@3 = ~Aran Whitehand and <CHARNAME> are reported as companions for several years after the refusal of godhood, though eventually they parted ways and found new lovers and new lives. The bardess Nightingale of Neverwinter writes that her series of love stories were based on their tempestuous affairs as they sought to pull apart yet found themselves reluctant to do so. "My heroine character Ellistar," she writes, "was loosely based on the continual spin of friendship, lust, desire for independence, and unwitting forces which eventually tore them apart." She later writes in her book Ellistar Enlightened, "I saw them as the ultimate tragic mispairing. They were not right for each other, but he loved her desperately. She sometimes appeared to love him just as much, but ultimately her heart was set an another course. That frustration, that doomed one-sided metaphysically unrequited love, destined to destroy them both if they stayed together, and the pain of that realization... If that is not Romance with a capital R, then I do not understand the genre at all."~

 

/* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: Adventuring Life : Global("c-aranepiloguefriend","GLOBAL",2) */

/* TextScreen("C-ARANE9") */

@4 = ~Aran Whitehand and <CHARNAME> are reported as companions for several years after the refusal of godhood, though eventually they parted ways and found new lovers and new lives. The bardess Nightingale of Neverwinter writes that her series of love stories were based on their tempestuous affairs as they sought to pull apart yet found themselves reluctant to do so. "My heroine character Ellistar," she writes, "was loosely based on the continual spin of friendship, lust, desire for independence, and unwitting forces which constantly threatened to tear them apart." She later writes in her book Ellistar Enlightened, "When I modeled (Ellistar's) character, I saw them as the ultimate victims of the life of a traveling adventurer. He loved her desperately, she sometimes appeared to love him just as much, but ultimately both of their hearts were set an another course. Which was the true love, the friend that they continued to pursue even while committed to another love, or the other love who tore them away from each other? That frustration, that constant on-again off again cycle of fight, break up, adventure together and end up sleeping with each other only to start the cycle all over again... If that is not Romance with a capital R, then I do not understand the genre at all."~

 

/* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: City Life : Global("c-aranepiloguefriend","GLOBAL",3) */

/* TextScreen("C-ARNE10") */

@5 = ~Aran Whitehand and <CHARNAME> are reported as companions for several years after the refusal of godhood, staying together even though they found new lovers and new lives. The bardess Nightingale of Neverwinter writes that her series of love stories were based on their tempestuous affairs. "My heroine character Ellistar," she writes, "was loosely based on the continual spin of friendship, lust, desire for independence, and unwitting forces which constantly threatened to tear them apart, yet ultimately never did." She later writes in her book Ellistar Enlightened, "When I modeled (Ellistar's) character on <CHARNAME>, I saw the pair of them as the ultimate victims of the life of a powerful cosmopolitan city-dweller. Which was the true love, the friend that they continued to pursue even while committed to another love, or the other love who tore them away from each other? They never married each other, but obviously their bond was deeper than a traditional friendship. That frustration, that completion, that "He is mine but I share him with you" and "She is mine but I share her with you"... If that is not Romance with a capital R, then I do not understand the genre at all."~

 

/* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: Country Life : Global("c-aranepiloguefriend","GLOBAL",4) */

/* TextScreen("C-ARNE11") */

@6 = ~Aran Whitehand and <CHARNAME> are reported as companions for several years after the refusal of godhood, staying together even though they found new lovers and new lives. The bardess Nightingale of Neverwinter writes that her series of love stories were based on their tempestuous affairs. "My heroine character Ellistar," she writes, "was loosely based on the continual spin of friendship, lust, desire for independence, and unwitting forces which constantly threatened to tear them apart, yet ultimately never did." She later writes in her book Ellistar Enlightened, "When I modeled (Ellistar's) character on <CHARNAME>, I saw the pair of them as romance in the quiet desperation of country life. So few could understand what they had been through, so finding romance outside their relationship was very difficult. Which was the true love, the friend that had shared such extra-ordinary experiences, or the lover with whom you feel you want to build a new life? They never married each other, but obviously their bond was deeper than a traditional friendship. That frustration, that completion, that "He is mine but I share him with you" and "She is mine but I share her with you"... If that is not Romance with a capital R, then I do not understand the genre at all."~

 

/* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE12") */

@7 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. It is whispered in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery. One side note in history tells of Aran's famous words at the conclusion of the Battle of Hullack Forest; "Kelemvor's Sweet Sickle, I *know* it were your turn to destroy an army. But it be blighted late, I'm bloody well tired, an' I just plain forgot. Hells, let's just find us an inn an' get a drink."~

 

/* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE13") */

@8 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse, with both of the companions bringing together the social fabric of the City of Splendors is a way unrivaled by any other. It is rumored that eventually Aran was invested as a Masked Lord of Waterdeep. It is also rumored that he himself passed that rumor around to hide the investiture <CHARNAME> as a Masked Lady. Of each of these rumors, neither would speak, redirecting the conversation or simply disappearing into the nearest bedchamber for suspiciously long periods of time.~

 

/* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE14") */

@9 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of the celebrations of Highharvesttide and Midwinter held on their small country estate, hosted by the couple amongst their friends. There are several recorded adventures over the following years, including Aarn's place at the Battle of Hullack Forest and <CHARNAME>'s famous delving into the Spine of the World, but for the most part the two adventurers appear to have remained content in their quiet lives. As a side note in history, Aran's famous response to a wandering bard is recorded in the papers of Alina the Songbird; "Hells, no. Don't be askin' <CHARNAME> about that. If she told you she'd rightly have to kill you, an' you have th' finest, sweetest set o' HEY, <CHARNAME>... that blighted well hurt!"~

 

/* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE15") */

@10 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. It is whispered in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery. One side note in the historical writings of Cane the Delver tells of <CHARNAME>'s famous words at the conclusion of the Battle of Hullack Forest; "Oh, stop pouting, you big baby. I *know* it was your turn to destroy an army. But it was late, I was tired, and I just forgot. You can do it next time, I promise."~

 

/* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE16") */

@11 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse where the citizens of the City of Splendors had unparallelled access to the intrigues and discussions of city politics. It is little secret that <CHARNAME> served as a Masked Lady of Waterdeep, and even less secret about Aran's refusal. City journals record Aran storming a closed council meeting, yelling "Bane's Bloody Bones, if you blighted idiots think I be goin' to sit through gods-be-damned meetin's an' listen to you blither on, you have blighted rocks for brains. You already done got one o' us frustrated enough to chew through leather. So bloody well leave me th' hells alone!"~

 

/* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE17") */

@12 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter hosted in a small country estate overlooking the River Delimbiyr. There are a few recorded adventures, most notably their joint expedition to the Spine of the World, and several sources indicate that they maintained communications amongst a varied set of adventurers, politicians, and researchers. As a side note, Pliny the Even Younger records <CHARNAME>'s reaction to a Blood Succubus before blasting her into nothingness; "So sorry, dear... you have nothing he wants. If you were a real woman, you would understand."~

 

/* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE18") */

@13 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. It is whispered in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery. One side note in history tells of <CHARNAME> and Aran quarreling over which one of them would spearhead forces at the Battle of Hullack Forest. The accounts report that after a prolonged argument, they decided to resolve their difference in the bedchamber and left before the start of battle, with <CHARNAME> apologising "I am so sorry... prior commitment. I think this big lunking idiot needs to remember exactly whom is in charge of whom, now."~

 

/* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE19") */

@14 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse where the citizens of the City of Splendors had unparallelled access to the intrigues and discussions of city politics. There are rumors that <CHARNAME> became a Masked Lady, running city business behind the anonymity of that city's ruling council. It is possible to infer that Aran may also have served as a Masked Lord; one city ledger records a Lord's indignant response when the Council requested he refrain from swearing while in council chambers; "Ishtishi... Istichi...Istishia's shpit... aww, hells. This blighted mask makes it right hellish to speak, eh?"~

 

/* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE20") */

@15 = ~Aran Whitehand and <CHARNAME> are reported as companions for the remainder of the known histories, though it is said that each had more than one lover in their time on Toril. The bardess Nightingale of Neverwinter writes that her series of love stories were based on their tempestuous affairs as they sought to pull apart yet found themselves pulled together by circumstance and desire. "My heroine character Ellistar," she writes, "was loosely based on the continual spin of friendship, lust, desire for independence, and unwitting forces of love which kept all of this contained to a small country estate on the coast of the Sea of Swords." She later writes in her book Ellistar Enlightened, "I saw them both as tragic and as inspiring. They never had children, they never married, yet no matter what forces came between them, they always ended up back together. If that is not Romance with a capital R, then I do not understand the genre at all."~

 

/* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE21") */

@16 = ~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. Eventually their sons and daughters joined them, though how such domestic experiments were completed while battling dragons and demons remains a mystery. It is said in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril a legacy of children who now occupy the highest levels of government, clerical, and magical organizations. One side note in history tells of Aran's famous words at the Battle of Hullack Forest; "Now, children, mount those bligh... I mean, please mount those dragons over there. We needs b... we need to clear the area right quick. Mommy is going to destroy an army now."~

 

/* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE22") */

@17 = ~Recorded histories portray <CHARNAME> and Aran Whitehand as inseparable companions. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse. While the couple never married, two of their children are now notable historical figures in their own right; their daughter as an Archmage credited as the mind behind restoration of Dead Magic spaces, and their grandson as the noted warrior Harold Swordbound, hero of the Battle for Cloakwood Glen. As for the couple themselves, little specific information is written, but some things about the extent to which city life may have been more eventful than expected can be inferred. A set of shop records on file in the Waterdeep Archives shows a tailor's order for one Aran Whitehand of 247 Coates Way; "To be repaired - two items. Item one: Mithral-lined leather coat. Dragon blood on left sleeve, tearing at the hem, and ink stain on the right cuff. Metal-work to be subcontracted to Evermeet. Item two: One mithral-lined dress, woman's, long, leather and dragonskin with hidden ankheg shell protective plate. Customer wishes bloodstains removed, ankheg shell to be altered for fit, and laces to be died black. Customer assured shop staff that the residual enchantments lingering on both items were harmless."~

 

/* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE23") */

@18 = ~Recorded histories portray <CHARNAME> and Aran Whitehand as inseparable companions. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter at a small country estate and lighthouse on the coast of the Sea of Swords. While the couple never married, Aran's continuing work as a coordinator for adventuring parties and <CHARNAME>'s varied interests were well known among contemporaries. One writer, the scribe from Kara-Tur known then as Shiri Tiawa, writes that adventurers, tradespeople, mages, travellers, and nobles alike found their way to the quiet solitude of that lighthouse. "On any given night," she writes, "while the light from the tower blazed forth across the sea, the small darkened house had a guest or two bringing news of the comings and goings of both of their friends and former adventuring companions. There was a quiet energy to the conversations, occasionally punctuated by explosive words issuing from Aran. Usually the words were incomprehensible, and guests refused to translate them for me, but from his tone I could surmise that he was swearing. They treated me as if I were the same as their daughter and their son, stressing without words the need for both independence of spirit and dependence upon each other. It was a happy time for a young woman just discovering this strange continent called 'Faerun'."~

 

/* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE24") */

@19 = ~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, there is a shelf in Candlekeep filled with tales, songs, and contemporary accounts of their adventures. Subsequent historical research has uncovered that while the pair were never married, they had several children together. Their most lasting legacy, however, is found in those same Candlekeep shelves, where tomes from all over Toril now reside due to <CHARNAME>'s and Aran's sustained and vigorous pursuit of the rare and arcane. While they have passed from the collective memory of scholarly research in general, a small shrine to the pair of felow adventurers now can be visited in the courtyard of Candlekeep, where their descendants keep a rose and a thornwood branch entwined, a lasting reminder of a long and happy relationship.~

 

/* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE25") */

@20 = ~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse filled with their children and friends. <CHARNAME> herself is credited with several political and economic victories for Waterdeep, both large and small, but the one most hotly contested was by her own lover. When the Masked Lords levied fines on the populous for using vulgar language in public, she rose in open council to speak against them, citing economic hardship and censorship. Her consort, Aran, is quoted as saying "Now, <CHARNAME>, you have been on me about th' whole 'no swearin' in front of th' children' thing for years now. Mayhap it be time I man up an' learn to keep a civil tongue in my head, eh? No harm in fillin' th' city coffers wi' such a law. I just have to grow up an' do what you always be askin'."~

 

/* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE26") */

@21 = ~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, the histories tell of a small homestead on the coast of the Sea of Swords. Shiri Tiawa, scribe of Kara-Tur, writes that adventurers, tradespeople, mages, travellers, and nobles alike found their way to the warm noisy hearth of that house. "On any given night," she writes, "the house had a guest or two, all bringing news of the comings and goings of Goodman and Goodwoman Whitehand's friends and former adventuring companions. There was a rambunctious energy to the conversations, where the children were encouraged to question guests and look up words or ideas they did not yet understand. Occasionally, the interplay was punctuated by explosive words issuing from Goodman Whitehand. Usually the words were incomprehensible, and the children refused to translate them for me, but from his tone I could surmise that he was swearing. The children treated me as if I were a long-lost sister. It was a happy time for a young woman just discovering this strange continent called 'Faerun'."~

 

/* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE27") */

@22 = ~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. Eventually their sons and daughters joined them, though how such domestic experiments were completed while battling dragons and demons remains a mystery. It is said in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril a legacy of children who now occupy the highest levels of government, clerical, and magical organizations. One side note in history tells of <CHARNAME>'s famous words at the Battle of Hullack Forest; "Aran, be a dear and get the children mounted on the dragons, please. Mommy is going to destroy an army now."~

 

/* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE28") */

@23 =~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse where the conversations were extensive, the food varied, and the guests far more diverse than common sense would allow. While their children were encouraged to attend the adult conversations, bedtime in the household was strictly enforced. As the Arch-Mage of Beregost Maris Nettlefeather wrote in her letters to her sister at the time, "The debate between the Thayvian emissary and the Rashemi tradesman was heating up, when suddenly <CHARNAME>'s lover (they are not married, just living together, I guess) stood up and said 'Right, then. All you (swearword) youngsters under the height of my waist needs be gettin' upstairs right quick. An' th' rest o' you, I needs be askin' you to leave for tonight. M'Lady an' I have some unfinished business what to attend to.' I mean, the audacity to swear in front of the children. And it was if he did not care exactly who I was, or how important I am! But when I turned to our hostess, she was smiling and unbuttoning her blouse. They practically threw us out of the house! Really, she should understand her place in history and her position in society better than that."~

 

/* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE29") */

@24 = ~While <CHARNAME> and Aran Whitehand never married, recorded histories portray them as inseparable companions. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinterin a large country home where the conversations were extensive, the food varied, and the guests far more diverse than common sense would allow. While their children were encouraged to attend the adult conversations, bedtime in the household was strictly enforced. As the Arch-Mage of Beregost Maris Nettlefeather wrote in her letters to her sister at the time, "I swear, Firri, the debate between the Sage from Candlekeep and the Rashemi tradesman was heating up, when suddenly <CHARNAME>'s lover (they are not married, just living together, I guess) stood up and said 'Right, then. All you (swearword) youngsters under the height of my waist needs be gettin' upstairs right quick. No, not you, Thorta... you be forty if you be a day, an' Han besides. I mean any what be livin' under this roof an' call me dad an' her mom, eh?' I mean, the audacity to swear in front of the children. But our hostess smiled, and said 'Upstairs quick, all of you, or your father will start the spankings'. I think she was joking, the way she smiled and laughed, but really, she should understand her place in history and her position in society better than that."~

 

/* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE30") */

@25 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. While the couple never had children, they left a legacy of plundered ruins and successful battles, and at least three volumes of bardic work describing their accomplishments resides now in Candlekeep. It is whispered in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery. One side note in history tells of Aran's famous words before leaving the Battle of Hullack Forest: "I be blighted sorry about this, but m'wife seems unable to keep her... HELLS, WOMAN, NOT NOW... hands off of me, an' I needs be takin' her to th' nearest inn and let her be havin' have her wild ways wi' me. Hope it blighted well turns out all right on th' whole battle thing, eh?"~

 

/* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE31") */

@26 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse. Shiri Tiawa, scribe of Kara-Tur, writes that adventurers, tradespeople, mages, travellers, and nobles alike found their way to the drawing room and dining room of that house. "On any given night," she writes, "the house hummed with quiet energy and decent conversation, occasionally punctuated by explosive words issuing from Goodsman Whitehand. Usually the words were incomprehensible, and guests refused to translate them for me, but from his tone I could surmise that he was swearing. Luckily, very seldom did a duel result. It was a happy time for a young woman just discovering this strange continent called 'Faerun'."~

 

/* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE32") */

@27 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of a small homestead on the coast of the Sea of Swords. Shiri Tiawa, scribe of Kara-Tur, writes that adventurers, tradespeople, mages, travellers, and nobles alike found their way to the quiet solitude of that house. "On any given night," she writes, "the house had a guest or two, all bringing news of the comings and goings of Goodman and Goodwoman Whitehand's friends and former adventuring companions. There was a quiet energy to the conversations, occasionally punctuated by explosive words issuing from Goodman Whitehand. Usually the words were incomprehensible, and guests refused to translate them for me, but from his tone I could surmise that he was swearing. They treated me as if I were the daughter they never had. It was a happy time for a young woman just discovering this strange continent called 'Faerun'."~

 

/* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE33") */

@28 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. It is said in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery. One side note in history tells of <CHARNAME>'s famous words at the Battle of Hullack Forest; "I know, I know... it is your turn to destroy an army. But it is late, I'm tired, and you are busy cooking the curry. I'll go do it, darling. You keep stirring the pot."~

 

/* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE34") */

@29 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Neverwinter in a large house close to the center of town. <CHARNAME>'s reputation as an adventurer keeps the shop busy, while Aran keeps the hearth burning and the anvil ringing. Alina the Songweaver writes that when asked why the couple moved north, Aran's reply was as blunt as his reputation would have you expect; "She didn't rightly like th' blighted stupidity an' such. They kept expectin' us to do more, say more, spend more, an' be more. Wi' no children an' no ties, we decided to try our hand at playin' store an' keepin' house up here where things be a little less about back room deals an' politics. So far, so good."

 

/* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE35") */

@30 = ~The marriage ceremony for Aran Whitehand and <CHARNAME> lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter, hosted by the couple and their friends. While the couple had no children, their legacy was unprecedented peace and prosperity in their small corner of the world. Their reputation may have protected their holdings, but it apparently did have its drawbacks. As <CHARNAME> herself writes in her journals, "The trouble with having a reputation is that there is always a bard or a young adventurer visiting the local inn, asking questions or begging for stories. Then Aran starts boasting about me, and I start poking back at him, and before long we end up back in a bedchamber. So we limit our visits to the inn now, out of self defense. Of course, that leaves us alone, which means we end up in a bedchamber."~

 

/* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE36") */

@31 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. While the couple never had children, they left a legacy of plundered ruins and successful battles, and at least three volumes of bardic work describing thier accomplishments resides now in Candlekeep. It is whispered in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery. One side note in history tells of <CHARNAME>'s famous words before leaving the Battle of Hullack Forest: "So sorry. Prior commitment. Do clean up after yourselves, please... my husband seems unable to keep his hands off of me, and I have no recourse but to take him to the nearest inn and have my wild ways with him."~

 

/* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE37") */

@32 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse. While there were no children, their marriage was fruitful in other ways, notably in the politics and power struggles within the City of Splendors. Contemporary accounts tell time and time again of the minor problems solved, disputes settled, and the implicit power that seeing Aran and <CHARNAME> out for an evening stroll had on city life. Senior Lieutenant Trand writes in his memoirs 'Splendors, Secrets, and Subterfuge: A History of My Time On Waterdeep Watch'; "It was an open secret that the only people more powerful in Waterdeep than the Masked Lords were the two of them, out for a stroll. You just knew some strange things were about to happen, like an Avariel Arch-Mage popping into existence next to them, or a Red Wizard Arch-Mage flying in on griffin-back. I even saw them stop one time and begin a conversation with a small hampster which seemed to float in the air in front of them."~

 

/* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE38") */

@33 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the small seacoast town of Whiteford began its existence as a joint project between <CHARNAME> and Aran to provide a sheltered refuge for travellers heading towards Candlekeep. Though the marriage was childless, their legacy was fruitful. Nobles, commoners, scribes, tradespeople, and even demi-human visitors contemporary to that time credit the inn and stables at Whiteford as the place to be safe, welcome, and entertained. As Jonas the Skald writes in his account of the trade in songs between Moonshea and Baldurs Gate, "The most exciting and hoped for invitation was one to come to the estate rather than the inn. While the inn was a great place to spin tales and trade songs, many would wait patiently for a glimpse of <CHARNAME> out walking along the seashore, or Aran hauling in a load of hay. Every once in awhile, they might notice someone as being particularly interesting, and a dinner invitation would ensue. I was blessed to have one, once. The meal was a fiery curry, and the conversation was just as intense. I fell head over heels for <CHARNAME> instantly, but it was clear tat she only had eyes for him."~

 

/* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE39") */

@34 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. While the couple left a legacy of plundered ruins and successful battles, and at least three volumes of bardic work describing their accomplishments resides now in Candlekeep, their biggest legacy was their children. It is whispered in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril forever in search of new discovery, but this historian disputes that claim on the grounds that neither would willingly leave their family for any extended period of time. To quote Aran Whitehand himself, as written by the planar bard HaerDalis in the Geater Daggerford Incident, "Hells, no. Naught will split me from her side, nor she from mine own, but we be reasonable folk. If it were just us, we might even be pursuaded to let you roam around causin' mischief. But there be a little matter o' my daughter not growin' up where there be arch-devils, see... so I be takin' th' first turn to get my aggression all out, an' then my wife will be ready to start takin' you apart piece by piece. No hard feelin's, eh?"~

 

/* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE40") */

@35 = ~The marriage ceremony for Aran Whitehand and <CHARNAME> lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse, hosted by the couple and eventually their sons and daughters. While tempted back into an adventure or two by circumstance, for the most part the couple remained in Waterdeep, celebrating an entirely new domestic adventure playing out on the busy, bustling cosmopolitan streets and thoroughfares. A secondary account written in a diary of a government steward tells of Aran's investiture as a Masked Lord, and his response; "Blighted hells. I thought it were a job for copywork. My wife will blighted well kill me for this, she will."~

 

/* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE41") */

@36 = ~The marriage ceremony for Aran Whitehand and <CHARNAME> lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter, hosted by the couple and eventually their sons and daughters. While tempted back into an adventure or two by circumstance, for the most part the couple avoided public fanfare, preferring to watch an entirely new domestic adventure play out on the golden wheat fields and deep blue rivers of their holdings. Writings indicate that Aran remained active politically, protecting his wife and family from the vagraties of lords and kings. More than one account writes of his famous response to a would-be conqueror; "By Sune's Hand, I'd blighted well stop where you stand. Me, you might be able to handle. But th' wife, well... she be a ways out o' your league. Or all o' Toril's, for that matter".~

 

/* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE42") */

@37 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. Eventually their sons and daughters joined them, though how such domestic experiments were completed while battling dragons and demons remains a mystery. It is said in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril a legacy of children who now occupy the highest levels of government, clerical, and magical organizations. One side note in history tells of <CHARNAME>'s famous words at the Battle of Hullack Forest; "Aran, be a dear and get the children mounted on the dragons, please. Mommy is going to destroy an army now."~

 

/* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE43") */

@38 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse, where <CHARNAME> led discussions and entertained guests while Aran saw to the affairs of the household. While tempted back into an adventure or two by circumstance, for the most part the couple avoided public fanfare, preferring to watch an entirely new domestic adventure play out on the busy, bustling cosmopolitan backdrop of Waterdeep's streets and thoroughfares. There are rumors that the couple's oldest daughter became a Masked Lady of Waterdeep, elected by the efforts of <CHARNAME> and Aran's sister, but there is no direct proof. As a side note, Hilla the Bard's account of city politics attributes the following line to <CHARNAME>; "Ambassador, my children are accustomed to unrefined speech. After all, Aran's speech would shame a drow. They are not as accustomed to seeing their mother decapitate a Thayvian. Perhaps you would volunteer as a teaching demonstration?"~

 

/* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE44") */

@39 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of the celebrations of Highharvesttide and Midwinter held on their small country estate, hosted by the couple and eventually their sons and daughters. While tempted back into an adventure or two by circumstance, for the most part the couple avoided public fanfare and the traveller's life, preferring to watch an entirely new domestic adventure play out on the green fields leading down to the river by their new home. As a side note in history, one account of the Hill Giant Invasion of the Dales records <CHARNAME>'s words prior to the Battle of North Hedge; "Aran, be a dear and and round up the children. Mommy needs to show them how to split a Fire Giant's skull."~

 

/* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */

/* TextScreen("C-ARNE45") */

@40 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of their adventuring across the face of Faerun and the planes beyond. The accounts of their expeditions to the Spine of the World alone take up four volumes in the archives of Candlekeep. Eventually their sons and daughters joined them, though how such domestic experiments were completed while battling dragons and demons remains a mystery. It is said in the innermost circles of scribes and historians that they continue planar adventuring to this very day, having left Toril a legacy of children who now occupy the highest levels of government, clerical, and magical organizations.~

 

/* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */

/* TextScreen("C-ARNE46") */

@41 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of celebrations of Highharvesttide and Midwinter in Waterdeep in a large townhouse, hosted by the couple and eventually their sons and daughters. While tempted back into an adventure or two by circumstance, for the most part the couple avoided public fanfare, preferring to watch an entirely new domestic adventure play out on the busy, bustling cosmopolitan backdrop of Waterdeep's streets and thoroughfares. Rumors persist that at least one of their household took up government stewardship, becoming a Masked Lord or Lady, but as of yet no direct evidence has been found.~

 

/* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */

/* TextScreen("C-ARNE47") */

@42 = ~The marriage ceremony for <CHARNAME> and Aran Whitehand lasted three days, and is still discussed in the trades as an example of how to spend excessive amounts of coin freely. As for happily ever after, the histories tell of the celebrations of Highharvesttide and Midwinter held on their small country estate, hosted by the couple and eventually their sons and daughters. While tempted back into an adventure or two by circumstance, for the most part the couple avoided public fanfare and the traveller's life, preferring to watch an entirely new domestic adventure play out on the green fields leading down to the river by their new home. It is said that mere rumor of their visiting with the children on an educational vacation was enough to protect a village and surrounding countryside, a ruse so overused by small settlements that historians to this day are not sure exactly where they travelled or when.~

Edited by cmorgan
edited for cleanup and tra-ref

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MWWWWWAAAAHAHAHAHhahahahaha... now *that* is a set of interactive epilogues. I now retire to think of something suitably more insane to perpetrate upon the i.e. modding world.

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Good grief. And here I thought I was going above and beyond with twelve epilogues for Darian. Godspeed, you crazy bastard.

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[Alignment shift: cmorgan: two point towars Chaotic Evil] :)

 

For players, this is awesome. For modders, more of a nightmare. Anyways, I congratulate you for having them epilogues written!

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..aaand with a little cleanup, some adjusting of .tra references, etc. voila... he lives on in immortal splendor.

 

 

 

friendendbio.jpg

 

 

Of course now comes the hard part - adding the player choices to talks so that the correct bio plays. No problems will befall leaving everything at 0 for married and children, or even settig most of these on a dude - the romance active will screen most of that, and the only loophole is where a PC has chosen something like just wanting to be friends but not shut off the RA (for example, roleplaying "married but having an affair with Aran" or such). But if RA=2 and lifestyle or relation is not set to either 1, 2, or 3, we are going to be missing an epilogue.... so there will need to be some forced choice points for

 

Global("c-aranepiloguerelation","GLOBAL",0)

Global("c-aranepiloguelifestyle","GLOBAL",0)

 

The basic pattern is

 

00

01

10

11

 

for marriage/kids, but it gets extended by

 

relation/lifestyle

1 1

1 2

1 3

2 1

2 2

2 3

3 1

3 2

3 3

 

which is why itends up being so many epilogues. And even then, if a 0 shows up in the last setting when a friend ending" var isn't set, we have a loophole.

Edited by cmorgan

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