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Wisp

Amber v4 bugs

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Vocing is currently not installed because of a missing EVAL in the relevant HANDLE_AUDIO function call.

 

--- old-setup-amber.tp2	2013-11-29 18:51:53.287894811 +0100
+++ setup-amber.tp2	2013-11-29 18:50:04.128571981 +0100
@@ -12,7 +12,7 @@
// use new macro to handle all audio installation
LAF HANDLE_AUDIO STR_VAR audio_path = ~amber/sounds/ambient~ oggdec_path = ~amber/sounds~ sox_path = ~amber/sounds~ END // ambient area sounds
ACTION_IF FILE_EXISTS ~amber/sounds/%LANGUAGE%/m#amb001.ogg~ THEN BEGIN
-  LAF HANDLE_AUDIO STR_VAR audio_path = ~amber/sounds/%LANGUAGE%~ oggdec_path = ~amber/sounds~ sox_path = ~amber/sounds~ END // this replaces all the junk below
+  LAF HANDLE_AUDIO STR_VAR audio_path = EVAL ~amber/sounds/%LANGUAGE%~ oggdec_path = ~amber/sounds~ sox_path = ~amber/sounds~ END // this replaces all the junk below
END

LAF HANDLE_TILESETS STR_VAR tiz_path = ~amber/tiz~ tizunpack_path = ~amber/tiz~ END // unpacks area tilesets

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I hope someone has an answer cause I just made it with Amber earlier today and I sooooo miss her wonderful voicing.

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I think this report was intended for the mod author/maintainer.

 

To fix it yourself, open setup-amber.tp2 and find this line:

  LAF HANDLE_AUDIO STR_VAR audio_path = ~amber/sounds/%LANGUAGE%~ oggdec_path = ~amber/sounds~ sox_path = ~amber/sounds~ END // this replaces all the junk below 

and replace it with this one:

  LAF HANDLE_AUDIO STR_VAR audio_path = EVAL ~amber/sounds/%LANGUAGE%~ oggdec_path = ~amber/sounds~ sox_path = ~amber/sounds~ END // this replaces all the junk below

 

After saving the changes, the mod would need to be reinstalled.

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OK I added the EVAL saved it and uninstalled Amber. When I reinstall it took forever with the decoding but seems to be working.

 

Thanks!

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Is there any way to fix it without reinstalling? I have a big world install and I really don't want to mess it up.

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I agree with Nahk. It would be wonderful if the installer had a re-install option. I don't know how difficult that would be to do.

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Does BigWorld install before or after Amber?

 

If its bigoworld is firs it shouldn't effect it right?

 

I always install NPC's last for this purpose, although I know nothing about bigworld.

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So there is a solution to this but the attachment is large. If you actually take the .wav files from the override directory when amber is installed after this fix, it will work. Actually, I am guessing you can just run the exe which decodes the .ogg into .wav and put it into your override directory. I can toss you the zipped wav files if you would like but they are around 127MB so I don't know how to transfer them or if the author would allow this. I think the best thing to do is to run the oggdec.exe found under amber/sounds against all of your sounds for the language of choice and then take those .wav files and put them into your override. It will just magically work and the OP was correct, this is a very beautiful voiced over mod.

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Amber seemed to be working just fine until I followed the map taken from the slavers. It crashed a couple times. Reloaded... My characters show up outside of the wizards house, but all I see is black background - the NPCs show up that I need to fight, but I am standing in blackness.

 

I am using on a Macbook Air. Has anyone seen this before? Would love to continue to use the mod.

 

Also...When I switch to Map Mode, I can see the surroundings. Just not when I am in "regular" view.

<img class="UMSRatingIcon" id="ums_img_tooltip" />

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