lynx Posted May 30, 2015 Share Posted May 30, 2015 the mod has an unwritten dependency. Original bg2 does not include an ids with SSE defined, so installation fails. Include dir.ids in the mod if you want it to be usable without ees. Quote Link to comment
lynx Posted July 2, 2015 Share Posted July 2, 2015 and this scripting bug: http://gibberlings3.net/forums/index.php?showtopic=27379 Quote Link to comment
Endarire Posted February 23, 2020 Share Posted February 23, 2020 @lynx @Saradas For those using EET, what should be done to ensure compatibility? Quote Link to comment
lynx Posted February 23, 2020 Share Posted February 23, 2020 Never tried eet, but you do realize this thread is 5 years old, right? Quote Link to comment
Austin Posted September 24, 2020 Share Posted September 24, 2020 (edited) I added the EET compatibility to this mod (adapted the chapter variables and added the EET_TRANSITION function). Also, the mod is completely tra-ified, the file structure is put in order (now everything is not in one folder, but is divided into subfolders), iconv is added.Link (UPDATED) Please update it officially, if possible! Edited October 1, 2020 by Austin Quote Link to comment
Endarire Posted September 24, 2020 Share Posted September 24, 2020 @AustinThank you! Quote Link to comment
jastey Posted September 29, 2020 Share Posted September 29, 2020 @Austin Did you take the version 1.7 from SHS into account for your changes? Quote Link to comment
Austin Posted September 29, 2020 Share Posted September 29, 2020 2 hours ago, jastey said: @Austin Did you take the version 1.7 from SHS into account for your changes? No, I used the version that is in this thread (1.6). I didn't know what 1.7 is. But now I compared them and I do not see what exactly changed in version 1.7 - nothing is said about this in the changelog, and at the first examination I do not see the difference. Quote Link to comment
Mike1072 Posted September 29, 2020 Share Posted September 29, 2020 I used WinMerge to generate this list of files that were changed between 1.6 and 1.7: english/English.tra !scombus.spl !sdrainr.spl !sforce.spl !spcnec.spl !stun.eff (added) Quote Link to comment
Austin Posted September 29, 2020 Share Posted September 29, 2020 20 minutes ago, Mike1072 said: I used WinMerge to generate this list of files that were changed between 1.6 and 1.7: english/English.tra !scombus.spl !sdrainr.spl !sforce.spl !spcnec.spl !stun.eff (added) Many thanks! I'll add this to my adaptation a little later to accommodate the changes! Quote Link to comment
jastey Posted September 29, 2020 Share Posted September 29, 2020 @Austin In case you haven't yet, please also include a (detailed if possible) changelog. Quote Link to comment
jastey Posted September 29, 2020 Share Posted September 29, 2020 Thanks @Endarire for drawing my attention to this. Quote Link to comment
Austin Posted September 29, 2020 Share Posted September 29, 2020 OK! By the way, I see that the !Stun.eff file has been added, but TP2 version 1.7 does not provide for copying it to the override folder. In this case, it just wasn't used. I will add this Quote Link to comment
Austin Posted September 29, 2020 Share Posted September 29, 2020 Done, here is the updated version 1.7 with added EET-compatibility and fixes. I also returned the readme file to the archive (it was in previous versions, but for some reason it was removed in version 1.7), and added a detailed changelog in this version to it!Link: https://www.dropbox.com/s/b9gxzrs0qz8ijsv/Saradas Magic 2 (1.7 %2B EET%2Btraify).rar?dl=0 Quote Link to comment
Austin Posted October 1, 2020 Share Posted October 1, 2020 I once again updated the archive with the mod and changed the version to 1.8.https://www.dropbox.com/s/sx6pketmg09igwa/Saradas%20Magic%202%20%281.8%29.rar?dl=0 Added compatibility with "vanilla" (non-EE) version of the game. All changes are indicated in the changelog in the readme file Quote Link to comment
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