GuiSilva Posted February 25, 2014 Share Posted February 25, 2014 I noticed since I've started playing non EE there's something wrong with my chars hit points. Shouldn't a 16Con cleric starting at lv 7, rolling at his max hitpoints, get 70 HP ? a lv 7 barbarian rolling 17 per lv should get 119. For example my Ceric nad Bar rolled respectively 78 and 131, that's an extra 8 and 14 Hp I don't know where it came from. I have Fixpack -> Tweaks -> SCS II. Have the " Maximum HP Creatures (Bigg) " for All Creatures installed ( don't know if it has anything to do with it ). Anyone know what is possbly happening ? I hae exactly te same components from my previous install, and I never had this issue before. Plus I noticed my Barb at Lv 9 with a Thaco of 6 and 9 for offhand was hiting more than normal AND when he rolls a 20 it's NOT a critical hit. ALSO the number of attacks per round for my Lv 9 fighter and barb are both 3. Fighter has axe Grandmastery and uses a shield, shouldn't he get 5/2 or something and 3 at lv 15 ? I don't know man i've installed this game so many times before and never had this issues before, help me out please !! Link to comment
GuiSilva Posted February 25, 2014 Author Share Posted February 25, 2014 Something to do with " True Grandmastery ", or " um nerfed Thaco table " components maybe ? The Hit points are a puzzler to me =/ Link to comment
kreso Posted February 25, 2014 Share Posted February 25, 2014 Plus I noticed my Barb at Lv 9 with a Thaco of 6 and 9 for offhand was hiting more than normal AND when he rolls a 20 it's NOT a critical hit. What's "hitting more than normal"? Roll of 20 is a pretty hard-coded critical hit, perhaps creature hit had a helmet - even so, you should see a message "critical hit averted". ALSO the number of attacks per round for my Lv 9 fighter and barb are both 3. Fighter has axe Grandmastery and uses a shield, shouldn't he get 5/2 or something and 3 at lv 15 ? If barb is dual-wielding, he gets 1 base + 1/2 for specialization + 1 apr off-hand. At level 7, he has 3 apr (gains additional 1/2). At level 13, he gains yet another additional 1/2, maxing out at 7/2 (non-hasted, dual-wielding). If fighter has GM, he gains 1 base, 1/2 for Specialization, 1/2 at level 7, and a full 1 for having GM in axes. At level 9, he should have 3 apr, and gain an additional 1/2 at level 13, for a total of 7/2 apr (non-hasted, axe+shield). If he were dual-wielding, he tops out at 9/2 apr. As for HP bonus, it might help if you post your Weidu log. Link to comment
GuiSilva Posted February 25, 2014 Author Share Posted February 25, 2014 Oh man, I don't even know what Weidu Log is, i'm screwed =/ Link to comment
Ardanis Posted February 25, 2014 Share Posted February 25, 2014 Newly generated characters receive additional +1 hit die roll. Which is exactly what your cleric gets. As for barbarian, 131-119=12 (not 14 ), which again is the class' hit die. Link to comment
GuiSilva Posted February 25, 2014 Author Share Posted February 25, 2014 thank you man, and what about my sword and shield fighter with axe grandmastery, lv 9 having 3 attacks per round ? shouldn't it be 5/2 ? Link to comment
Jarno Mikkola Posted February 25, 2014 Share Posted February 25, 2014 thank you man, and what about my sword and shield fighter with axe grandmastery, lv 9 having 3 attacks per round ? shouldn't it be 5/2 ? No... the 3 is correct, you gain a 1/2 at level 7 as a warrior(fighter, ranger, paladin and their kits, Barbarian etc) and you have the 1 at start and the additional 1 and 1/2 from the Grandmastery, if you use the tweakpack. Link to comment
lynx Posted February 26, 2014 Share Posted February 26, 2014 Newly generated characters receive additional +1 hit die roll. Which is exactly what your cleric gets. As for barbarian, 131-119=12 (not 14 ), which again is the class' hit die. Is there any more research into this? Multiclasses, levels, other games? Link to comment
Ardanis Posted February 27, 2014 Share Posted February 27, 2014 As far as I know, it only happens when you start a new SoA game. Can't remember if it was changed in EE. No idea about multiclasses, someone would need to check. Link to comment
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