wolpak Posted February 28, 2014 Share Posted February 28, 2014 I have created new bracers, boots, rings and amulets, but none are equipable in the game. Everything is set properly as I copied over an existing piece of equipment first or edited existing equipment. One issue I have noticed in the DLTC Editor is that when I load up an item in the game, it shows paperdoll animation as -unknown. When saved, it switches to -none as there is no listing for bracers, boots, amulets or rings. Seems like a bug in the editor. Link to comment
Jarno Mikkola Posted February 28, 2014 Share Posted February 28, 2014 I have created new bracers, boots, rings and amulets, but none are equipable in the game. Everything is set properly as I copied over an existing piece of equipment first or edited existing equipment. One issue I have noticed in the DLTC Editor is that when I load up an item in the game, it shows paperdoll animation as -unknown. When saved, it switches to -none as there is no listing for bracers, boots, amulets or rings. Seems like a bug in the editor. When you setup the game you intent to use the files in, do you have the BG2Effects.dat selected in the "Location of IEEP... " folder ? As if not, the files might not get processed correctly... and I always start from a known item, and edit the values and effects etc... and the items you edit don't have any paper doll or avatar appearances so of course it would be unknown/none, so it won't matter. Link to comment
Avenger Posted March 1, 2014 Share Posted March 1, 2014 It works for me. If there is an unknown animation type, it doesn't remove it, the dropdown menu has a pretty long list of animation types. Link to comment
Lu_ Posted March 2, 2014 Share Posted March 2, 2014 One issue I have noticed in the DLTC Editor is that when I load up an item in the game, it shows paperdoll animation as -unknown. When saved, it switches to -none as there is no listing for bracers, boots, amulets or rings. Seems like a bug in the editor. Not a bug, rather a correction. I guess the -unknown value is actually a 'bug' (Bioware's), though it doesn't affect anything Link to comment
Avenger Posted March 2, 2014 Share Posted March 2, 2014 One issue I have noticed in the DLTC Editor is that when I load up an item in the game, it shows paperdoll animation as -unknown. When saved, it switches to -none as there is no listing for bracers, boots, amulets or rings. Seems like a bug in the editor. Not a bug, rather a correction. I guess the -unknown value is actually a 'bug' (Bioware's), though it doesn't affect anything Ah, you are right, it replaces the ' ' with plain 0. I think i do this because it would cause a crash in the original engine, if you set a level restriction AND still have a non zero paperdoll animation. So, i just clear it when it is harmless. The equipability problem should be caused by something else. Link to comment
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