AngryHobbit Posted March 9, 2014 Share Posted March 9, 2014 I left Kivan at the Copper Coronet, and ordered him to wait there. I returned 2 weeks after the last time he joined, and I couldn't find him. I entered every room in Athkatla, even places i didn't visit with him, and still he's nowhere to be found. Is there any Global variable that would reset him to spawn again at the WP? Link to comment
Domi Posted March 10, 2014 Share Posted March 10, 2014 Try CreateCreature("<string>") Creates the creature specified by <string> that is in all likelihood probably if memory serves P#Kivan Link to comment
Jarno Mikkola Posted March 10, 2014 Share Posted March 10, 2014 Try CreateCreature("<string>") That's not going to work... cause one needs a little bit more, so if the string is indeed the P#Kivan, then: CLUAConsole:CreateCreature("p#kivan") Whiihehiheh...and remember that when you say the "whiihehiheh", you need to commit to it... Link to comment
AngryHobbit Posted March 15, 2014 Author Share Posted March 15, 2014 For some reason, CreateCreature can't spawn characters from mods in my game. Don't know why. Thank's anyway. I started the new game. I want to bring Kivan to Spellhold. I won't be playing the game that much in the next month or two anyway (I'm starting my first "real" job next week), so it doesn't really matter if I start from the beginning next time. Link to comment
Jarno Mikkola Posted March 15, 2014 Share Posted March 15, 2014 For some reason, CreateCreature can't spawn characters from mods in my game. Don't know why. Thank's anyway.I started the new game. I want to bring Kivan to Spellhold. I won't be playing the game that much in the next month or two anyway (I'm starting my first "real" job next week), so it doesn't really matter if I start from the beginning next time. Did you install the mod to the game directory that you use to run the game from, and that you use the BGMain.exe to run the game ? To check that, you need to open the weidu.log file with notepad and see the ~SETUP-KIVAN.TP2~ in the file....And you do know how to activate the Console and all ? {Points to the above link ... } And the mod is not made for the EE version of BG2, so there's that... and the console is done differently. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.