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Not sure were these bugs come from


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Might be from tweakpack, fixpack or both, so this seemed to a decent place to write these down.


1. Script for Wand of Healing has erroneous overhead string set: each time my chars under scripts "igeneric", "ipaladin" and so on become wounded and try to use it, whole description of Ice Storm spell is displayed overhead. Also, no healing actually happens, making any char having this wand just stand there trying to use it again and again.


2. Ironically, there's a weapon named "Healed 1 hitpoint" or something along the lines. Don't remember where I spotted it though, I think it came as one of the random treasures.


3. Tenser's Giant Strength spell always fails to be added to a spellbook even though I had "100% learn" component of IWD Tweaks and have drunk my mage up to Int 24 with potions.


Hope anybody could make something out of this, or to point me in right direction on where should I have reported this :)


Here's my WeiDU log:


// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~AB.TP2~ #0 #0 // Auril's Bane Core Files

~AB.TP2~ #0 #1 // Icewind Dale No-End Patch

~AB.TP2~ #0 #2 // Heart of Winter No-End Patch

~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #0 // 1ppv: Fix character attack animation sounds in TotLM

~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #1 // 1ppv: Fix combat animation bug (enable combat stance animations)

~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #2 // 1ppv: Use BG1/IWD character animations

~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v6

~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v6

~1PP_HQ_MUSIC_IWD/1PP_HQ_MUSIC_IWD.TP2~ #0 #0 // 1pp: High quality music for IWD HoW/TotLM

~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v5

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v7

~UB_IWD/SETUP-UB_IWD.TP2~ #0 #2000 // Restored Random Drops: v7

~IWDNPC/SETUP-IWDNPC.TP2~ #0 #0 // Icewind Dale NPCs: v4

~IWDNPC/SETUP-IWDNPC.TP2~ #0 #1 // Alternate class for Korin - multiclass cleric/ranger: v4

~IWDNPC/SETUP-IWDNPC.TP2~ #0 #5 // Alternate class for Severn -> Severn, mage: v4

~IWDNPC/SETUP-IWDNPC.TP2~ #0 #8 // Alternate class for Teri -> Teri, multiclass thief/mage: v4

~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls

~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)

~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches

~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves

~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields

~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)

~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core)

~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core)

~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)

~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches

~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects

~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #20 // Weapon Animation Tweaks: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #40 // Restore IWD Loading Screens: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #70 // Force All Dialogue to Pause Game: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #1010 // Add Bags of Holding: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #1020 // Stores Sell Higher Stacks of Items: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2030 // Remove Experience Cap: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2061 // Wear Multiple Protection Items -> No Restrictions: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2100 // Change Magically Created Weapons to Zero Weight: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2110 // Un-Nerfed THAC0 Table: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2120 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2130 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2140 // Alter Priest Spell Progression Table -> Un-Nerfed Table (Blucher): v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3060 // Unlimited Ammo Stacking: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3070 // Unlimited Gem and Jewelry Stacking: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3080 // Unlimited Potion Stacking: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3090 // Unlimited Scroll Stacking: v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3120 // Sellable Staffs, Clubs, and Slings (Icelus): v15

~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3140 // Friendly Random Drops -> Randomize on reload: v15



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4. Putting "Mail of Life" armor on instantly makes ipaladin, iddruid and idcleric scripts to consider wearer as having a disease. Further, having this armor on makes wearer running idcleric script to continually (try to) execute some script block, with usual side effects: battle stance, inability to walk over long distances. Narrowed it down to regeneration: series of iSomething scripts treat it as disease in regard of curing spells and Mummy's Tea, plus sume script block keeps firing continually breaking any long movement orders and idle stance.


Hmm, I wonder what mod are these i-something scripts from. Not wonder enough to go browse mod folders though :)

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Thanks Jarno, I should have thought of it myself! :)


5. Here's the list of loot from Kontik, Auril follower from giants cave:

1x Skydrop Gem

5x Patriot Helm

5x Bastard Sword of Greater phasing

3x Two Handed Sword +3: Bane

1x Robe of the Evil Archmage

1x Ring of Protection +2

3x Static Short Sword +3

1x Kontik's Ring of Wizardry

1x Breath of Auril

1x Long Sword +3: Enforcer


Almost made me wish to drop this Spine of the World business, sell the loot, retire and live happily ever after :)

BTW, something similar, if on a lesser scale, happened with loot from frost salamanders leader, whatshisname. Is it Randomized loot to blame?


6. Clerical spells are funny!

- Aerial Servant description: "who knows what this does";

- Conjure Animals description: "not exactly sure the difference between this and animal summoning but it needs to be determined before this description goes in" - reminds me of this somewhat :)


7. Kieran, owner of a tavern in Lonelywood, in his special shop sells 3 instances of an item called "Beetle", each costs 1 GP and has neither description nor inventory bam.


8. Asgrim, crazy dwarf in Gloomfrost, sells, among other things, War Hammer of Eletrocution which has inventory bam of necklace and unidentified Heavy Crossbow +1.


9. Xertarnylth, Gloomfrost marilyth added by some mod iirc, is accompanied by yan-ti priest and yan-ti champion. This champ is bugged: it didn't turn hostile and didn't give XP when killed.


10. When talking to Hreidmar Orcslayer, dwarven kong from some mod at "transition area" right after frozen aquarium, after returning the crown to him, greets me, to which I have only option of answering "NO VALID REPLIES OR LINKS".


11. Something is wrong with either Beltifet or the area script. When I kill him, he dies as he should, death animation is played, I get 75000 exp for killing, screen fades to black for a moment, but then somewhy I found my party back at the same ar1105, Belhifet alive again at seemingly eternal Almost Dead state (well 10 minutes of hacking away haven't fixed it), and since that moment the game is screwed as I can't kill him again conventionally, and when I Ctrl-Y or power word kill' him, game doesn't react: he dies, and then I stand idle on the map with no doors. Seems like something broke start of the final movie. As per advice found on rpg-board.org, changing EndCutSceneMode() to EndCredits() in eebelkil.bcs cutscene apparently fixed the issue, running end credits right after Belhifet's death, though I'm not sure if I'm not cutting something by doing so, perhaps from IWD1 NPC.

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