Paladina Posted June 14, 2014 Share Posted June 14, 2014 Hope this is the right place for this. I just finished another game of Shadows of Amn, and once again was frustrated to get thrust immediately into Throne of Bhaal and the statues scene. It kind of ruins the momentum of the ending for me. You complete this great, epic battle--and without a chance for breath you're stuck into another battle. I was wondering if it would be possible to not have Throne of Bhaal autostart. I'd love to be able to hang around Shadows of Amn and finish stronghold quests in the like for awhile, but that might be pretty complicated. I'd be happy if Shadows of Amn properly ended and I could start Throne of Bhaal by just by importing or something. Is there a mod like this around? I didn't have any luck in searching for such. Or I wouldn't mind trying to meddle in some code myself, if someone could point me in the right direction to start. Link to comment
Thimblerig Posted June 15, 2014 Share Posted June 15, 2014 I haven't tried it yet, but Sword Coast Stratagems apparently has a component that sorta does what you're asking - Make Watchers' Keep accessible between SoA and ToB BG2, BGT)In roleplaying terms, the natural time to explore Watchers' Keep is between the end of Shadows of Amn and the start of Throne of Bhaal. Before chapter 4 you're probably too weak; in chapters 6 and 7 of SoAyou're in a desperate race against time; in ToB, the way the start works makes it difficult not to take random time off from urgent business to explore Watchers' Keep. This component moves the start location of Throne of Bhaal to Watchers' Keep, so that you're moved there immediately after the end of SoA. You can then explore WK to your heart's content. When you want to start ToB, just leave WK via the world map. You can still return to WK after leaving. (http://www.gibberlings3.net/readmes/readme-scs.html) Link to comment
Thimblerig Posted June 15, 2014 Share Posted June 15, 2014 No Stronghold quests, though, if I understand the Readme. Link to comment
Paladina Posted June 15, 2014 Author Share Posted June 15, 2014 Hmm, it looks like it causes some problems if you go to Watcher's Keep in Shadows of Amn, and I'd like to keep that option available. Link to comment
lynx Posted June 17, 2014 Share Posted June 17, 2014 You should be able to do it pretty easily: - remove the MoveToExpansion call from the final cutscene and place it in a dialog or script of your choosing, for triggering later - add a MoveToArea calls in there instead, so your party is teleported somewhere on the surface Link to comment
Paladina Posted June 18, 2014 Author Share Posted June 18, 2014 Okay, I'll see if I can give that a shot. Link to comment
Thimblerig Posted June 18, 2014 Share Posted June 18, 2014 That does sound fun. Thanks, Lynx. Link to comment
Paladina Posted June 21, 2014 Author Share Posted June 21, 2014 My total lack of modding knowledge is causing me some difficulty. Anybody know what file the final cutscene'd be in? And what would be best to use to edit it? Link to comment
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