leania Posted March 7, 2015 Share Posted March 7, 2015 (edited) Hello, Ardanis. I attached the logs in weapon_debug.log here: blun02 - Damage (unid) blun08 - Damage (unid) blun39 - Damage (unid) compb18 - Damage (id) comps18 - Speed Factor (id) ensw2h - Damage (unid) rr#sap01 - Speed Factor (unid) sw1h20 - Damage (unid) sw2hd2 - Damage (id) godbow - Speed Factor (id) sw2hd2 - Speed Factor (id) You can check the lists what I've installed at 11 pages. Edited March 7, 2015 by leania Quote Link to comment
Istfemer Posted March 12, 2015 Share Posted March 12, 2015 Are Monks supposed to be able to use Big Metal Unit? In the latest IR v3.1 Monks can wear it --- is this the intended behaviour? 'Cause my monk does look cool in it & all, you know. Plate mail AC modifiers and permanent Protection from Magic are a nice modest boon too! Too bad IR v3.1 armors don't grant physical resistance bonuses/boni. Can someone check whether the Big Metal Unit is usable by Monks in the latest IR v4 closed beta? Quote Link to comment
Demivrgvs Posted March 12, 2015 Author Share Posted March 12, 2015 Can someone check whether the Big Metal Unit is usable by Monks in the latest IR v4 closed beta? I never touched the Big Metal Unit because I consider it a sort of "joke" and not something to take seriously...should I reconsider it? Quote Link to comment
Jarno Mikkola Posted March 12, 2015 Share Posted March 12, 2015 I never touched the Big Metal Unit because I consider it a sort of "joke" and not something to take seriously...should I reconsider it?NO ! Don't touch it. It's not a joke, but more of an Eastern egg. There's a difference... what it is, I have no idea. Quote Link to comment
Shaitan Posted March 12, 2015 Share Posted March 12, 2015 Wand of Magic Missiles can be used by everyone with int over 10 (I think or maybe 11). Is that intended? Quote Link to comment
Salk Posted March 12, 2015 Share Posted March 12, 2015 Can someone check whether the Big Metal Unit is usable by Monks in the latest IR v4 closed beta? I never touched the Big Metal Unit because I consider it a sort of "joke" and not something to take seriously...should I reconsider it? Keep on not touching it... Quote Link to comment
Jarno Mikkola Posted March 12, 2015 Share Posted March 12, 2015 Wand of Magic Missiles can be used by everyone with int over 10 (I think or maybe 11). Is that intended?Even Wizard Slayer ? But I can see the rest ... but not WS. Hmm, he's INT might give him magic resistance... or take it away, OR BOTH ! But that's KR stuff. Quote Link to comment
Istfemer Posted March 12, 2015 Share Posted March 12, 2015 (edited) RE Big Metal Unit: Eastern egg or not, please make it consistent at least! Why on Toril a Monk can wear the BMU but Barbarian, Kensai and Wizard Slayer all can not?! Edited March 12, 2015 by Istfemer Quote Link to comment
Jarno Mikkola Posted March 12, 2015 Share Posted March 12, 2015 Why on Toril a Monk can wear the BMU but Barbarian, Kensai and Wizard Slayer all can not?! Perhaps cause you haven't installed the easy fix... don't you touch it Demi !!! Quote Link to comment
Istfemer Posted March 12, 2015 Share Posted March 12, 2015 You seem awfully protective of the BMU. Quote Link to comment
Istfemer Posted March 12, 2015 Share Posted March 12, 2015 But really, I'd prefer the BMU having a proper description, i.e. statistics, possibly flavoured (it would be nice to get AT LEAST SOME HINT IN GAME OF WHAT IT DOES mechanics-wise) + usability notes. Ditto for other end-ToB secret items. Do touch it, Demi! Wheeeee.......!!....... Quote Link to comment
kreso Posted March 14, 2015 Share Posted March 14, 2015 A small bug - Belt of Inertial barrier's "graphic effects" opcode still allows a save. (I think it's belt10b.spl). Quote Link to comment
kreso Posted March 17, 2015 Share Posted March 17, 2015 One more- Lightning bolts electrical damage doesn't bypass MR, unlike other similar missiles. Quote Link to comment
kreso Posted March 18, 2015 Share Posted March 18, 2015 Silver sword appears slightly messed up. Even with "weapon changes" component installed, desc.says 1d10 base damage. The THAC0 bonus is 3, should be 4. Quote Link to comment
Demivrgvs Posted March 18, 2015 Author Share Posted March 18, 2015 Oook, today I can finally start to mod again. I really couldn't mod with that fucking windows 8.1 on my new notebook and my PC was under a pile of stuff and dust until few moments ago (the keyboard went from black to almost white but I'm too lazy to fully clean it now). Anyway, np to fix all that stuff right away but I'm less sure what's going on with the Silver Sword. I'll try to track the issue down. I assume all other greatswords are correctly patched from 1d10 to 2d6, right? Quote Link to comment
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