subtledoctor Posted February 28, 2015 Share Posted February 28, 2015 (edited) I'd wanna modify the weapon_stats a bit for personal favorite which gives AC bonus to Staff. But there is no column like "ac" in ir_weapon_stats txt file so I'm afraid it correctly works when I add the column manually in the file. would it work correctly as I expect? This code is already in my mod - here, I can extract this bit pretty easily and make it a tiny little extra mod. (It won't be reflected in staff descriptions though, that's a bit more involved.) Install this after IR and anything else that changes quarterstaves: https://dl.dropboxusercontent.com/u/86011511/StaffAC.zip Edited February 28, 2015 by subtledoctor Quote Link to comment
leania Posted February 28, 2015 Share Posted February 28, 2015 (edited) I'd wanna modify the weapon_stats a bit for personal favorite which gives AC bonus to Staff. But there is no column like "ac" in ir_weapon_stats txt file so I'm afraid it correctly works when I add the column manually in the file. would it work correctly as I expect? This code is already in my mod - here, I can extract this bit pretty easily and make it a tiny little extra mod. (It won't be reflected in staff descriptions though, that's a bit more involved.) Install this after IR and anything else that changes quarterstaves: https://dl.dropboxusercontent.com/u/86011511/StaffAC.zip Thank you indeed! By the way, would you know how to change apr as the above modification? I personally wanna make darts from 1d3/3apr to 1d4/2.5apr. Edited February 28, 2015 by leania Quote Link to comment
subtledoctor Posted February 28, 2015 Share Posted February 28, 2015 (edited) Thank you indeed! By the way, would you know how to change apr as the above modification? I personally wanna make darts from 1d3/3apr to 1d4/2.5apr. Ha ha, my mod does that too. (The APR change, not the d4 damage, but that's fairly easy.) I'll update the above mini-mod to have both changes later today when I have some time. UPDATE: okay try downloading it again, now it should change both quarterstaff and darts https://dl.dropboxusercontent.com/u/86011511/StaffAC.zip Edited February 28, 2015 by subtledoctor Quote Link to comment
leania Posted March 1, 2015 Share Posted March 1, 2015 Thank you indeed! By the way, would you know how to change apr as the above modification? I personally wanna make darts from 1d3/3apr to 1d4/2.5apr. Ha ha, my mod does that too. (The APR change, not the d4 damage, but that's fairly easy.) I'll update the above mini-mod to have both changes later today when I have some time. UPDATE: okay try downloading it again, now it should change both quarterstaff and darts https://dl.dropboxusercontent.com/u/86011511/StaffAC.zip Thank you so much, subtledoctor! Should I install it after installing mod which add items or before? Quote Link to comment
subtledoctor Posted March 1, 2015 Share Posted March 1, 2015 After all other items-related mods. Quote Link to comment
kreso Posted March 2, 2015 Share Posted March 2, 2015 - Kovera's Ring tweaked to reflect its unique role, grants +1 luck, custom bam and lore This item should be excluded from itemexcl.2da. Quote Link to comment
Jarno Mikkola Posted March 2, 2015 Share Posted March 2, 2015 After all other items-related mods. Actually it's after all item adding or editing via overwriting mods, but anywhere around mods that modify them without overwriting them. IR being a good example, the primary mod component overwrites items, while the tweak components edit without overwriting them. Quote Link to comment
subtledoctor Posted March 2, 2015 Share Posted March 2, 2015 Well that is more accurate... but then again I said it in 6 words and you used 60. Maybe we should return this discussion to the IR beta... I've got it installed in IWDee but I only just made it to Kuldahar since I spent most of the day doing emergency surgery on my mod. As I progress in my game I'll report anything that seems worth mentioning. Quote Link to comment
Demivrgvs Posted March 2, 2015 Author Share Posted March 2, 2015 (edited) @leania, I missed your reports because of your full page of custom tweaks. - The Root of the Problem's ability, Monster Bane, just provides +6 damage against monsters instead of 8 which is described in Item Index.- Boots of Speed gives +4 movement speed bonus instead of +5.- Girdle of Hill/Stone Giant Strength have been added (Both of these do not exist in vanilla BG and BG:EE even did not add these afaik), but both of these fix strength to 19/20 respectively, instead of adding str bonus.- All the armors including Robes, Chain, Plate mail, etc. are also usable by Thieves.- Thieves seem to be able to use arcane/divine spell scrolls. The spell scrolls could be put on Quick Items Slots. The weird thing is that the background color of the spell scrolls is semitransparent green. This color is only shown when Thieves are put it on the Quick Items Slots. I wonder what component of what mod causes this change... Hmm.- Horn of Kazgoroth's price was extremely high; 168750... Reputation was 11, which is average, and Charisma is also average, 10.- Wrong Boots of Stealth is used in BG:EE because the game seems changing the resource. The resource code is BOOT02ZH and the name is Worn Whispers (before identifying the item, its name is Zhurlong's Boots). The item gives +15% Hide in Shadows and +20% Move Silently.- Reload time of cross bow (I tested Light one only so far) is only occur when bolt hit an enemy. Is it due to implementation limit? - as mentioned here (that post needs a HUGE update) the Bane enhancement will now grant "only" +6 dmg for 1-handed weapons, while 2-handed weapons keep the current +8 dmg bonus - which is correct, as per description - then I guess those belts are not using the original file names (same as you noticed for the boots below) - ?!? I'll ask Crevs Daak to check if our code is responsible of this... - are you telling me Arda implemented "Thieves can read scrolls" without telling me? I'll check. - that's due to 1/day change probably, will be fixed by Stor Rev - since when BGEE use different file names?!? - known issue that I posted myself. It's an implementation limit yes, is it so bad? Edited March 2, 2015 by Demivrgvs Quote Link to comment
leania Posted March 2, 2015 Share Posted March 2, 2015 - since when BGEE use different file names?!? - known issue that I posted myself. It's an implementation limit yes, is it so bad? - Ah, I forgot to say that there is another boots of stealth in BG:EE; there are two types of boots of stealth then - No, the implementation is quite realistic and I like it. The limitation is just little annoying. Quote Link to comment
Salk Posted March 2, 2015 Share Posted March 2, 2015 - No, the implementation is quite realistic and I like it. The limitation is just little annoying. Actually it's pretty bad if the reload kicks in only upon hitting. It doesn't make any sense like this, I am sorry to say. Quote Link to comment
kreso Posted March 2, 2015 Share Posted March 2, 2015 - Girdle of Hill/Stone Giant Strength have been added - All the armors including Robes, Chain, Plate mail, etc. are also usable by Thieves. - Thieves seem to be able to use arcane/divine spell scrolls. The spell scrolls could be put on Quick Items Slots. The weird thing is that the background color of the spell scrolls is semitransparent green. This color is only shown when Thieves are put it on the Quick Items Slots. I wonder what component of what mod causes this change... Hmm. - Horn of Kazgoroth's price was extremely high; 168750... Reputation was 11, which is average, and Charisma is also average, 10. - Wrong Boots of Stealth is used in BG:EE because the game seems changing the resource. The resource code is BOOT02ZH and the name is Worn Whispers (before identifying the item, its name is Zhurlong's Boots). The item gives +15% Hide in Shadows and +20% Move Silently. - Reload time of cross bow (I tested Light one only so far) is only occur when bolt hit an enemy. Is it due to implementation limit? Where are the girldes found? NI shows they are bought from a merchant which sells some uber-loot - this doesn't exist in a normal game. - thieves usability issues - no idea. On my install (BGT), thieves don't use anything as such ( I use latest beta). Try running a change-log on plat01 for example. I tried installing on EE (1), still unusable by thieves. Quote Link to comment
kreso Posted March 2, 2015 Share Posted March 2, 2015 - then I guess those belts are not using the original file names (same as you noticed for the boots below) Yes, they are. Belt06 and belt07. Quote Link to comment
Scourge Posted March 3, 2015 Share Posted March 3, 2015 I don't agree with khazgaroth being usable only one time a day. Why don't you make it a permanent effect and put a really high cost (or maybe, when you will get a store revision, put it on a boss or whatever)? It would be way better. Beside, having to click three times 'rest' just to use it is annoying. Quote Link to comment
Ardanis Posted March 7, 2015 Share Posted March 7, 2015 (edited) "Usable by thieves" might be a wrong flag set at wrong offset. Can't tell more without proper checking. - Club: According to Readme it should be 1d4 but was 1d6 (I checked it via EE Keeper) - Throwing Spear: should be 1d8, but was 1d6 (I'm not sure whether this is just problem of the specific spear named "Javelin" or not. Anyway, there is only 1 throwing spear in BG:EE) Could you check "item_rev/debug/weapon_debug.log" or post its contents? The patching code lists there the items with mismatching descriptions. Throwing spears have "hardcoded" 1d6 damage, set outside the table. Actually no, that was my imagination... If description didn't match the real stats, it should be listed in debug log. Edited March 7, 2015 by Ardanis Quote Link to comment
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