Ulf Posted November 12, 2014 Share Posted November 12, 2014 The colour of the scroll: Prot. from electricity is more red than normal. Is that a remnant of some kind (ie same colour when you are not able to use that scroll)? Link to comment
Shaitan Posted November 12, 2014 Share Posted November 12, 2014 What about curative scrolls, shouldn't they be cleric only? Cheers Link to comment
Demivrgvs Posted November 12, 2014 Author Share Posted November 12, 2014 The colour of the scroll: Prot. from electricity is more red than normal. Is that a remnant of some kind (ie same colour when you are not able to use that scroll)??!? I have 3 different ProElectricity scrolls, two of them have blue icons (priest and mage variant) and one has a green icon (usable by all variant). I have no reddish icon in my game. What do you mean with "more red than normal"? o.O What about curative scrolls, shouldn't they be cleric only?They are usable by divine casters, but I assume you are suggesting to make them not usable by druids/rangers, are you? Link to comment
Shaitan Posted November 12, 2014 Share Posted November 12, 2014 Using curative scrolls in the same manner the spells would indeed be more consistent. I think I understand Ulf: (S)he doesn't mean the blue/green print on the scroll rather if you imagine you're having a scroll forbidden by your school then it get's such a red tone to the picture. Link to comment
Shaitan Posted November 12, 2014 Share Posted November 12, 2014 When slow is casted against me, I get many save vs messages. I would gladly make a screendump, but somehow PrintScreen only gives me a dump of my desktop. Cheers Link to comment
Jarno Mikkola Posted November 12, 2014 Share Posted November 12, 2014 (edited) When slow is casted against me, I get many save vs messages. I would gladly make a screendump, but somehow PrintScreen only gives me a dump of my desktop. If nothing else, you can play in windowed mode, and take the picture via the Snipping Tool(it's called this in the English Windows Vista, 7, 8... you likely might have to search local variant of those words), save the file and upload it to a site, and then link it to here. By the by, the in game Prt Scr saves the image file to the ScrnShot folder, in EE's that's in the C:\Users\<username>\Searches\Documents\<game name> sub-folder(at least in Win7), while in non-EE game it's the game folder. And if there's a requisite of file privileges, you could get no file, or a falsified file, but that's unlikely. Edited November 12, 2014 by Jarno Mikkola Link to comment
Shaitan Posted November 12, 2014 Share Posted November 12, 2014 (edited) Oh yeah, that's right Jarno. So I do have a screendump, if that makes anything easier. Cheers Edited November 12, 2014 by Shaitan Link to comment
Dakk Posted November 12, 2014 Share Posted November 12, 2014 (edited) Oh yeah, that's right Jarno. So I do have a screendump, if that makes anything easier. Picture or it didn't happen Edited November 12, 2014 by Dakk Link to comment
Shaitan Posted November 12, 2014 Share Posted November 12, 2014 Indeed Dakk Web among others soes the same. Link to comment
Jarno Mikkola Posted November 12, 2014 Share Posted November 12, 2014 (edited) @Shaitan, open the .spl file with Near Infinity and see how many Spell Abilities the .spl has ? Up to the caster level ... as it's likely that the abilities are summed and the save throw is just shown against each one separately. The thrown dize result stays the same, so you only have to exceed the hardest. Edited November 12, 2014 by Jarno Mikkola Link to comment
kreso Posted November 12, 2014 Share Posted November 12, 2014 Open tobex.ini file in your TobEx _ini folder, scroll down until you find Saving Throw Fix=1 Change to Saving Throw Fix=0 Thank me later. Link to comment
Dakk Posted November 12, 2014 Share Posted November 12, 2014 Open tobex.ini file in your TobEx _ini folder, scroll down until you find Saving Throw Fix=1 Change to Saving Throw Fix=0 Thank me later. Elaborate, you smug bastard! Link to comment
kreso Posted November 12, 2014 Share Posted November 12, 2014 It fairly well known bug. Unfortunately, since Ascension64 seem to be gone, I doubt it will ever be fixed, unless some new wizard emerges from somewhere and digs into the code. Link to comment
Dakk Posted November 12, 2014 Share Posted November 12, 2014 Thanks And sorry, I was more curious what the fix was supposed to do, and what the bug is. Link to comment
kreso Posted November 13, 2014 Share Posted November 13, 2014 -----1570 Saving Throw Fix [F] Fixes three issues with effect saving throws: 1. For multiple saving throw types, TobEx fixes an internal inconsistency when flagging which saving throw type is used to check save. TobEx determines which is the best saving throw type, then checks and flags only that one 2. TobEx fixes an issue where if a saving throw fails by type, but modifiers result in a successful save, a successful save is not reported in the dialogue bar 3. TobEx fixes an issue where targets with improved invisibility did not get a +4 saving throw against effects from creatures that cannot see invisible The bug is, if save is succesfull, message "x - save vs y" is displayed multiple times. Link to comment
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