Salk Posted December 31, 2014 Share Posted December 31, 2014 I'm a bit surprised here Demi. The links are not yet up because there's still some work left? Nope, the dinner is still being cooked ... Jokes aside, you should take a bit of my (im)patience and run with it -ouh sorry, that was a joke too. It slipped. I swear I didn't mean to put any pressure. I was just only wondering... Whether or not it's just a matter of putting up links or not. Link to comment
Mad Mate Posted January 1, 2015 Share Posted January 1, 2015 Happy New Revisions Year!!! Link to comment
Demivrgvs Posted January 1, 2015 Author Share Posted January 1, 2015 (edited) I'm a bit surprised here Demi. The links are not yet up because there's still some work left? There's no "modding work" left but there was a lot of packaging stuff to do (the most annoying and time consuming thing) which I planned to finish yesterday. Instead I left home before lunch and I returned this morning at 4 a.m. I just woke up but I should be able to package IR during the day and SR during the night. I owe it to all of you. Edited January 1, 2015 by Demivrgvs Link to comment
Salk Posted January 1, 2015 Share Posted January 1, 2015 (edited) Hey you must tell us if it's been fun out celebrating. PS I won't ask you how much you drank... Edited January 1, 2015 by Salk Link to comment
daven Posted January 1, 2015 Share Posted January 1, 2015 Is the beta version of SR/IR the best/only option to use with BG:EE? I've used the mods before on the original games, but have never played the EEs. If so, I'd love a link to the new builds when they're out Thanks for all your work, Demi! Link to comment
zenblack Posted January 2, 2015 Share Posted January 2, 2015 Since it already took another day you should have Mad Mate check the tp2 file for anything before you do the release candidate just so you don't get into a v3 hotfix scenario until absolutely necessary. Link to comment
Demivrgvs Posted January 2, 2015 Author Share Posted January 2, 2015 @beta testers, it's taking a bit longer than I thought but the time I'm taking is worth it imo, you'll see. Is the beta version of SR/IR the best/only option to use with BG:EE? I've used the mods before on the original games, but have never played the EEs. If so, I'd love a link to the new builds when they're out Thanks for all your work, Demi! Yes, these "betas" are the only builds fully compatible with EE games. I'll give you access to them asap. Link to comment
kreso Posted January 2, 2015 Share Posted January 2, 2015 Demi, here's one more bug - Pro Petrification spell (spwi108) should include outright immunity to spwi604. Odd things happen if not Link to comment
Demivrgvs Posted January 2, 2015 Author Share Posted January 2, 2015 Demi, here's one more bug - Pro Petrification spell (spwi108) should include outright immunity to spwi604. Odd things happen if not Done, thanks. Link to comment
kreso Posted January 2, 2015 Share Posted January 2, 2015 And one more: Haste should have immunity to Haste (haste fatigue should have this immunity also). Otherwise, you can refresh it indefinitely w/o fatigue since it removes the previous cast. There's one more thing (for IR however) : Acid Splash of Acid Club - if it's possible, I'd love to see this have same AoE projectile like Cone of Cold. It's a splash, not an explosion (?). I'd also buff the probability to 10-15%. Link to comment
matronicus Posted January 2, 2015 Share Posted January 2, 2015 Demi, I thought I could wait for the release but I just bought BGEE and BG2EE and really would like test for the next available IR and SR if at all possible. Thank you all for the work everyone has put into this. Link to comment
CrevsDaak Posted January 2, 2015 Share Posted January 2, 2015 Hey Demi, I'm WeiDU-fying an improved encounters mod I've made a long time ago, and I was thinking if you could give me access to the beta to add compatibility with SR (mostly because of the scripts and spell picks), and to play with it in my next BGT install (because the actual one is also lacking SpellPackB6, Oversight and Refinments). Same for IR (which didn't escape my current BGT, but it's buried deep in the WeiDU.log). Thanks for your work man! Link to comment
Grammarsalad Posted January 3, 2015 Share Posted January 3, 2015 Hey demi, can I have access to both item revisions and spell revisions? I'm working on a mod and would like to make it compatible with the revisions mods asap! Also, I just can't wait anymore as well! Link to comment
kreso Posted January 3, 2015 Share Posted January 3, 2015 (edited) Armor of Faith should be made unstackable with itself. Web shouldn't have that slowing effect. It appears the item spiders wear has immunity to web effects (overlay, hold, paralyze) but not the spell itself, resulting in them moving slowly through their own webs. Edited January 3, 2015 by kreso Link to comment
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