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SR V4 Open Beta (last update 25 October 2018)


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Faerie Fire doesn't seem to do anything. Cause uknown to me. :(

WTF?!? Is the projectile ok? Please don't tell me it's another issue like Cavalier's Shield Other (I still don't know why that spell or its projectile aren't working as intended).

 

I don't know. Everything seems fine, but it doesn't work at all, none of the effects (glows, penalties, nothing). I'll check it out again, will let you know tomorrow.

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Faerie Fire doesn't seem to do anything. Cause uknown to me. :(

WTF?!? Is the projectile ok? Please don't tell me it's another issue like Cavalier's Shield Other (I still don't know why that spell or its projectile aren't working as intended).

 

I don't know. Everything seems fine, but it doesn't work at all, none of the effects (glows, penalties, nothing). I'll check it out again, will let you know tomorrow.

 

Re this - the problem is in .pro file it seems. I changed it to one Glitterdust uses, now it works.

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Faerie Fire doesn't seem to do anything. Cause uknown to me. :(

WTF?!? Is the projectile ok? Please don't tell me it's another issue like Cavalier's Shield Other (I still don't know why that spell or its projectile aren't working as intended).

I don't know. Everything seems fine, but it doesn't work at all, none of the effects (glows, penalties, nothing). I'll check it out again, will let you know tomorrow.

Re this - the problem is in .pro file it seems. I changed it to one Glitterdust uses, now it works.

It doesn't make any sense but at least we know what to do to fix it, a new projectile. The more I look the current one the more it looks fine though. Btw, could it be the AoE is too small? What Shield Other and FF have in common is an extremely small party friendly AoE.

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It doesn't make any sense but at least we know what to do to fix it, a new projectile. The more I look the current one the more it looks fine though. Btw, could it be the AoE is too small? What Shield Other and FF have in common is an extremely small party friendly AoE.

I don't know if AoE has anything to do with it. There are spells with an even smaller AoE working fine. Shield Other is busted since it affects enemies as well.

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Out of curiosity, where are the new spells? (That's not a demand for more spells, I'm literally asking where they are in the game files.)

 

I've gone through NI looking for all wizard spells to make a list, for a specialist school re-allocation mod. I see the SR spells that have directly replaced vanilla ones (Obscuring Mist, Sound Burst, Dispelling Screen etc.) but I don't see new ones like Icelance, Weird, etc.

 

I've basically just looked at spells starting with "spwi" and spells starting with "dv". Are there more files somewhere else? Are we waiting on icons/BAMs for the new stuff?

Edited by subtledoctor
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You won't find "new" files. The problem with adding spells is twofold:

1) AI must specifically be scripted to use them

2) I think there's too much spells as it is

 

Hence, it's easier to replace the existing spells with new ones.

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Out of curiosity, where are the new spells? (That's not a demand for more spells, I'm literally asking where they are in the game files.)

 

I've gone through NI looking for all wizard spells to make a list, for a specialist school re-allocation mod. I see the SR spells that have directly replaced vanilla ones (Obscuring Mist, Sound Burst, Dispelling Screen etc.) but I don't see new ones like Icelance, Weird, etc.

 

I've basically just looked at spells starting with "spwi" and spells starting with "dv". Are there more files somewhere else? Are we waiting on icons/BAMs for the new stuff?

As you guessed, I'm waiting for icons/BAMs. There was some promising progress lately thanks to leania but it's halted for now. :(

 

The spells you are looking for can only be found on my personal install, but many are incomplete, and some might never be released for various reasons.

 

The problem with adding spells is twofold:

1) AI must specifically be scripted to use them

2) I think there's too much spells as it is

 

Hence, it's easier to replace the existing spells with new ones.

Yep, replacing old spells with new ones (e.g. Deafness->Sound Burst, Knock->Battering Ram, etc.) is the best way to ensure the AI will make use of them without the need of new scripts. Obviously care must be taken for new spells to behave properly when used by the AI.

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Ah - so all of SR's stuff will be fit into the SPWI files?

The arcane spells yeah, buh, you have the SPPR for divine, and SPIN for the innate spells.

And no, there's never too many spells, Demi's argument about the 24 spells per level is flawed as you can have more than the sorcerer selectable spells, in scrolls. It's actually good to set the non Sorcerer special spells there.

@Dakk: Yeah, I remember something like that... I hate your small mind approach, ah well.

Edited by Jarno Mikkola
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And no, there's never too many spells, Demi's argument about the 24 spells per level is flawed[...].

Let's agree to disagree :p For me the limit has literally nothing to do with sorcerer-selectable spells, and all to do with avoiding a spam-amount of available spells. But then again, we already had this argument over in Item Revisions, didn't we ;)

Edited by Dakk
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Eh, the 24-spell limit isn't *necessary* but it is a good guideline. You don't need more than 2-3 spells per school at each level to keep things fun. And for the sake of the AI it makes a ton of sense to make tweaks to existing spells - like Deafness --> Sound Burst or Carrion Summons --> Summon Shadow - re-using the original filenames and IDS entries, than to just add all sorts of new spells willy-nilly.

 

Like, unless and until Demi releases a 9th-level illusion spell, my personal, very simple solution is to just change WotB into Weird. Very minimal changes - almost completely cosmetic - and the AI will never know the difference... but PC illusionists will just feel less shafted.

 

So, if the scope of the final v4 is more limited than the discussion on the first page of this thread, and there are fewer than 24 spells/level, I'll be fine with that.

Edited by subtledoctor
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re-using the original filenames and IDS entries, than to just add all sorts of new spells willy-nilly.

I never said one should not use the already existing spells better... but add more, spells to-the-taste-of/like: Otiluke's Hold Fast, Otiluke's Force Helm, Black Mantle, and others. Or more appropriately, not just go willy-nilly and delete all those already existing spells from the spell list. ;):D

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@DreamSlaveOne yes man it would be cool! It may not look epic but I do like your bam for example, it's very clear and makes you instantly think "this is Waves of Fatigue" (don't tell me I'm wrong :D) which is what matters the most imo.

 

I'll add you to a PM chat where we was working on this stuff, but it's probably even better if you create a topic like this to show your work. :)

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