malax83 Posted March 6, 2018 Share Posted March 6, 2018 (edited) Then, I can say why (maybe) the BWS could have done this report, it s probbably due to my personnal use error. When i opened the mod list, as i m a bit clumsy, i deselected one of the category - then i would like to REselect all the default recommended mod but i missed using " Mark > ..." . Maybe the old fashionned interface has pulled me to commit this mistake. I have checked the cure medium spell and it s level 2, as i have checked strenght of one which give +2 to all my companions (you include ) I know SCS has a french version but as i can understand english when it s small text (at least less than a book) i will give a try for now. Here some of the message i have recieved during installation (retry with items revisions : it seems to work) ERROR: error copying [override/sw1h20.itm]ERROR: error copying [override/sw1h20.itm]ERROR: COPY ~item_rev/itm/sw1h20.itm~ ~override/sw1h20.itm~ FAILED: cannot open targetERROR: [item_rev/components/main/items.2da] -> [item_rev/components/main] Patching Failed (COPY) (Unix.Unix_error(24, "open", "item_rev/backup/0/sw1h20.itm"))ERROR: error copying [item_rev/backup/0/sw1h20.itm]ERROR: Unix.Unix_error(24, "open", "item_rev/backup/0/sw1h20.itm")Item Revisions by Demivrgvs (Main Component) - Installs all items (Item Revisions v4 (pre-release)) was not installed due to errors. And few uninstalled mods : The following originally selected mods could not be installed: Mod: Xan NPCComponent: Xan NPC MOD for Baldur's Gate IIMod: Sword Coast StratagemsComponent: NPCs go to innsMod: SoD Banter RestorationComponent: SoD Banter Restoration Thanks for sharing so much work.. I hope my Druid will shine again. Edited March 6, 2018 by malax83 Link to comment
Roxanne Posted March 6, 2018 Share Posted March 6, 2018 Then, I can say why (maybe) the BWS could have done this report, it s probbably due to my personnal use error. When i opened the mod list, as i m a bit clumsy, i deselected one of the category - then i would like to REselect all the default recommended mod but i missed using " Mark > ..." . Maybe the old fashionned interface has pulled me to commit this mistake. I have checked the cure medium spell and it s level 2, as i have checked strenght of one which give +2 to all my companions (you include ) I know SCS has a french version but as i can understand english when it s small text (at least less than a book) i will give a try for now. Here some of the message i have recieved during installation (retry with items revisions : it seems to work) ERROR: error copying [override/sw1h20.itm] ERROR: error copying [override/sw1h20.itm] ERROR: COPY ~item_rev/itm/sw1h20.itm~ ~override/sw1h20.itm~ FAILED: cannot open target ERROR: [item_rev/components/main/items.2da] -> [item_rev/components/main] Patching Failed (COPY) (Unix.Unix_error(24, "open", "item_rev/backup/0/sw1h20.itm")) ERROR: error copying [item_rev/backup/0/sw1h20.itm] ERROR: Unix.Unix_error(24, "open", "item_rev/backup/0/sw1h20.itm") Item Revisions by Demivrgvs (Main Component) - Installs all items (Item Revisions v4 (pre-release)) was not installed due to errors. And few uninstalled mods : The following originally selected mods could not be installed: Mod: Xan NPCComponent: Xan NPC MOD for Baldur's Gate II Mod: Sword Coast Stratagems Component: NPCs go to inns Mod: SoD Banter Restoration Component: SoD Banter Restoration Thanks for sharing so much work.. I hope my Druid will shine again. The last error in your list (SoD Banter) is now corrected in BWS, the mod should not be selectable for non-SoD games. Link to comment
kreso Posted March 6, 2018 Share Posted March 6, 2018 Yo. I'm back. Take a look at these, and determine if they are needed. Y, at least some are, will fix. Tnx. Nice to see you again, kreso! Nice to be here! Link to comment
subtledoctor Posted March 6, 2018 Share Posted March 6, 2018 Re: Wish - you could just replace the magical rest with a crapton of 261 effects, only up to 8th level. So you could get most of your spellcasting back, but not Wish. Link to comment
subtledoctor Posted March 6, 2018 Share Posted March 6, 2018 (edited) You also might like our Low Magic World mod, which I think we released since you were gone... (Okay I'm done advertising.) Edited March 6, 2018 by subtledoctor Link to comment
malax83 Posted March 6, 2018 Share Posted March 6, 2018 Hello, Some description spells seems to be false, is there some description spells which are from previous version ? For example, the lightning bolt should make 1d8 / level but the description says 1D6 / level.. Is my mod correctly installed ? Do you have the same description ? Regards Link to comment
Luke Posted March 7, 2018 Share Posted March 7, 2018 Can't vouch for spell descriptions (lot of work) So, you're not going to make this mod fully compatible with BG:EE, right? There're currently lots of errors in names, tooltips, descriptions and so forth.... (for example, a good number of opcode 139 (Display String) strrefs in spells are hardcoded to BG2EE strings and are therefore invalid in BGEE. For example, strref 44916 points to "Saving Throws Lowered" in BG2EE, but results in an invalid string in BGEE) Link to comment
Daxtreme Posted March 7, 2018 Share Posted March 7, 2018 It does say in the readme that this mod was designed for Baldur's Gate 2 With EET installed you're on the BG2 engine so, technically, it would be compatible with BG1 at that point Link to comment
Jarno Mikkola Posted March 7, 2018 Share Posted March 7, 2018 (edited) It does say in the readme that this mod was designed for Baldur's Gate 2 With EET installed you're on the BG2 engine so, technically, it would be compatible with BG1 at that point Luke never actually asked about EET, just the regular BG1EE. Like kreso says, it's going to take a lot of work to update things to go through ... but, this is things that need to be done for a "full compatibility". Not that, that's nessasarily needed, as there are the EET, but that assumes that every player uses it, which is not compatiblity, but lazy-ass-ness, kinda. And yes, the BG1EE uses the BG2's enhanced engine, but it doesn't have the same/extended dialog.tlk file attached, so the discretionary texts will be off by a mile in most cases. Edited March 7, 2018 by Jarno Mikkola Link to comment
malax83 Posted March 7, 2018 Share Posted March 7, 2018 (edited) You also might like our Low Magic World mod, which I think we released since you were gone... (Okay I'm done advertising.) #500 components is really interessant, PS : Please, somebody can answer to my last message, thanks Edited May 15, 2018 by malax83 Link to comment
Bartimaeus Posted March 10, 2018 Share Posted March 10, 2018 Lightning Bolt should be 1D6 per level, not 1D8, so it would seem to be correct. Link to comment
kreso Posted March 17, 2018 Share Posted March 17, 2018 Sorry this is taking so long. I started playing the damn game, found bugs, fixed, started playing again.....eheheeh. Old habits. Anyhow, I'm not keen on mantaining SR for EE1 alone. Making it work on old engine + new is already a lot for me and my time, let alone adding another game where all that is messed up is a few strings (a game which I hardly even played as a standalone). You've got a stable EET version guys, play that. So much more convinient... Link to comment
subtledoctor Posted March 20, 2018 Share Posted March 20, 2018 He means play EET. (Unfortunately those of us playing on iPads cannot use EET ) Link to comment
Jarno Mikkola Posted March 20, 2018 Share Posted March 20, 2018 (edited) He means play within EET. As in, the current version works best in BG2, and thus also in BGT or in EET, as they contains the BG2's original files. As the BG1EE doesn't... as it has no use for the BG2's dialog.tlk natively, for obvious reasons..yes, this is where the problem stims out from. The mod uses the old BG2's exported files in the primary component and adjusts them in the further components. Yes, that's how mods are made still, surprice.But then again, you couldn't make complete new files until very recently. And that's mostly too much headache anyways. Edited March 20, 2018 by Jarno Mikkola Link to comment
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