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Custom Kit Grayed Out. Why?


Baizyl

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I've only been modding for a few days, but I've gotten the basics down. I've made an NPC, had him spawn in game, execute dialogue, do banters, etc. That's all easy, but I can't get a custom kit I've made to be selectable at character creation. This is for Enhanced Edition, by the way. This is my tp2 file:

BACKUP ~Spell Sword/backup~
AUTHOR ~baizyyl@gmail.com~

BEGIN ~Spell Sword~

ADD_KIT ~BZSPSWR~
~BZSPSWR 1 1 1 1 1 1 1 1~
~BZSPSWR 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~BZSPSWR 9 3 3 9 3 3~
~BZSPSWR 0 0 0 0 0 0~
~BZSPSWR 0 0 0 0 17 0~
~BZSPSWR 0 0 0 0 15 0~
~BZSPSWR 1 1 1 1 1 1 1 1 1~
~BZSPSWR 0 0 0 0 0 0~
~Spell Sword/BZSPSWR.2da~
~K_F_D K_F_E K_F_G K_F_H K_F_HE K_F_HL K_F_HO~
~0x00004000 2~
~BZ2~
~* * * * * * * * * * * * * * * * * * * *~
SAY ~Spell Sword~
SAY ~Spell Sword~
SAY ~Spell Sword: INSERT LATER~



No matter what race or gender I select, the option for the kit is always grayed out. I can't figure out why. Bear in mind that this is a test kit that I didn't put specific details into. "BZSPSWR.2da" is just CLABFI01.2da renamed. I tried the original file name, but it still didn't work.

Any help would be appreciated.

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The BGyEE games need the extra functions that add the descriptions etc thingies... essentially you need to look up this( LAF fl#add_kit_ee ), and apply it to the kit's .tp2 code.

(the y is either 1 or 2...)

 

So something like:

LAF fl#add_kit_ee
  STR_VAR
    kit_name = BZSPSWR
    numwslot = 4
END

Added to the above code right after it would allow you to select that kit. The need comes from the fact that the Enhanced Edition externalized more of the functionality of the kits variables to different .2da tables and they need to be updated to allow you to select that kit.

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