argent77 Posted August 22, 2014 Posted August 22, 2014 Quick question: How does the game store (or mark) NPCs in saved games who have been DestroySelf()'ed?
Jarno Mikkola Posted August 22, 2014 Posted August 22, 2014 Would it actually need to ? Say it's a character on an area, you just remove the character reference from the .are, and it's gone.
argent77 Posted August 22, 2014 Author Posted August 22, 2014 NPCs are stored in the BALDUR.GAM itself. I have seen several minor differences in my test saves, but I can't tell which of them are actually caused by DestroySelf().
Avenger Posted August 23, 2014 Posted August 23, 2014 I think their area is set to 0. You can still MoveGlobal them back.
argent77 Posted August 23, 2014 Author Posted August 23, 2014 Thanks. Yes, that's one of the changes. I need this info for a savegame repair mod.
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