kreso Posted September 17, 2015 Author Share Posted September 17, 2015 What I find very lacking in this solution is that enemies are not affected by it. And I cut out approx 75% of baldur.bcs anyway to speed up my game. Link to comment
wolpak Posted September 17, 2015 Share Posted September 17, 2015 IF NextTriggerObject(Player1) Range(NearestEnemyOf(Player1),20) Global("P2RANGE","GLOBAL",0) THEN RESPONSE #100 ApplySpellRES("AC+",Player2) // You should find your father, for he wouldst speak with you. ApplySpellRES("AC+",Player2) // You should find your father, for he wouldst speak with you. SetGlobal("P2RANGE","GLOBAL",1) END The change above should work as well. Of course, there would need to be a block for multiple enemies, but it should work just fine. I have had no real slowdown with baldur.bcs having a lot of code in it, and I play on my iphone. Link to comment
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