While I've run down some engine differences over in the IESDP forum, I'd thought I'd put together something more focused on the nuts-and-bolts on getting your mod to work on the new EE engines. The good news is that the major issues will (eventually) be handled by WeiDU itself (multi-language support, different save game paths, etc.) so everyone should head over to the WeiDU forum to give Wisp a big thank you for his work. That being said, there are still some issues modders will need to addres